Radica Games 75030 instruction manual Battery Installation, TV Connection, Connecting to a VCR

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Model 75030

For 1 player / Ages 8 and up

INSTRUCTION MANUAL

P/N 82390320 Rev.C

WARNING: EPILEPSY AND SEIZURES READ BEFORE OPERATING YOUR ARCADE LEGENDS SEGA MEGA DRIVE

A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. Players who have not had any seizures may nonetheless have an undetected epileptic condition.

Consult your physician before playing video games if you have an epileptic condition or experience any of the following symptoms while playing video games: altered vision, eye or muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and/or convul- sions.

BATTERY INSTALLATION

This game is powered by four (4) AA (LR6) batteries.

Using a screwdriver, loosen the screw until the battery compartment door can be removed.

Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated inside the battery compartment.

Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.

ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.

TV CONNECTION

NOTE: To connect Sega Mega Drive directly to a TV, the TV must be equipped with audio and video input jacks. They are commonly found on the front of the TV near the contrast, color, and picture adjustment controls or on the rear of the TV near the antenna and cable/satellite jacks.

If your TV does not have audio and video input jacks, you may connect Sega Mega Drive through a VCR connected to your TV.

CONNECTING TO A VCR

To connect Sega Mega Drive to your VCR, insert the yellow video plug from the Main Unit into the video-in (Yellow) jack on your VCR, the white audio plug into the left audio-in (white) jack. Then set the VCR to the appropriate video input mode (see your VCR’s operating manual for details).

ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A TV AND VCR.

Congratulations- you obviously know a classic game when you see one!

When Capcom first released Street Fighter in 1987, they probably knew they were onto something, carving their very own niche in the Arcades. However controls were tricky and moves hard to execute.

When Street Fighter 2 came along it was a different story! Moving from a simple 2 button control to 6 buttons, introducing a range of special moves and giving each character their own unique plotlines, histories and endings

ensured that a small hardcore fan base turned into an out and out craze. Gamers all over the world would enter heated debate about the best charac- ters and greatest moves, from Ryu’s powerful dragon punch to E.Honda’s 100 hand slap and Guile’s Sonic Boom.

Conversions from the Arcade to home format followed and SF2 fans were not disappointed. Sega launched a special 6 button controller to coincide with the release of Special Champions Edition, creating near arcade perfection in the home. Hours were spent playing 1 or 2 player modes, perfecting the spe- cial moves and creating powerful combos.

The Special Champions edition was so called because it made all 12 charac- ters playable, enabling fans to master the moves of fighters that were previously only controlled by the CPU.

BUTTONS AND FEATURES

Start

Button X, Y, Z

Power

Directional Pad

Menu

Button A, B, C

 

Direction Pad – when facing right

LEFT – Block / move backwards

UP + LEFT – Backward flip

UP – Jump

UP + RIGHT – Forward Flip

RIGHT – Move forward

RIGHT + DOWN – Duck forward

DOWN – Duck

LEFT + DOWN – Duck Block

Direction Pad – when facing left

LEFT – Move forward

UP + LEFT – Forward Flip

UP – Jump

UP + RIGHT – Backward Flip

RIGHT – Block / move backwards

RIGHT + DOWN – Duck Block

DOWN – Duck

LEFT + DOWN – Duck forward

Buttons

X – Light punch

Y – Medium Punch

Z – Hard Punch

A – Light Kick

B – Medium Kick

C – Hard kick

Throws and Holds

All characters have at least one throw or one hold. To perform these, press the controller towards your opponent and when the two characters are touching press Medium or Strong Kick/Punch.

The Game Modes

Select either Champion mode or Hyper mode.

Champion mode

Allows you to play through the original Street Fighter II.

Hyper mode

An improved version with changed clothing, additional moves and the ability to set battle speed. Select no stars for normal speed, the more stars you select the faster the game will be.

Once you have selected which mode you would like to play, you can play in Arcade mode, Vs Mode and Group mode.

Arcade mode

If you continue to the Arcade mode (Game start) you will meet a series of chal- lengers that increase in difficulty. Defeat one to move to the next. You will also be faced with bonus rounds on your path to victory.

Vs Mode

In VS Mode you can go head to head with another player, with each of you selecting a character.

Group Mode

If you select Group Mode you will be given the choice of Match Play or Elimination. In Match Play mode you pick the amount of fighters and matches, with the winner being the one with the most victories. In Elimination mode, you select the amount of characters you have each. When one character is defeated the winning fighter will move on to the next until one team is wiped out.

Options Screen

Difficulty Level.

This enables you to set the CPU difficulty level. Different endings will appear depending on which level you defeat the game.

Time Limit: Enables you to select the duration of a bout.

Controls: Edit the buttons for a personal set-up.

Character Special Moves

All moves are denoted for when a character faces right. If facing left, reverse right and left.

 

Up (U)

Up & Left (UL)

Up & Right (UP)

Left (L)

Right (R)

Down & Left (DL)

Down & RIght (DR)

 

Down (D)

Ryu

Fireball: D, DR, R + any punch button.

Dragon Punch: R, D, DR + any punch button.

Hurricane Kick: D, DL, L + any kick button.

Air Hurricane Kick (Hyper mode only): D, DL, L + any kick button.

E Honda

Hundred Hand Slap: repeatedly press any punch button.

Sumo Head Butt: Hold L for 2 seconds then immediately press R + any punch button.

Super Sumo Press (Hyper mode only): Hold D for 2 seconds then immedi- ately press U + any kick button.

Blanka

Electricity: Repeatedly press any punch button.

Rolling Attack: Hold L for 2 seconds then immediately press R + any punch button.

Vertical Rolling Attack (Hyper mode only): Hold D for 2 seconds then

immediately press U + any kick button.

Guile

Sonic Boom: Hold L for 2 seconds then immediately press R + any punch button.

Flash Kick: Hold D for roughly 2 seconds then immediately press U + any kick button.

Ken

Fireball: D, DR, R + any punch button.

Dragon Punch: R, D, DR + any punch button.

Hurricane Kick: D, DL, L + any kick button.

Air Hurricane Kick (Hyper mode only): Press D, DL, L + any kick button while airborne.

Chun-Li

Lightning Kick: Repeatedly press any kick button.

Whirlwind Kick: Hold D for roughly 2 seconds then immediately press U + any kick button.

Kikoken (Hyper mode only): L, DL, D, DR, R + any punch button.

Air Spinning Bird Kick (Hyper mode only): Bounce on the edge of the screen and, while airborne, hold D for roughly 2 seconds then immediately press U + any kick button.

Zangief

Spinning Clothesline: Press any two punch buttons simultaneously.

Spinning Piledriver: Quickly rotate the D-Pad in a clockwise direction then press any punch button.

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Contents Connecting to a VCR Battery InstallationButtons and Features TV ConnectionMaintenance Trouble ShootingProduct Warranty Ghouls and Ghost