104
Effects List
The JUNO-Di’s Chorus effect unit can also be used as a stereo delay unit.
These settings allow you to select chorus or delay, and the characteristics
of the selected effect type.
If you specify the delay time as a note value, slowing down the
tempo will not change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the
delay time is specified as a note value and you slow down the
tempo until this upper limit is reached, the delay time cannot
change any further. This upper limit is the maximum value that
can be specified when setting the delay time as a numerical
value.
note:
fig.MFX-note2.e
These settings allow you to select the desired type of reverb, and its
characteristics.
Chorus Parameters
Item Value Description
Chorus Type
00: OFF,
01: CHORUS,
02: DELAY,
03: GM2 CHORUS
Selects either Chorus or Delay.
00: OFF
Neither Chorus or Delay is used.
01: CHORUS
Chorus is used.
02: DELAY
Delay is used.
03: GM2 CHORUS
GM2 Chorus is used.
Chorus Level
or Delay Level
0–127 Volume of the chorus sound
01: CHORUS
Rate
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
02: DELAY
Delay Time
0–1000 msec, note Adjusts the delay time from the direct
sound until the delay sound is heard.
Feedback
-98–+98%
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
03: GM2 CHORUS
Rate
0–127 Frequency of modulation
Depth
0–127 Depth of modulation
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note
Dotted quarter note
Whole-note triplet
Half note
Sixteenth note Eighth-note triplet
Dotted sixteenth note
Reverb Parameters
Item
Value Description
Reverb
Type
00: OFF,
01: REVERB,
02: SRV ROOM,
03: SRV HALL,
04: SRV PLATE,
05
:
GM2 REVERB
Type of reverb
00: OFF
Reverb is not used.
01: REVERB
Normal reverb
02: SRV ROOM
This simulates typical room acoustic
reflections.
03: SRV HALL
This simulates typical concert hall
acoustic reflections.
04: SRV PLATE
This simulates a reverb plate, a popular
type of artificial reverb unit that derives
its sound from the vibration of a metallic
plate.
05: GM2 REVERB
GM2 Reverb
Reverb
Level
0–127 Volume of the reverb sound
01: REVERB
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2,
DELAY,
PAN-DELAY
Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late
reverberation
STAGE2: reverb with strong early reflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes that
pan left and right
Time
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
Size
1–8 Size of the simulated room or hall
Time
0–127 Time length of reverberation
05: GM2 REVERB
Character
0–7
Type of reverb
0–5: reverb
6, 7: delay
Time
0–127 Time length of reverberation
JUNO-Di_e.book 104 ページ 2009年6月22日 月曜日 午前9時23分