Hasbro Trickster Game manual

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SIMON

The trick: Inthis or mcdWWMty"movento

di lenses'edt-~rickst~ plhy$i-tsH-tt-e.

Can you repeat eachsequenwevenf the c&xYapp%?Pon

different Imrses?

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At the~ ~sequek@&t. a second,~ and wakh the , lenses&by to see if anyWh#r colors change. Then try 18 ' repeat the sequence by pd&g the same colors, no

what lenses they appear on.Bmuse this game is so tricliy,---, you have 7 seconds (notjust 5, as in the other game)to! press each lens.

 

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SIMON SURPRISE

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The trick hthis game, evaybns has the same sound

 

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color (red, g m , yellow, WtrFm y combination). h44hmb

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SIMON REWIND

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The trkk: Can you r-t e&-tsequencebackwards, #ran

the last signal to the Rrsr! 4 k

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re tMdks3 Try these games for

2 or more /$ayers.

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GAME

When selecting any game,presg+tl@ lens twice insteadof once, to access the 2-player g m .

oow playeitqao first. The first piayer

z , " l z g k asin a sob @!me. When the bell rings (this can happen after a player repeatsany sequence), it'sthe other player'sturn to tryto repeat the sequences.

Pay close attention even on your ~pponent'stum, because you never know when the bell will ring andyour turn will begin!

How to win: When a player is eliminated, the other player automatically wins!

ELINHNMtON GAME

FOR 3 OR WOFPE PLAWRS

How to pb'PIaythe Head-to-HeadGame as described above. When me bell rings, pass the game to the player on your left. Ea@(#%,a player is eliminated, start a new game

players. Keep going until only one player wins the game!

Automatic#utofR Simon Trickster will automatically shut ' down after approximately 2 minutesof non-use. To play again, just press the ON button.

FCC5 7 A T a i m r

This equipmenthas been tested and found to comply with the limits for a ClassB digitaldevice, pursuantto part 15of the FCC Rules. These limits are designedto pmvidey a b k , protectionagainst harmful interference in a rssjdSwlbzlitlstallation,~squipmengenerates, uses,and can radiate radio frequsneyenergy and, 4 not instailed and usedin accoKfance with the instructions, may cause $rmful interferenceto radio communications. However, then is rxp;gtmmW~*at interferencewill not occur in a particular instalMM. Il'W9quspmen2dm causeharmful interferenceto radio or

t~ ~whm can~be bemined' by turning~the~equipment, off and an,th& L &wmged. to try to correct the interferenceby one or more of the fdhing FTPXWTBB:

b I n c mtheseparatjonbe* the equipment and receiver,

Consultthedealer or an e&ced

radio/lV technician for help.

We 4.bm,to-&ar ywr questioos or commentsabout this game. US.

e~lsumers$a&~e to: Hasbro Games,Consumer Affairs Dept., PO. Box 200,

hwtuckcri#&.

Ti: 888-it%6

@%free))ckm&an.

consumers@ease write

to: HasbmCanadaCaporah, 2350 de la province, Lonpsuil,QC Canada,J4G

h2.Europamconsumerspleasewrite to: Hasbro UK Ltd. Hasbro Consumer Ahrs . 43, C&w$Way, Newport, W,NPl9 4YD; or telephone our Helpline on

22427276.

@J 2005 Haabro,PawRidcet,RI 02862.All Rights Reswved,TM &@denoteUS.

Trademarks. 42874-1

Not suW far children under 3 years because of small parts

-choking hazard.

'ROOFOF PURCHASI

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