Huffy FWM143 manual Electronic Game Scoring

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Electronic Game Scoring

1.As a player steps up and sinks a basket, a musical tune will play to signal the start of a game. After the tune stops and a beep is heard a 00 display will show.

2.The score keeper will reset the display to 30 seconds and begin counting baskets.

3.A beep is made for every basket made, a different pitch beep for each player.

4.Two (2) points per basket made for first 20 seconds of game play.

5.After 20 seconds, a musical tone will play, signaling the start of 3 points per basket.

6.As time displays 00, a buzzer will sound. The score is retained in memory for each player.

7.If 30 points or more is scored a "CHARGE" tune will play, earning a 15 second bonus round for each player with each basket made scoring 3 points

8.If 60 points or more is scored, an additional 10 seconds is awarded for each player. Each basket made scores 3 points

9.As the game is finished a 6 second delay will clear both scores and reset.

10. The highest score made is displayed and retained in memory. The high score resets to 00 if game is not played after 30 minutes.

11. If an AC power adapter is used, the high score will be retained in memory unless power is disconnected.

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11/03

P/N 211483C

 

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Contents Dual Electronic Basketball System Remove all contents from boxes Front Parts List See Hardware Identifier Qty Description FIG B Fig. a 11/03 211483C Operation. Back View of Scoring Unit Electronic Game Scoring