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signals. |
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If you it,the
c o r r e c t = ~ b 5 &h lens. Each a s e q p ~ ~ m ~ d c k swillte r reme ber the tieq~neeas it gets
ILlo
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you cart- | tot* | ||
To keep p l a y i n g p w f f ~ h | g@ cdrresponding | ||
lens will flash. To F@ | that game ag | 'S%&tlens. To | |
play a d m | the ON buttont o ~ e &each- game | ||
called out; | l o |
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SIMON
The trick: Inthis or mcdWWMty"movento
di
Can you repeat eachsequenwevenf the c&xYapp%?Pon
different Imrses? | |
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At the~ ~sequek@&t. a second,~ and wakh the , lenses&by to see if anyWh#r colors change. Then try 18 ' repeat the sequence by pd&g the same colors, no
what lenses they appear on.Bmuse this game is so
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SIMON SURPRISE | , |
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The trick hthis game, evaybns has the same sound |
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color (red, g m , yellow, WtrFm y combination). h44hmb | , | ||
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sound or cdorcues to retydR! tanyou remember ancbk@At | I | ||
the signals bylocation on/y?Mr |
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SIMON REWIND | :, |
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The trkk: Can you
the last signal to the Rrsr! 4 k
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| re tMdks3 Try these games for |
2 or more /$ayers. | |
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| GAME |
When selecting any game,presg+tl@ lens twice insteadof once, to access the
oow playeitqao first. The first piayer
z , " l z g k asin a sob @!me. When the bell rings (this can happen after a player repeatsany sequence), it'sthe other player'sturn to tryto repeat the sequences.
Pay close attention even on your ~pponent'stum, because you never know when the bell will ring andyour turn will begin!
How to win: When a player is eliminated, the other player automatically wins!
ELINHNMtON GAME
FOR 3 OR WOFPE PLAWRS
How to pb'PIaythe
players. Keep going until only one player wins the game!
Automatic#utofR Simon Trickster will automatically shut ' down after approximately 2 minutesof
FCC5 7 A T a i m r
This equipmenthas been tested and found to comply with the limits for a ClassB digitaldevice, pursuantto part 15of the FCC Rules. These limits are designedto pmvidey a b k , protectionagainst harmful interference in a rssjdSwlbzlitlstallation,~squipmengenerates, uses,and can radiate radio frequsneyenergy and, 4 not instailed and usedin accoKfance with the instructions, may cause $rmful interferenceto radio communications. However, then is rxp;gtmmW~*at interferencewill not occur in a particular instalMM. Il'W9quspmen2dm causeharmful interferenceto radio or
t~ ~whm can~be bemined' by turning~the~equipment, off and an,th& L &wmged. to try to correct the interferenceby one or more of the fdhing FTPXWTBB:
b I n c mtheseparatjonbe* the equipment and receiver,
Consultthedealer or an e&ced | radio/lV technician for help. |
We
e~lsumers$a&~e to: Hasbro Games,Consumer Affairs Dept., PO. Box 200,
hwtuckcri#&. | Ti: | @%free))ckm&an. | consumers@ease write |
to: HasbmCanadaCaporah, 2350 de la province, Lonpsuil,QC Canada,J4G
h2.Europamconsumerspleasewrite to: Hasbro UK Ltd. Hasbro Consumer Ahrs . 43, C&w$Way, Newport, W,NPl9 4YD; or telephone our Helpline on
22427276.
@J 2005 Haabro,PawRidcet,RI 02862.All Rights Reswved,TM &@denoteUS.
Trademarks.
Not suW far children under 3 years because of small parts
-choking hazard.
'ROOFOF PURCHASI