Tiger 67785 manual ITS a FUN Time Game, TOY Mode, HOW to Play, Story

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Ages 4 and up

ITEM No. 67785

611020001IWTI-01INSTRUCTION

OBJECT OF THE GAME -- UNMASK ALL SIX VILLAINS!

There are five stages of play. You always play as Scooby-Doo, checking out the mysteriously creepy castle. You begin each stage with a full energy bar. You lose energy whenever you are hit by a bad guy! Lose all your energy and you lose the game! To restore your energy, spin Scooby-Doo's back legs! When you spin the back legs, you add energy to your energy bar AND you move faster! You will begin each new stage (if you last that long!) restored to full energy!

As soon as you enter the castle, you are separated from your friends. You will face different monsters in each stage. But to bait you into falling for sneak attacks, someone has left you a steady path of Scooby snacks! You can't resist the Scooby snacks and you try to eat every one of them, which of course, leads you to more dangers!

You also have to find a missing friend in each of the first four stages. You'll actually HEAR Scooby-Doo call out the name of the friend he is looking for as each of the first four stages begins!

IT'S A FUN TIME GAME!

Your game cabinet is shaped just like Scooby-Doo! In addition to the play buttons, you can play with Scooby-Doo's FRONT AND BACK LEGS!

When you rotate the front legs of the Scooby-Doo game, his head will move left and right and his mouth will open! You also use the front legs of the game to steer the on-screen Scooby-Doo left and right!

When you spin the back legs, Scooby-Doo will run faster!

In addition to the great video game, you can also play with Scooby-Doo in toy mode!

THE TOY MODE

Toy mode lets you play with your Scooby-Doo as a great toy without playing the video game. To play in the toy mode, just be sure you have turned the unit OFF.

* Press the SOUND button (when the unit is OFF) to enter the toy mode!

* Turn the front legs to the LEFT (when the unit is OFF) to play all the sound effects from your Scooby-Doo video game in order, cycling through them backward.

At the end of

At the end of

At the end of

stage 1, you will

stage 2, you will

stage 3, you will

find SHAGGY.

find VELMA.

find DAPHNE.

Then at the end of the fifth and final stage, you will find your way out the castle door -- and you will discover the villains you have "unmasked". The more points you score, the more villains you will unmask!

HOW TO PLAY

 

 

 

Off

 

 

 

Sound

EAT

 

 

Pause/

 

 

Max Score

 

 

JUMP

 

 

 

 

 

 

Front Legs

Reset

Back Legs

On/Srart

At the end of stage 4, you will find FRED.

*Turn the front legs to the RIGHT (when the unit is OFF)

to play all the sound effects in order, cycling through them forward.

* Turn the back legs (when the unit is OFF) to repeat the last sound heard.

*Press the EAT button (when the unit is OFF) and you'll hear Scooby-Doo say, "Gulp!"

*Press the JUMP button (when the unit is OFF) and you'll hear Scooby-Doo say, "Scooby-dooby-doo!"

*Press the PAUSE button (when the unit is OFF) and you'll hear Scooby-Doo say, "Help!"

THE STORY

He's afraid of ghouls, vampires, zombies, mummies...even his own shadow. And when the going gets tough, Scooby-Doo gets going...as far away as possible! This is the story of Mystery Inc. and four teens (Shaggy, Velma, Daphne, and Fred) and their dog (Scooby-Doo!), who drive around the country in their psychedelic van called "The Mystery Machine," solving mysteries.

The gang has just pulled into a town where something creepy is happening. There is a very creepy castle, that legend has it, was once owned by Dracula. Now a young scientist, whose name is Dr. Frankenstein, has bought the castle. Dr. Frankenstein seems like a nice young guy, who is just trying to investigate the legends of the castle. But at night, there have been strange sightings in the countryside. The townspeople are beginning to think that this young

Dr. Frankenstein is evil and that he has found a way to bring Dracula back to life as well as the Frankenstein monster, and other ghastly ghouls including Wolfman, Zombie, The Ghost of Redbeard and The Creeper!

Is it possible? Hold on to your Scooby Snacks and let's find out together!

ON/START

- Press to turn on the game.

 

- Press to exit pause.

 

- Press to start each stage.

SOUND

- Press to control sound on/off.

PAUSE/MAX SCORE - Press to pause the game.

 

- Press to examine the maximum score.

OFF

- Press to turn off the unit.

JUMP

- Press to jump up to escape dangers.

EAT

- Press to eat Scooby snacks.

BACK LEGS

- Turn Scooby-Doo's back legs to make him run faster.

FRONT LEGS

- Turn Scooby-Doo's front legs to the LEFT to move left.

 

- Turn Scooby-Doo's front legs to the RIGHT to move right.

RESET

- to reset the game if the unit malfunctions.

Press the ON/START button to turn on the game. The maximum score is displayed.

Press the ON/START button again. Then you're automatically inside the castle and stage 1 begins!

The six villains will all try and grab you! Grab-a-hold of Scooby-Doo's front legs -- turn the front legs to the left and he moves left on screen. Turn the front legs to the right and he moves right on screen! Pretty neat stuff.

Turn the back legs to make Scooby-Doo run faster! With your help, Scooby-Doo can stay clear of the monsters!

The energy meter also functions as a speedometer. As you turn Scooby-Doo's back legs to make him run faster, you will see the energy meter increase! But when you stop turning the back legs, the speed level will drop off. When the energy meter drops to zero, you not only stop moving, but you are also out of energy and will receive a GAME OVER! You gain your energy (and speed) back by turning Scooby-Doo's back legs some more!

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Contents HOW to Play TOY ModeITS a FUN Time Game StoryScoring DAY Limited WarrantyInserting the Batteries Defect or Damage

67785 specifications

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