50
9If you want to delete specific data while you continue
pattern recording, you can press the SEQUENCER
[REC/WRITE] key or check the “Remove Data” check
box.
For details refer to step 6 of “Loop All Tracks”
(p.44).
0Press the SEQUENCER [START/STOP] key to stop
recording.
If you made a mistake or decide to re-record, press the
SEQUENCER [START/STOP] key to stop recording,
and press the [COMPARE] key. Then begin the pattern
recording procedure again as in step 8.
Control data in pattern recording
To r ecord control data in a pattern, you should restore
the control data to its normal value within the pat-
tern. If you fail to restore the normal value, unneces-
sary control data may remain in a “stuck” position
when you place the pattern in a song or use the RPPR
function to play the pattern. However, the following
control data will be automatically reset to the follow-
ing values when the song or RPPR function finishes
playing the pattern, or when playback is halted.
Using the arpeggiator for pattern recording
If the arpeggiator is set to operate for the track that is
selected for “Track Select,” you can turn on the ARPEG-
GIATOR [ON/OFF] key and record the performance of
the arpeggiator into the pattern.
For details on arpeggiator settings, refer to p.96 and PG
p.93.
Song editing methods
A variety of editing operations can be performed on a
song.
Song editing
In addition to copying and renaming a song, other opera-
tions such as Delete can be performed from the Utility
menu commands in pages such as Sequencer P0: Play/
REC (PG p.58).
Track editing
You can move/insert/delete individual events of data
such as the notes and control changes in a MIDI track, and
copy/move/insert/delete specified measures or tracks.
Use the Sequencer P5: Track Edit, Track Edit page menu
commands to perform these editing operations. (PG
p.79).
Pattern editing
Using the page menu commands of the Sequencer P6: Pat-
tern/RPPR, Pattern page, you can use event editing to
modify the recorded data or insert new data, and execute
commands to delete, copy, or bounce patterns (PG p.89).
The explanations in the sections that follow are based
on an example of editing a song. Create a song of sev-
eral measures as described in QS p.24. We will
describe various examples of editing operations on
the song you create, and will then assemble songs in a
cue list.
The subsequent explanation assumes that the song
you created is loaded into S000.
1. Copying a song
Here’s how to copy a song. This is convenient when you
want to create different variations based on a song.
1Create a new song.
Access the Sequencer P0: Play/REC, Program T01–08
page.
Choose “Song Select,” use the numeric keys to input
the song number that you want to newly create, and
press the [ENTER] key. (For example, press the [1] key
and then the [ENTER] key.)
A dialog box will appear.
Controller Reset value
Modulation 1 (CC#01) 00 (zero)
Modulation 2 (CC#02) 00 (zero)
Expression (CC#11) 127 (max)
Ribbon controller (CC#16) 64 (center)
Damper switch (CC#64) 00 (zero)
Sostenuto switch (CC#66) 00 (zero)
Soft switch (CC#67) 00 (zero)
EG sustain level (CC#70) 64 (center)
Resonance level (CC#71) 64 (center)
EG release time (CC#72) 64 (center)
EG attack time (CC#73) 64 (center)
Low pass filter cutoff (CC#74) 64 (center)
EG decay time (CC#75) 64 (center)
LFO1 speed (CC#76) 64 (center)
LFO1 depth (pitch) (CC#77) 64 (center)
LFO1 delay (CC#78) 64 (center)
Filter EG intensity (CC#79) 64 (center)
SW1 modulation (CC#80) 00 (zero)
SW2 modulation (CC#81) 00 (zero)
Channel after touch 00 (zero)
Pitch bender 00 (zero)