Players: 2 - 6. Ages: 8+
CONTENTS
Phase 10 Cards | Reference Cards | Twist Card Holder | Pawns |
3 sets of 3 |
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|
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Twist Cards |
| Phase 10 Twist Card Tray | Game Board |
OBJECT
Move around the game board and be the first to finish Phase 10.
SET UP
•Separate the reference cards from the rest of the Phase 10 deck and place them around so all can see them.
•Place the Twist Phase Cards in the Twist Phase Card Holder.
•Unfold the game board and place it within easy reach of all players.
•Set the Phase 10 Twist Card Tray in the center of the game board
•Shuffle the deck of Phase 10 cards and deal 10 cards,
•Place the rest of the deck face down in one section of the Phase 10 Card Tray to form the Draw Pile. Turn the top three cards over and place them
•Everyone chooses a colored pawn and places it on the “1/Start” space on the game board. Note that the pawns stack on each other, so more than one pawn may occupy a single space at any time during play.
PLAY
•Hold your cards so nobody else can see them.
•Play starts with the player to the left of the dealer and proceeds to the left.
•During the first hand, everybody must try to complete Phase 1.
•On your turn, first draw a card either from the Draw Pile or from one of the three Discard Piles, and add it to your hand. If possible, do one of the following:
•Lay down your Phase (Each player can make only one Phase during each hand),
•Once you have laid down your Phase, you may “Hit” on any of the Phases that have been laid down, including your own.
•At the end of your turn you must discard one card onto any of the three discard piles, or, if you choose, you may play a Skip card from your hand.
•If you draw the last card from one of the Discard Piles, you must discard back into the empty section of the card tray.
•The player to the left now begins their turn.
PHASES
A Phase is a combination of cards made of sets, runs, cards of one color, or a
combination of any of those. This process is described in greater detail in the “Laying Down a Phase” section. These are the Ten Phases:
1)2 sets of 3
2)1 set of 3 + 1 run of 4
3)1 set of 4 + 1 run of 4
4)1 run of 7
5)1 run of 8
6)1 run of 9
7)2 sets of 4
8)7 cards of one color
9)1 set of 5 + 1 set of 2
10)1 set of 5 + 1 set of 3
DEFINITIONS
SET: A set is made of two or more cards with the same number.
Example: Phase 1 requires two sets of three, which could be three 7s and three 10s in any combination of colors. The two sets could also be of the same number, like three 10s and three more 10s.
RUN: A run is made of four or more cards numbered in order.
Example: A run of four could be cards numbered
ONE COLOR: The cards are all of the same color.
Example: Phase 8 requires seven cards of the same color, which could be seven red cards or seven green cards, etc. The cards don’t need to be in numerical order.
SKIP CARDS: Skip cards cause another player to lose a turn. When you discard at the end of your turn, instead of placing a card in one of the three Discard Piles, place the Skip card in front of the player you choose. They will lose their next turn.
•When you draw a Skip card, you may discard it immediately or save it for a later turn.
•A Skip card may never be used in making a Phase.
•Only one Skip card may be used against each player per round
(around is once around the table).
•If any of the discard piles are started with a Skip card, cover it with a new card from the draw pile.
IMPORTANT: Make certain that all played Skip cards are shuffled back into the deck at the start of the next hand.