Hasbro 07-007 Inserting / Replacing Batteries, To Ensure Proper Function, DAY Limited Warranty

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Game 4 - Ear Shift (1-4 players)

"Look and listen! Remember the location of the six sounds. Shift all six and win!" Just when you think you are a master Brain Shifter, along comes Ear Shift. The game begins by quickly associating a unique sound to each of the six color lights. The sounds include a beep, a horn, a siren, a crash,

a speedway, and a screech. Pay attention! Brain Shift only goes through the sound assignments once-as each sound is heard, the corresponding color light will flash. Instead of telling players to shift to a specific color, Brain Shift will emit the unique sound. Players must remember where the sound is located and shift to that color. But that's not all! You also have to remember the sequence of the sounds. For each new sound, you must first shift,

in correct order, to the previous sounds before shifting to the new sound.

Example: Sound assignments: Beep (red light flashes); siren (green light flashes); screech (yellow light flashes); horn (blue light flashes); speedway (orange light flashes); crash (white light flashes). Play begins: "(Beep sound). Player 1 Shift." [Player 1 shifts to red.] "(Speedway sound)." [Player 1 shifts to red, then shifts to orange.] "(Horn sound)." [Player 1 shifts to red, then shifts to orange, and then shifts to blue.]

If you shift correctly, the sound is repeated and another sound is added. If you are wrong, you'll hear the "raspberry" and your turn will be over. The game continues until one player can successfully shift to all six sounds.

Game 5 - Secret Shift (1 player only)

"Find the secret shift pattern. You have 60 seconds to shift it or you crash!" In Secret Shift, Brain Shift only gives you the first color. It's up to you to figure out the remaining pattern. You do this through trial and error, guessing what the next color may be. If you guess right, you will hear the "shifting gears" sound and can move on to guess the next color. If you select an incorrect color, you will hear the "raspberry" sound and will have to start from the beginning, shifting back to the first color.

Example: "Start on yellow." [Player 1 shifts to yellow, then to red.] "(Raspberry sound)." [Player 1 shifts back to yellow, then to green.] "(Shifting gears sound)." [Player 1 then shifts to blue.] "(Raspberry sound)." [Player 1 shifts back to yellow, then green, and then to red.] "(Shifting gears sound)." [Player 1 then shifts to blue.] "(Shifting gears sound)." [Player 1 then shifts to white.] "(Raspberry sound)." [Player 1 shifts back to yellow, then green, then red, then blue, and then to blue again.] "You completed 5 shifts in 39 seconds."

The first secret code has 5 shifts. If you can successfully discover the pattern within 60 seconds, you move on to a 6-shift pattern, then a 7-shift pattern, and so on. While this is a game for only one player at a time, you can repeat the game and take turns as Player 1. See who can complete the most shifts in the shortest amount of time!

Game 6 - Shift Around (2-4 players)

"Repeat all shifts and add one more. The survivor wins!" Brain Shift will get you started, but your fellow players will keep you going! Each player must shift through the established sequence, then add a new color of their choice to extend the pattern.

Example: "Start on yellow. Player 1 your turn." [Player 1 shifts to yellow, then adds blue by shifting to blue.] [Player 2 shifts to yellow, then blue, and then shifts to green.] [Player 3 shifts to yellow, then blue, then green, and then shifts to yellow.] [Player 4 shifts to yellow, then blue, then green, then yellow, and then shifts to white.] [Player 1 shifts to yellow, then blue, then green, then yellow, then white, and then shifts to white again.]

Make a wrong turn and you are out! To win, you must be the only player who successfully completes the entire pattern! Brain Shift will tell the winner how many successful shifts they made, followed by "this game is over!"

INSERTING / REPLACING BATTERIES:

Brain Shift requires 4 "AA" or "LR6" batteries (not included). Only adults should install batteries. Never mix new and old batteries, alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries. To insert batteries, push the battery door on the bottom of the game and remove the back cover. Insert the batteries, making sure to align "+" and "-" polarities.

TO ENSURE PROPER FUNCTION:

-Do not mix old and new batteries.

-Do not mix alkaline, standard or rechargeable batteries.

-Battery installation should be done by adult.

-Non-rechargeable batteries are not to recharged.

-Rechargeable batteries are to be removed from the toy before being charged (if removable).

-Rechargeable batteries are only to be charged under adult supervision (if removable).

- Only batteries of the same or equivalent type as recommended are to be used.

-Batteries are to be inserted with the correct polarity.

-Exhausted batteries are to be removed from the toy.

-The supply terminals are not to be short-circuited.

90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger's option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced

(at Tiger's option) for a service fee of U.S.$12.00. Payments must be by check or money order payable to Tiger Electronics, Ltd.

The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to:

Tiger Electronics, Ltd. Repair Dept.

980 Woodlands Parkway

Vernon Hills, Illinois 6006l U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.

ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,

OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

®, TM, & © 1998 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A. www.tigertoys.com

Tiger Electronics UK Ltd. Belvedere House, Victoria Avenue Harrogate, North Yorkshire, England HG1 1EL.

MADE AND PRINTED IN CHINA

070070001IWTIE-03

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Contents Game Brain ShiftObject Quick PlayTo Ensure Proper Function DAY Limited WarrantyInserting / Replacing Batteries