Fundex Games 4 Great Games manual Tied in Knots

Page 2

INSTRUCTIONS

When each playing piece has completed moving around the Playing Track, it must enter the FINISH circles marked 1,2,3,4. A player must pop an exact count on the die to move his playing piece into the FINISH spaces.

Winner: The first player to move all four of his playing pieces into his FINISH circles wins the game.

TIED IN KNOTS™

Players: 2 to 5 players

Object: Players place their hands and feet on the mat according to the spinner. Players try to not touch the mat with other parts of their body, and try to keep from falling over–no matter how tied up they get ! The last player to fall wins the game.

Set-up:Spread out the game mat in an open area (indoors or outdoors). Make sure you have plenty of room to play. If there are more than two players, select a player (preferably the oldest) to act as a referee. (In the next game, let some one else be the referee, and continue taking turns). If there are only two players, then players spin the spinner themselves, or they may ask an adult to be the referee.

Play: Players stand around the mat. The youngest player goes first. The referee spins the spinner for the youngest player’s turn. When the spinner stops, the referee calls out the position that the player must take. The referee calls out the color of the hand or foot where the pointed end of the spinner stops. For instance he may call out “Orange Hand” The player then must put one of his hands on any orange hand on the mat. The referee now spins the spinner for the player to the left of the youngest player and calls out this players position. Game play continues in this order.

Players must keep their hands and feet in the positions called out by the referee, until they are given a new position. For example, a player who spins “Orange Hand” on his/her first turn, and “Pink Hand” on his/her second turn must keep his/her first hand on the original orange position on the mat and place his/her other hand on a Pink Hand on the mat. If the player’s next spin is a “Green Hand”, he/she may choose which hand (either the hand that was on pink or the hand on orange) to move to the green hand position on the mat.

Only hands and feet may touch the mat. If any other part of a player’s body touches the mat (no knees or elbows!), then the player is out of the game. The referee must call out when players are out. Only one player is allowed to occupy each position on the mat, so a player may need to stretch to reach an available space. But don’t fall ! If there is no free space on the mat, the player must put his/her hand or foot outside the mat, until his/her next spin. Players may lift up their hands or feet for a moment to allow another player to pass into their position.

Winner: The last player to fall/and or touch the mat illegally is the winner!

©2003 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us, call 1.800.486.9787 or email customerservice@fundexgames.com • www.fundexgames.com • MADE IN CHINA

2

Image 2
Contents Monster Medic HangmanPlayers On the BubbleTied in Knots

4 Great Games specifications

Fundex Games has long been a name synonymous with fun and engagement in the realm of family and board games. One of their standout products is the "4 Great Games" set, which embodies the company’s philosophy of fostering connection and enjoyment through interactive play. This collection comprises four classic games, each carefully selected to offer a unique gaming experience that appeals to a broad audience.

The first game in the set is "Checkers," a timeless strategy game that has entertained players for centuries. This two-player game emphasizes critical thinking and tactical planning. Players take turns moving their pieces diagonally on an 8x8 board, aiming to capture their opponent's pieces by jumping over them. The simple rules make it accessible to children, while the depth of strategy ensures ongoing challenge for seasoned players.

Next is "Tic-Tac-Toe," a quick and easy game perfect for players of all ages. It requires players to place their marks in a 3x3 grid, striving to align three in a row horizontally, vertically, or diagonally. The game’s simplicity makes it ideal for young children, while it also serves as a great introduction to strategic thinking.

The third game, "Dominoes," adds a layer of complexity and social interaction. This classic game involves matching and placing tiles with numbered ends. It can be played in multiple variations, from blocking games to point scoring, catering to diverse player preferences. This versatility means players can customize their gaming experience depending on their group size and skill levels.

Completing the collection is "Go Fish," a delightful card game that relies on memory and strategy. Players seek to collect sets of four matching cards by asking opponents for specific cards, leading to engaging interactions. Its rules are straightforward, making it a favorite for family game nights and perfect for teaching younger players about matching and memory skills.

Fundex Games uses high-quality materials to ensure durability and longevity in their "4 Great Games" set. The pieces are designed for easy handling, promoting straightforward gameplay. The incorporation of vibrant colors and engaging designs further enhances the aesthetic appeal, making these games visually inviting.

Overall, Fundex Games’ "4 Great Games" collection stands as a testament to their dedication to quality entertainment. The carefully curated selection not only promotes strategic thinking and social interaction but also promises countless hours of fun for friends and family, regardless of age. With user-friendly gameplay and durable components, these games are destined to become family favorites for years to come.