Motorola CMD11E1 manual Tables, LCD Command Codes, LCD Character Codes

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TABLES

TABLE 1. LCD Command Codes

Command codes are used for LCD setup and control of character and cursor position. All command codes are written to LCD panel address $B5F0. The BUSY flag (bit 7) should be tested before any command updates to verify that any previous command is completed. A read of the command address $B5F0 will return the BUSY flag status and the current display character location address.

Command

Clear Display, Cursor to Home

Cursor to Home

Entry Mode:

Cursor Decrement, Shift off

Cursor Decrement, Shift on

Cursor Increment, Shift off

Cursor Increment, Shift on

Display Control:

Display, Cursor, and Cursor Blink off Display on, Cursor and Cursor Blink off Display and Cursor on, Cursor Blink off Display, Cursor, and Cursor Blink on

Cursor / Display Shift: (nondestructive move) Cursor shift left

Cursor shift right

Display shift left

Display shift right

Display Function (default 2x40 size) Character Generator Ram Address set Display Ram Address set

Code $01 $02

$04 $05 $06 $07

$08 $0C $0E $0F

$10 $14 $18 $1C $3C $40-$7F $80- $FF

Delay

1.65ms

1.65ms

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

40us

TABLE 2. LCD Character Codes

$20 Space $21 ! $22 “ $23 # $24 $ $25 % $26 & $27 ‘ $28 ( $29 ) $2A * $2B + $2C ,

$2D - $2E . $2F / $30 0 $31 1 $32 2 $33 3 $34 4 $35 5 $36 6 $37 7 $38 8 $39 9

$3A : $3B ; $3C { $3D = $3E } $3F ? $40 Time $41 A $42 B $43 C $44 D $45 E $46 F

$47

G

$54

T

$61

a

$48

H

$55

U

$62

b

$49

I

$56

V

$63

c

$4A

J

$57

W

$64

d

$4B

K

$58

X

$65

e

$4C

L

$59

Y

$66

f

$4D

M

$5A

Z

$67

g

$4E

N

$5B

[

$68

h

$4F

O

$5C

Yen

$69

i

$50

P

$5D

]

$6A

j

$51

Q

$5E

^

$6B

k

$52

R

$5F

_

$6C

l

$53

S

$60

`

$6D

m

$6E n $6F o $70 p $71 q $72 r $73 s $74 t $75 u $76 v $77 w $78 x $79 y $7A z

$7B { $7C $7D } $7E > $7F <

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Contents CMD11E1 Contents Getting Started Installing the SoftwareBoard Startup Creating source code TutorialSupport Software Software DevelopmentAS11 HELLO.ASM -l cre s HELLO.LST Assembling source codeHELLO.LST Running your applicationFdb Start Programming External EepromAddress Decoding Memory0FFF Memory MAPJumpers Mode Select Jumpers JP1 and JP2Buffalo Trace Jumper JP13 U7 Device Memory Selection Jumpers JP3 JP10Lcdport Ports and ConnectorsKeypad Serial Ports SS Keboard Parallel PortsMcuport AuxportBusport ReferenceTroubleshooting AxIDE Tips and SuggestionsTables LCD Command CodesLCD Character Codes Load T Buffalo Monitor Commands