
that they are ready and the pitcher will begin his routine. If there are human players playing for each team, or if a player controlled team is pitching against a computer controlled team, then the player pitching can start immediately.
Once the pitcher has thrown the ball, the batter will attempt to hit the ball. When the ball is hit the BATTER’S VIEW screen will show the initial trajectory and angle of the ball quickly before switching to the FIELDING VIEW screen.
When a run is scored, the new score update will show in the score box.
GAME VIEWS
BATTER’S VIEW – will be shown whenever someone is up to bat, or a runner attempts to steal a base. The following information will also be shown:
•COUNT – Number of Balls, Strikes, and Outs
•STRIKE ZONE – A box that represents the “strike zone” when a player is up to bat.
•BASE INDICATOR – A picture of the baseball diamond to indicate which bases currently have runner.
•HEADS UP DISPLAY
o Full Game Mode – The inning number and both team’s score o Home Run Derby – The number of home runs and outs
o Make the Play Mode – The play count and the score
•PITCH DESCRIPTION – Will be displayed after the ball is thrown, indi- cating the type of pitch and the speed.
FIELDING VIEW – will be shown after the ball is hit or if a runner attempts to steal a base. The following information will also be shown:
•BASE INDICATOR – will display the location of all the runner while the ball is being fielded to help the player know where the ball needs to be thrown.
•SCORE / INNING
o Full Game Mode – The inning number and both team’s score o Home Run Derby – The number of home runs and outs
o Make the Play Mode – The play count and the score
PITCHING
•AIMING – Use the DIRECTONAL PAD to move the BALL AIM INDICA- TOR on the screen. The cursor will indicate where the pitcher is aiming their throw.
NOTE: The type of pitch selected will affect the ball’s path through the air.
•PITCH SELECTION – Use the 3 PITCH SELECTION buttons A, B, or C to determine what type of pitch will be thrown.
NOTE: The PITCH SELECTION is not locked until the throwing motion begins.
•THROWING – To throw the ball the player must use force and a throw- ing movement. The degree of force will determine the speed of the ball. Once the throwing sensor has been activated the Ball Aim Indicator will disappear and the pitcher will wind up and throw.
BATTING
Batting will take place in BATTER’S VIEW with three different actions: SWING- ING, BUNTING, and STEALING.
•SWINGING – Once the pitch has been thrown, the player should swing the bat to hit the pitch. Hitting the ball is a matter of timing.
•BUNTING – To bunt the ball instead of swinging at it, hold down the BUNT button on the bat. This can be done at anytime. The ball will only be bunted if the ball passes through the STRIKE ZONE, balls that miss the STIKE ZONE when the BUNT button is pressed will not be counted as strikes.
NOTE: The earlier the BUNT button is pressed in the pitchers
•RUNNING AND STEALING BASES – Once a ball has been hit, the computer will control the base running. However, a player can choose to attempt to steal a base at any stage of the pitching routine. To steal a base, press the STEAL button on the bat
FIELDING
The computer will be in control of moving the players around the field and catching the ball. Once a fielder is in control of the ball, the player will use the ball interface to throw. The player will select where they want to throw the ball by using the DIRECTIONAL PAD, (and making a throwing motion with the ball if in
•If the player presses RIGHT on the DIRECTIONAL PAD, the ball will be thrown to first base.
•If the player presses UP on the DIRECTIONAL PAD, the ball will be thrown to second base.
•If the player presses LEFT on the DIRECTIONAL PAD, the ball will be thrown to third base.
•If the player presses DOWN on the DIRECTIONAL PAD, the ball will be thrown to home plate.
•If the player presses NOTHING on the DIRECTIONAL PAD, the ball will be thrown to the pitcher after a brief period of time.
CAUTION
•As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
•Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
•Sometimes, a
MAINTENANCE
•Handle this device carefully.
•Store this device away from dusty or dirty areas.
•Keep this device away from moisture or extreme temperature.
•Do not disassemble this device. If a problem occurs, press the Power button off and on, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard
•Do not use rechargeable batteries.
•Do not attempt to recharge
•Remove any exhausted batteries from the device.
•Do not
•Insert batteries with the correct polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is sub- ject to the following two conditions: (1) this device may not cause harm- ful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harm- ful interference in a residential installation. This equipment generates,
uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be deter- mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
•Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workman- ship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workman- ship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA U.S. Ltd.
Dallas, TX
RADICA: ®
PLAY TV IS A REGISTERED TRADEMARK OF RADICA GAMES LTD.
©2005 RADICA GAMES LTD.
PRODUCT SHAPE™ ALL RIGHTS RESERVED