Reloads – 0-99 or Unlimited (default =5)

Mega-Tags0-99 or Unlimited (default =15)

Shields – 0-99 seconds (default =30)

Tags – 1-99 (default =25)

Ranking is individual and team

-Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point for every time you’re tagged by a player from another team. Tagging your own teammate (Team Tags) costs you 2 points. Being tagged by your own teammates does not hurt your score.

-Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.

6. HUNT THE PREY (HUNT)

The object of this game is to score as many tags as possible on the other team while seeking them, and avoid taking as many tags as possible while hiding from them. [TAG22]

This game is like Hide and Seek, but with the added complexity that players are divided into three teams. At any given time, your team will be hunting one team while hiding from the other team. Every 60 seconds the hunting direction switches so that you must now hide from the team you were just hunting and hunt the team you were just hiding from. All TAGGER units will be alerted just before the switch with a sound effect, and then for 5 seconds after the switch the TAGGER units will display “SWAP” and the new teams to “HUNT” and “AVOID.”

Game features are:

Fully hosted (requires hosting/joining) and supports post-game debriefing

3 Teams. Up to 8 players on each team

Team Tags (selectable) – Yes (Y) or No (N) (default = Y)

Medic Mode (selectable) – Yes (Y) or No (N) (default = Y)

Time – 2 - 98 minutes (minutes in multiples of 2) (default = 10 min)

Reloads – 0 - 99 or Unlimited (default = 5)

Mega-Tags – 0 - 99 or Unlimited (default = 15)

Shields – 0 - 99 seconds (default = 30)

Tags – 1 - 99 (default = 25)

Ranking is individual and team

-Individual ranks are based on receiving 2 points per tag landed on hiding players while you are hunting them, and losing 1 point for every time you’re tagged by a hunting player while you are hiding from them. Tagging your own teammate (Team Tags) counts as 2 points against you. Being tagged by your own teammates does not hurt your score.

-Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.

7.2-KINGS (2KNG) AND

8.3-KINGS (3KNG)

The object of these games is to tag out the opposing team’s King while protecting your own King.

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TAG Player System manual Hunt the Prey Hunt, Kings 2KNG, Kings 3KNG

Player System specifications

The TAG Player System is an innovative and comprehensive solution designed to enhance the management and engagement of players in various sectors, particularly in gaming and sports. This advanced system is built around a set of robust features that provide seamless interaction and data analysis for both operators and players.

One of the main features of the TAG Player System is its user-friendly interface. This interface allows players to easily navigate through different functionalities, making it simple for them to manage their accounts, view game statistics, and participate in events. The design prioritizes user experience, ensuring that every player feels comfortable using the system.

Another noteworthy characteristic is its real-time data tracking and analytics capabilities. The TAG Player System utilizes cutting-edge technologies to gather data on player performance, preferences, and engagement levels. This information is invaluable for operators, allowing them to make informed decisions regarding game development, marketing strategies, and player retention efforts. Real-time analytics help in tailoring experiences to meet player expectations and enhance their overall satisfaction.

Integration with various platforms is also a key feature of the TAG Player System. By supporting multiple gaming environments and devices, this system ensures that players can access their accounts and engage with games from anywhere. This cross-platform functionality caters to the modern gamer’s lifestyle, where mobility and flexibility are paramount.

In terms of technology, the TAG Player System leverages cloud computing to ensure scalability and reliability. This allows for seamless updates and improvements without disrupting user experience. Security protocols are also a top priority, as the system employs encryption and other safeguarding measures to protect user data and transactions.

Moreover, the TAG Player System includes gamification elements that enhance player engagement. Features such as leaderboards, achievement badges, and rewards systems encourage players to participate more actively and foster a sense of community among users. This not only boosts engagement but also contributes to a competitive spirit, making the gaming experience more enjoyable.

In conclusion, the TAG Player System stands out in the gaming and sports management landscape due to its user-centric design, real-time analytics, cross-platform integration, and robust security measures. The blend of innovative technologies and engaging features ensures that both players and operators can maximize their potential and enjoy a dynamic gaming environment.