Radica Games 71023UK Stance, Controlling Your Speed, Landing a Jump, High Score, Replay, Tricks

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STANCE

You may ride your board in two different stances: Regular Foot (left foot forward) and Goofy Foot (right foot forward).

To toggle between stances, tilt your board to the Right and to the Left.

When you have selected a stance, tilt your board Back.

CONTROLLING YOUR SPEED

To speed up, tilt your board Forward. To slow down, tilt your board Back. If you do not tilt Forward or Back, you will gradually lose speed.

LANDING A JUMP

Tilt your board Back as you hit the ground to successfully land a jump and avoid crashing.

HIGH SCORE

If you beat a high score ranking at the end of a race, you’ll be asked to enter your ini- tials.

To scroll through the letters, tilt your board to the Right and to the Left.

When you have selected the correct letter, tilt your board Back.

REPLAY

When you finish a course, you will have the option to try again. If you select Yes, you’ll ride the same course. If you select No, you will return to the Main Menu.

Tilt your board to the Right and to the Left to toggle between “Yes” and “No.” The currently selected option will become highlighted.

When you have made your selection, tilt your board Back.

TRICKS

Once you’re in the air, you can pull off a variety of tricks.

Once a trick is completed, you will earn less points if the trick is pulled off again. There are a variety of tricks to complete for a higher score.

When you complete a combination (completing more than one trick during a jump), your score will be determined by adding the combined score of the tricks, and multi- plying that score by the number of completed tricks in the combination.

TRICK DESCRIPTIONS

To perform a trick, you’ll need to tilt your board in a specific sequence. “Hold” and “Quick” refers to how long you need to hold a particular position.

NOTE: You must tilt your board back to successfully land a jump.

STALEFISH

Stalefish = Tilt Right (hold) + Tilt Back

Mini Stalefish without hand grab = Tilt Right (quick) + Tilt Back

Stalefish 180° Clockwise = Tilt Right + Tilt Right (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)

Stalefish 180° Counter-clockwise = Tilt Right + Tilt Left (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)

INDY

Indy = Tilt Left (hold) + Tilt Back

Mini Indy without hand grab = Tilt Left (quick) + Tilt Back

Indy 180° Clockwise = Tilt Left + Tilt Right (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)

Indy 180° Counter-clockwise = Tilt Left + Tilt Left (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)

MELANCHOLY

Melancholy = Tilt Right + Tilt Forward (quick) + Tilt Back Melancholy Front Flip = Tilt Right + Tilt Forward (hold) + Tilt Back Melancholy Back Flip = Tilt Right + Tilt Back + Tilt Right (hold) + Tilt Back

MUTE

Mute = Tilt Left + Tilt Forward (quick) + Tilt Back

Mute Front Flip = Tilt Left + Tilt Forward (hold) + Tilt Back

Mute Back Flip = Tilt Left + Tilt Back + Tilt Left (hold) + Tilt Back

TAIL GRAB

Tail Grab = Tilt Forward (quick) + Tilt Back

Tail Grab Front Flip = Tilt Forward (hold) + Tilt Back

Tail Grab Back Flip = Tilt Forward + Tilt Back + Tilt Back

Tail Grab 180° Clockwise = Tilt Forward + Tilt Right (hold) + Tilt Back Tail Grab 180° Counter-clockwise = Tilt Forward + Tilt Left (hold)

+ Tilt Back

NOSE GRAB

Nose Grab = Tilt Back (quick) + Tilt Back

Nose Grab Back Flip = Tilt Back (hold) + Tilt Back

Nose Grab Front Flip = Tilt Back + Tilt Forward (hold) + Tilt Back Nose Grab 180° Clockwise = Tilt Back + Tilt Right (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)

Nose Grab 180° Counter-clockwise = Tilt Back + Tilt Left (hold) + Tilt Back

(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)

SCORING

The first time you successfully land a trick, you’ll receive the full score. Each following time a trick is pulled off, your score is reduced incrementally.

A combination (completing more than one trick during a jump) is rewarded by adding the combined score of the tricks, and multiplying that score by the number of complet- ed tricks in the combination:

For Example: Stalefish + Melancholy + Tail Grab = (300 + 300 + 200) x 3 = 2400 points

“!” FLAG

Avoid these—if you run into them, you’ll crash.

GATES

A gate is made up of two poles. You must pass through the gate to avoid a penalty. If you pass outside the gate, you will receive a time penalty.

