WHEN BOTH WIZARDS COMPLETE A SPELL
If BOTH wizards do the spell correctly, the game advances to another round.
In a new round, the evil wizard will give each player the same spell from the previous round - but will add one additional command!
So if Wizard 1 did the first spell correctly, he would be given the opening command again, PLUS ONE MORE COMMAND:
-the evil wizard saying "LEVIOSA! UP!"
-the evil wizard saying "WINGUARDIUM! DOWN!"
-the GREEN button lighting up.
-...the evil wizard adds one additional command, such as: the BLUE button lighting up.
In this round, there are four commands instead of three - with the first three commands being the same as Wizard 1's first spell.
Likewise for Wizard 2, a player will be given an opening spell PLUS ONE:
-the RED button lighting up.
-the PURPLE button lighting up.
-the evil wizard saying "LEVIOSA! UP!"
-...the evil wizard will add one additional command, such as: the PURPLE button lighting up.
WHEN ONLY 1 WIZARD COMPLETES A SPELL
When only 1 of the 2 wizards is able to complete a spell correctly, the wizard who completed the spell correctly wins the game! The announcer will say, for example, WIZARD 1, YOU'RE OUT. WIZARD 2, YOU COMPLETED (the correct number)
SPELL COMMANDS!
WHEN NEITHER WIZARD COMPLETES A SPELL CORRECTLY
When neither wizard completes a spell correctly, the round will be played over - and each player will get another chance with the SAME spell pattern.
WHEN BOTH WIZARDS COMPLETE A SPELL CORRECTLY
The evil wizard will repeat the last spell completed for each wizard - PLUS ONE additional command. So, each wizard's spell gets longer and longer - and the game goes on and on until there is a winner!
1 WIZARD GAME
If you select a 1 wizard game,it's just YOU against the evil wizard!
Press START and hear a spell command. If you miss, you're out and the game is over.
If you match the spell command exactly, the evil wizard will repeat the spell pattern and ADD ONE MORE command to the spell!
See how many spell commands you can complete!
GAME 3 TWO WANDS ARE BETTER THAN ONE!
Game 3 is the most magical of all because it is played with TWO WANDS!
It is a two players, two wands game!
Each player must have a wand! Each player turns ON his/her wand and uses the SELECT button to select GAME 3.
After each player selects GAME 3, each player must also press the START button of their own wand!
In this game, the magic of IR takes over! Players are actually transmitting spells from one wand to the other! To send spell commands from one wand to the other, the players must point the tip of both wands at each other. The two wands must be less than two feet apart for the magic to work and for you to send your commands to the second wand - and for the second wand to send a spell back to your wand!
FOR BEST GAME PERFORMANCE, PLAY INDOOR AND AWAY FROM WINDOWS.
less than 2 feet
One of the two players tries to complete a spell three commands long (you and your friend decide which of you will create the first spell pattern) and presses the SEND button on their wand.
If both players try to send a spell at the same time, the first player to press the SEND button will have their spell sent.
So let's say that Wizard 1 (you) goes first. Do a three pattern command on your wand and press the SEND button. For example you could do:
-press the BLUE button
-tilt the wand upward and hear the announcer say "LEVIOSA!"
-press the GREEN button
-....then press the SEND button!
After 1 player sends a spell, the other wand will have registered it! Wizard 2 must, then repeat the spell command with a wand - and ADD ONE MORE command and then press SEND.
So Wizard 2 must:
-press the BLUE button.
-tilt the wand upward and hear the announcer say "LEVIOSA!"
-press the GREEN button.
....Then Wizard 2 will hear the electric energy sound effect and see the tip of their
wand light up!
...Now Wizard 2 must add an ADDITIONAL COMMAND! For example, Wizard 2, could choose to press the PURPLE button.
...Then after completing the spell of Wizard 1 and adding ONE COMMAND of his own, Wizard 2 presses the SEND button!
IMPORTANT!!! BEFORE YOU OR YOUR FRIEND ADD A COMMAND: WAIT UNTIL YOU HEAR THE ELECTRIC ENERGY SOUND EFFECT AND SEE THE TIP OF THE WAND LIGHT UP. YOU WILL THEN KNOW THAT YOU HAVE MATCHED THE OTHER PLAYER'S SPELL CORRECTLY!
DO NOT ADD ONE MORE COMMAND UNTIL YOU HEAR THE ELECTRIC ENERGY SOUND AND SEE THE WAND TIP LIGHT UP. ONLY THEN WILL YOU KNOW THAT YOU HAVE DONE YOUR FRIEND'S SPELL CORRECTLY
Wizard 1 must now complete the spell which is four commands long:
-press the BLUE button.
-tilt the wand upward and hear the announcer say "LEVIOSA!"
-press the GREEN button.
-press the PURPLE button.
After you complete this four command spell, wait until you hear the electric energy sound effect and see the tip of your wand light up - then ADD ONE MORE COMMAND and press the SEND button!
By passing the commands back and forth from Wizard 1 to Wizard 2 and adding a single command the spells become longer and longer. The first player to "miss" (unable to complete the pattern) is out. The other player (Wizard) is the WINNING WIZARD!!
Now THAT'S magic!
5 Inserting The Batteries
To insert the battery, have an adult open the battery compartment cover at the back of the game. (Loosen the screws holding the battery door onto the back of the unit and remove
the door.) Insert 3AAA/LR03 battery (not included), making sure to align "+" and
CAUTION: Batteries should be replaced by an adult.
Not suitable for children under 36 months, may contain small parts.
To ensure proper function :
– Battery installation should be done by an adult.
–
– Rechargeable batteries are to be removed from the toy before being charged (if removable).
– Rechargeable batteries are only to be charged under adult supervision (if removable).
–Only batteries of the same or equivalent type as recommended are to be used.
–Batteries are to be inserted with the correct polarity.
–Exhausted batteries are to be removed from the toy.
–The supply terminals are not to be
–Do not mix old and new batteries.
–Do not mix alkaline, standard or rechargeable batteries.
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR LEAK.
6 Caution / Deffect Or Demage
High temperature will destroy | Clean only with a piece of soft |
the unit. | dry cloth. |
Do not leave unit in direct |
|
sunlight. |
|
Replace batteries at the first sign of erratic operation.
If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us at:
Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game's model number, and tell us briefly what the problem is. Also include sales slip, date, place of purchase and price paid. We will do our best to help.
7 90-Day Limited Warranty
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.
During this
Product returned to Tiger without proof of the date of purchase or after the
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
For more information about Tiger Electronics, our products and special promotions, please visit our Web Site at: www.tigertoys.com
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions :
(1)this device may not cause harmful interference, and
(2)this device must accept any interference received, including interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
–Consult the dealer or an experienced radio TV technician for help.
®, TM, & © 2001 Tiger Electronics. |
|
All rights reserved. |
|
980 Woodlands Parkway, |
|
Vernon Hills, IL 60061, USA |
|
www.tigertoys.com | HARRY POTTER, characters, names |
| |
®, TM, & © 2001 Tiger Electronics, | and related indicia are trademarks of |
a division of Hasbro, Inc. All Rights Reserved. | Warner Bros. © 2001. |
Belvedere House, Victoria Avenue, Harrogate, | For more information on Harry Potter |
North Yorkshire HG1 1EL, United Kingdom. | visit www.harrypotter.com. For more |
www.tigertoys.co.uk | information on this specific product visit |
Printed in China | www.tigertoys.com. |
|