Fundex Games High Five manual Winning the Game, Bogus Play, Other Penalties, Ending the Hand

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Player One begins with a double 5. There are 10 open pips on the board. Player One is awarded a 10-point blue chip OR two 5-point blue chips (10 points).

Player Two joins a 0-5.

There are 10 open pips on the board. (5 + 5 + 0 = 10) Player Two is awarded 10 points in red chips.

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5

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WINNING THE GAME

The first player to score 150 points (all of the opponent’s chips) is the winner.

BOGUS PLAY

Players must use dominoes from their hand if they are able to do so. Bogus play occurs when a player has a domino that could be played but draws or passes the turn. When this happens, the hand is over and the non-offender begins the next hand with the winner’s advantage (the ability to start with any domino from the new hand). The non-offender is additionally given the chips equal to the value of the pips remaining in the offender’s hand or 50 points in chips, whichever is greater.

Player One adds a 5-6, which closes the double 5. There are now 6 pips on the board. (6 + 0 = 6)

This is not a multiple of five so Player One does not score.

Player Two lays a 4-0.

There are now 10 pips on the board. (4 + 6 = 10) 4 Player Two is awarded 10 pips in red chips.

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There will be no penalty if the person who makes a bogus play realizes that there was a playable domino in hand before the bogus domino makes contact with the board. The bogus domino must be shown to the opponent and then reshuffled in the boneyard. However, if a second domino is drawn when a playable domino was in hand or the domino drawn by mistake makes contact with the table, the play is immediately considered bogus.

OTHER PENALTIES

If a player draws the wrong number of dominoes at the start of the game, that player will give the opponent 50 points in chips.

ENDING THE HAND

The first player that finishes the hand by getting rid of all their dominoes has “dominoed” and wins the round.

If no one can play a domino to the table, the game is blocked. To decide the winner of a blocked game, count the number of pips remaining in each player’s hand. The player with the fewest remaining pips is the winner of the hand.

No matter if the hand ends in domino or block, round the loser’s remaining pips to the nearest five and award that number in scoring chips to the winning player. For example, if Player One has 11 pips and Player Two has 13 pips, then Player One wins and is awarded 15 points in chips (but if Player Two has 12 pips, Player One only receives 10 points).

In the rare case that the game is blocked and both players have the same amount of remaining pips, no chips are awarded to either player.

BEGINNING A NEW HAND

The person who lost the previous hand will shuffle the dominoes and allow the winner to draw first. Depending on how the previous hand finished, play resumes in two different ways.

1.If the hand ends in a domino, the winning player receives the winner’s advantage. The winner may lay down any domino in the new hand to start the next round

(it does not have to be a double).

2.If the hand ends because it is blocked, the next hand begins with the highest double by calling for the “Big 6” and so forth.

GAMES WITH MORE THAN TWO PLAYERS

High Five™ may easily be played as a three or four-player game. Play just like the two-player game, but turns pass to the left and score using the following variations:

THREE-PLAYER GAME:

Each player draws six dominoes. A scoring player will be awarded with chips from the person seated to their right. For example, if Player Three scores 5 points, only Player Two pays Player Three 5 points in chips. If a player “dominoed,” only the remaining pips of the player to the right can be counted toward bonus points received at the end of the hand. The first player to score 150 points (all of the chips of the player to the right) is the winner.

FOUR-PLAYER GAME:

Seat players so that Player One is facing Player Three and Two is facing Four. Each player draws five dominoes. A scoring player will be awarded with chips from the person seated opposite. For example, if Player One scores 15 points, only Player Three pays Player One 15 points in chips. The first player to score 150 points (all of the chips of the opposite player) is the winner.

High Five™ and the High Five™ logo are Registered Trademarks of Fundex Games, Ltd. and the Professional Domino Association.

 

TM & © 2006 Professional Domino Association, Inc. All Rights Reserved.

 

PDAT and PDA logo are Trademarks of the Professional Domino Association.

 

www.prodominoassociation.com

 

Licensed and Distributed by Fundex Games, Ltd.

 

©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242

 

MADE IN CHINA

 

Questions or comments? Write to us at the address above, call 1.800.486.9787

 

or email customerservice@fundexgames.com • www.fundexgames.com

PATENT PENDING

In an effort to continually improve our products, items may vary from those shown.

 

 

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Contents HOW to Score HOW to Properly Play on a SpinnerSET UP TWO Players Hand ONEOther Penalties Winning the GameBogus Play Ending the Hand

High Five specifications

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