55
Activity 10
Probability
Give Me 5! | ♦ | order of operations |
♦ | mental math | |
| ♦ | basic computation |
Students investigate the results of tossing 5 coins. |
| |
Materials | ||
They compare what happens to what is expected to | ♦ | student activity sheets (provided) |
happen. | ♦ | |
|
Setup
♦If your
With each rand execution, the
1.Enter the number you want for your seed value. Have students use different seed values. (In the example at the right, 1 is used.)
2.Now press X 1 " " 1 b 1 " " 1 b b.
(For more information about seed values, refer to the “1 Probability Menu” section in the Math chapter of the
♦Discuss with students events that are equally likely to occur, such as tossing a coin and getting a head or a tail.
➪
➪
If you do not enter a seed value, rand uses whatever value happens to be the current seed. If there is no seed, it uses the factory- set value of 0.
If you want to restore the
© 1998 TEXAS INSTRUMENTS INCORPORATED