JUMPS

Hitting a jump will launch your board into the air. Once you’re in the air, you can per- form a trick. Remember to tilt your board to the Back as you land to avoid crashing.

POWERBALLS

A Powerball is a purple ball that appears on the course. Running over a Powerball will give you a temporary 6-second boost of speed.

If you run over a second Powerball during those six seconds, you’ll get an additional boost of speed and the six seconds will start over again.

You can run over three consecutive Powerballs to reach the maximum speed.

PYLON

A series of pylons are displayed along the sides of the run to help you stay on course.

SPEED METER

The Speed Meter appears in the upper left-hand corner of the screen to let you know how fast you’re going.

SCORE

Your current score is displayed in the upper left-hand corner of the screen above the Speed Meter.

COURSE LAYOUT

A map of the current course, and your position on the course, is displayed in the upper right-hand corner of the screen.

TROUBLESHOOTING

If you don’t see the title screen after pressing the On•Off button, check to make sure the light on the Power unit is illuminated. If it is and you still don’t see the title screen, check to make sure the video and audio plugs are plugged into the correct locations on your TV or VCR and that fresh batteries are installed in the unit.

If your game still malfunctions, insert a pointed object into the Reset button to reset your game.

REPLACING THE BATTERIES

Loosen the screw on the bottom of the Power unit battery compartment door with a screwdriver. Remove the battery compartment door and insert four (4) AA batteries (we recommend alkaline) as indicated inside the compartment. Replace the battery com- partment door and tighten the screw with a screwdriver. Do not over tighten.

Dual Power convenience: You may purchase an AC adapter separately at any electron- ics store. It should be 6V, 300 Milliamps, with a negative center.

Adult supervision is recommended when changing batteries.

CAUTION

As with all small objects, the batteries used with this game should be kept away from small children who might still put things in their mouths. If a battery is swal- lowed, consult a physician immediately.

Be sure you insert the battery correctly and always follow the game and battery manufacturer’s instructions.

Do not dispose of batteries in fire.

Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.

If the game stops working, press the reset button! Your game will reset and work again.

MAINTENANCE

Handle this game carefully.

Store this game away from dusty or dirty areas.

Keep this game away from moisture or extreme temperature.

Do not disassemble this game. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the game, or try new batteries. If problems persist, consult your warranty card for replacement instructions.

Use only the recommended battery type.

Do not mix old and new batteries.

Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.

Do not use rechargeable batteries.

Do not attempt to recharge non-rechargeable batteries.

Remove any exhausted batteries from the game.

Do not short-circuit the supply terminals.

Insert batteries with the correct polarity.

The toy is not intented for children under 3 years old.

The toy must be used with the recommended transformer.

The transformer is not a toy .

When cleaning the Snowboarder with any liquid, disconnect it from the transformer first.

Transformers used with the toy are to be regularly examined for damage to the cord, plug, enclosure and other parts and that, in the event of such damage, the toy must not be used with this transformer until the damage has been repaired.

Packaging should be kept as it contains important information.

The toy is not to be connected to more than the recommended number of power supplies.

PLEASE RETAIN THIS FOR FUTURE REFERENCE.

PRODUCT WARRANTY

(This product warranty is valid in the United Kingdom only)

All products in the RADICA® range are fully guaranteed for a period of 6 months from the original purchase date under normal use, against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship.

In the unlikely event that you do experience a problem within the first 6 months, please telephone the UK Technical Support team: Tel. 0906 213 0001 (call cost 25p a minute).

IMPORTANT: Always test the product with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.

YOUR STATUTORY RIGHTS ARE NOT AFFECTED.

RADICA:®

CONNECTV AND SNOWBOARDER ARE EITHER REGISTERED TRADEMARKS OR TRADEMARKS OF RADICA GAMES LTD.

©2003 RADICA GAMES LTD. AND SSD COMPANY LTD. PRODUCT SHAPE™

ALL RIGHTS RESERVED

XAVIX IS A MULTI PROCESSOR OF SSD COMPANY LTD. MANUFACTURED UNDER LICENSE BY SSD COMPANY LTD.

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Contents Connecting Connectv Snowboarder to Your TV or VCR Important Safety NoteSetting UP Connectv Snowboarder Read Before Operating Your ConnectvMaintenance PowerballsTroubleshooting Product Warranty