I B A ™* 10 GAME TOURNAMENT
6. SHOOT THE GAP™*:
TARGET ZONE | STRIKE ZONE | SKIMMER PADS |
SHIELD ZONE | GATE MARKERS | TARGET MARKERS |
OFFICIAL IBA TOURNAMENT RULES
In Tournament play, the Event Spinner will randomly determine in which events you compete, so you better be ready for anything! Only use the Event Spinner to play an official Tournament. Otherwise, it is optional and you can play any event you want!
•First spin the Event Spinner to see who goes first.
•The player who gets the highest number spins the Event Spinner to pick the first Event. The person spinning goes first in whatever Event gets picked.
•The winner of an Event spins to pick the next Event. In the case of a tie, the second player gets to spin for the next Event.
•Play 3 Events. Whichever player wins two of the three Events takes the Tournament Championship!
•REMEMBER: Except in games that require reloading,
•HINT FROM THE IBA: Be sure to customize your armor for every Event. Having the right armor components is the difference between winning and losing.
•You might need a stopwatch or a watch with a second hand for some Events.
•Place 4 Target Pins on the Target Markers as shown.
•From the triangular DHB Target Zone at the farthest end of the battle board, each player
takes 3 shots to shoot through the gaps between the Target Pins.
• Set Target Pins back up whenever they get knocked down
• The player to hit the fewest pins with their 3 shots wins the round. Play 3 rounds. Whichever player wins 2 of the 3 rounds wins the Event!
7. DHB HAVOC™*:
•Snap the 2
red triangles on the
• During battle
1. DIRECT HIT BATTLE™:
• Each competitor equips their
• Battle begins with the players saying together “READY, AIM,
• You get as many shots as you need to disable your opponent by hitting the DHB Target on the front of their armor. You will probably need to reload during battle. The game keeps going while you reload, so be careful not to get hit!
• During battle, neither
•First person disabled loses the round. Best 2 of 3 wins the event!
2. B-DAMAN BLAST™*:
• Hook 4 Target Gates into the
•Each competitor gets a turn to take 6 shots to flip as many of the gates as they can.
Reset the gates between players.
• The competitor who flips the most gates with their 6 shots is the winner of the Event!
• In the case of a tie, play another round, this time with 4 shots for each player. If you tie again, keep playing 4 shot rounds until one player wins!
3. HARD TARGET™*:
•Set up the
enough
• Each player gets 8 shots from the far end of the
• The player with the most Target Pins knocked down after their 8 shots wins this Event!
4. B-DAMAN INVASION™*:
• Each competitor loads their
• The Battle Puck is placed on the Skimmer Pad at the center of the battle board.
the only way to avoid getting hit is by dodging side to side, or using the Battle Barricades as cover.
• Begin a best of 3 DIRECT HIT BATTLE as described above. Use the Battle Barricades to protect you from your opponent’s shots, and try nailing them with Reflect Shots off the battle board wall!
8. BATTLE HAMMER™*:
•Place the Battle Puck on the Skimmer Pad at one end of the
•From the area behind the Shield Zone line closest to the Battle Puck, one player get 4 shots to push the Battle Skimmer as far as they can. Remember, your
your way.
• After the first player takes all 4 shots, record how far they pushed the Battle Puck and reset it on the Skimmer Pad for the second player to take their 4 shots.
•Whoever pushes the Battle Puck the farthest (using the distance marks on the edge of the battle board to judge) wins the Event.
9.B-DACHALLENGE™*:
•The person who did not spin the Event Spinner goes first.
•The first player can use any combination of barriers or targets to set up a trick shot. Each player then gets 3 attempts to make the shot.
•After both players take their 3 shots, the second player sets up their own trick shot.
The players then each get another 3 attempts to make the shot.
• If one player is able to make a shot the other cannot, then that player wins! If both players make or miss both shots, the game is a tie!
• As an alternative to setting trick shots, the first player can challenge their opponent to one of the other 9 Events!
• Using a stopwatch or a watch with a second hand, time the event. After 1 minute the Event is over.
During battle, neither
• Battle begins with the players saying together “READY, AIM,
• Shoot the Battle Puck to get it across your opponent’s Shield Zone line to win!
• If neither player wins before time runs out, the players whose Shield Zone line is farthest from the Battle Puck at the end of the battle wins.
•Hint from the IBA: Remember that players using a
5. B-DAMAN ASSAULT™*:
•Set up the 4 Target Gates at the center of the battle board as shown. Be sure each gate is secured to the
each opponent
• Each competitor loads their
• During battle, neither
• Battle begins with the players saying together “READY, AIM,
• Take as many shots as you can in 30 seconds to get as many Target Gates flipped away from you as possible. The player with the most gates flipped away from them after 30 seconds is the winner!
•In the case of a tie, play another round.
10. ULTIMATE STRIKE™*:
•Set up 6 Target Pins, each with 1
•Each competitor gets two shots from anywhere behind the Shield Zone line at the farthest end of the
can. Leave Target Pins and
•Reset the Target Pins after the first player takes their two shots.
•If one player knocks down all of the Target Pins with their first shot, the other player must do the same or automatically lose the Event!
•The competitor with the most pins knocked down after two shots wins the Event! Play another round to break a tie.
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| ®* and/or ™* & © 2004 Hasbro. All Rights Reserved. |
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| ® denotes Reg. U.S. Pat. & TM Office. |
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| ©Inuki |
| Manufactured under license from Takara Co., Ltd. |
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