ATI Technologies 9000 PRO Direct 3D Compatibility Settings, Support W, Buffer, Support 32-bit

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Direct 3D® Compatibility Settings

 

This will enable W-Buffer support for 3D games. It is

Support W-

recommended to disable this for games that do not

support this feature. Certain applications require the

buffer

increased precision of W-Buffering and will exhibit

 

 

artifacts unless the W-Buffer is enabled.

 

 

 

Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16

Support 32-bit

and 24 are selected by default to achieve optimum

Z-buffer depth

performance. Very few applications require a 32 bit Z-

 

Buffer, so in most cases this feature should be disabled.

 

 

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Contents Radeon 9000 PRO Product Notice DisclaimerTable of Contents Page Introduction Radeon 9000 PRO Features At a GlanceHydraVision ATI’s Catalyst Software SuiteMultiple Displays and 3D Gaming Experience Direct 3D and OpenGLPage Multiple Displays Connecting Your MonitorsDisplay Connectors Used Comments Configuration Display ConfigurationsATI Displays Tab Catalyst Software SuiteDynamic Display Reassignment Enabling Extended Desktop ModeEnabling/Disabling Secondary Displays Windows XP, Windows Me, Windows 98SE Ratiometric Expansion Virtually Repositioning Your DisplaysButton by moving the color curve with your mouse ATI Color TabRGB Lock Game Gamma PropertiesRed Green Blue slidersATI Options Tab Video Overlay ATI Overlay TabHue ATI Overlay TabContrast SaturationDirect 3D Control Panel Main and Custom SettingsCustom Main SettingsSettings SliderLevel slider TexturePreference Mipmap DetailSupport 32-bit Direct 3D Compatibility SettingsSupport W BufferSupport DTX AlphaDithering MethodOpenGL Control Panel Smooth Applications OpenGL Compatibility Settings View your PC’s display on a TV Using TV OutConnecting to a TV or a VCR Connecting Your TV Output to a TV or VCR Using Scart Connectors for European TVs Starting Windows with TV Display EnabledHow TV Display Cannot Be Used How To Enable/Disable The TV DisplayUsing and Adjusting TV Out Using a Monitor vs. Using the TV DisplayViewing Text on a TV Adjusting Monitor DisplayReducing Edge Distortion Using Games and Applications Changing Display Configurations