V i e w i n g a n d C u s t o m i z i n g L o o k s
Example file (neutral- and color-based compensation).
Columns 1 - 3 are RGB code values. Columns 4 - 6 are Status M values. For comments, start a line with a #, then enter the comment.
DMIN | DMIN | DMIN | 0.085 | 0.549 | 0.621 |
20 | 10 | 0 | 0.085 | 0.55 | 0.622 |
71 | 61 | 51 | 0.165 | 0.623 | 0.748 |
122 | 112 | 102 | 0.263 | 0.716 | 0.839 |
173 | 163 | 153 | 0.356 | 0.838 | 0.948 |
224 | 214 | 204 | 0.447 | 0.957 | 1.061 |
275 | 265 | 255 | 0.533 | 1.049 | 1.157 |
326 | 316 | 306 | 0.621 | 1.135 | 1.258 |
377 | 367 | 357 | 0.71 | 1.229 | 1.362 |
428 | 418 | 408 | 0.801 | 1.323 | 1.47 |
479 | 469 | 459 | 0.894 | 1.42 | 1.577 |
... | ... | ... | ... | ... | ... |
NOTE
A template including the code values of the provided patches is included on the Display Manager System CD.
4.On the Advanced tab, click Recorder Compensation.
5. Click Load Recorder, then locate and select the appropriate .txt file.
NOTE
The Display Manager System uses this information when applying a 3D LUT to an image in the viewer. This compensates for the difference between the recorder and an aim recorder.
6. Click Reset to clear the text field.
K O D A K D i s p l a y M a n a g e r S y s t e m V 4 . 0 U s e r ’ s G u i d e | 6 1 |