Franklin SCD-1890 manual Playing The Games

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Spelling Bee.

Press LIST to add a SAT® word to My Vocabulary List.

6.Press SPACE for a new word.

7.Press CLEAR or MENU when done.

Flashcards

1.Press MENU.

2.Press EXER.

You can choose My Flashcards which uses words from My Vocabulary List or SAT® Flashcards which uses words from the SAT® Word List.

3.Press or to highlight the one you want, then press ENTER.

A word will appear on the screen for you to study or define. If needed, press ENTER to see the definition. Press BACK to return to Flashcards.

Press LIST to add a SAT® word to My Vocabulary List.

4.Press SPACE for a new word.

5.Press CLEAR or MENU when done.

Playing The Games

You have twelve fun games to choose from.

Changing Game Settings

Before you play, you can choose the source of the words, the skill level, the language, and whether or not graphics will be used.

1.Press MENU.

2.Press GAMES.

3.Hold down CAP and press to highlight Game Settings, then press

ENTER.

4.Use or to move to Words, Skill, or Graphics.

Words chooses the source of the words: All of them, My Vocabulary List, Enter your own, Learn a Word List, or SAT® Word List.

Skill determines how easy or difficult a game is.

Graphics determines whether you see graphics at the end of games.

5.Use or to change the setting(s) you want.

6.Press ENTER when done.

Selecting a Game

In the Games menu, use or to move the highlight to the game of your choice and press ENTER.

Getting Help in the Games

During any game you can read instructions by pressing HELP.

You can get a hint by holding CAP and pressing ? or reveal the game word by pressing ?.

Note: If you reveal the game word, you lose the round.

Hangman

Hangman selects a mystery word and challenges you to guess it letter by letter. You have to guess the word to save the little man. Each wrong guess that you make causes another piece of him to appear. When he is whole, you lose. The letters of the mystery word are hidden by question marks. The number of guesses remaining is indicated by #s.

Type letters that you think are in the mystery word. If you are correct, the letter appears in place of the corresponding question mark(s). Hold CAP and press ? for a hint. Press ? to give up.

After the round is over, press ENTER to look up the definition of the game word press THES to view its thesaurus entry, if any. Press BACK to return to the game. Press SPACE to play again.

Anagrams

Anagrams challenges you to find anagrams of the game word. An anagram is a word formed from some or all of the letters of another word. The number to the right of the screen indicates the number of anagrams of the game word you are asked to find.

Type an anagram and then press ENTER. Use or to view the anagrams already entered, if necessary. Hold CAP and press ? to shuffle the letters in the selected word. Press ? to give up.

After the round is over, press ENTER to turn on the highlight. Use the arrow keys to highlight a word, then press ENTER to look up the definition of the highlighted word or press THES to view its thesaurus entry, if any. Press BACK to return to the game. Press SPACE to play again.

Jumble

Jumble tests your ability to unscramble letters and form words. A series of letters is displayed. Try to type words using the game letters. The number to the right of the screen indicates the number of words you are asked to find using the game letters.

Type a word and then press ENTER. Use or to view the words already entered, if necessary. Hold CAP and press ? to shuffle the game letters. Press ? to give up.

After the round is over, press ENTER to turn on the highlight. Use the arrow keys to

highlight a word, then press ENTER to look up the definition of the highlighted word or press THES to view its thesaurus entry, if any. Press BACK to return to the game. Press SPACE to play again.

Letris

In Letris, letters fall from the top of the display to the bottom. Use or to move the falling letter to a position where it can spell a word when it reaches the bottom. Hold FN and press or to move the letter as far right or left as you can. Press to drop the letter to the bottom of the screen. Press SPACE to pause the game. Press SPACE again to resume the game.

When you make a valid word, it disappears and your score increases based on the length of the word. When the score reaches 50, a dinosaur appears on the display. At 100, the dinosaur shoots fire from its mouth, burns up all the letters and jumps off the display. At 200, the dinosaur jumps down and squishes all the letters. At each of these new levels, the falling letter drops faster.

After the round is over, press SPACE to play again.

Letter Poker

Letter Poker challenges you to make longer words with the letters you are dealt than the house does with its letters. You and the house take turns betting and discarding, but you do not see the house’s letters until the end of the hand. The scoring is similar to normal poker: one four-letter word is better than a three- and two-letter word (in normal poker four-of-a-kind is better than a full house). The longer your word, the better your chances of winning.

To play, type a word from your letter cards and press ENTER. You can make two words by typing a SPACE between them. Watch for the dealer’s moves.

You need to know the following poker terms before you begin to play, as they appear as prompts on the screen.

Press the initial letter to make your choice. For example, to bet press B, to raise press R, and so on.

Bet Means you want to bet on your hand. You can bet up to $100.

Pass Means you’ll pass the bet to the dealer.

Fold Means that you want to end, and lose, the hand.

See Means you’ll match the dealer’s bet.

Raise Means you’ll increase the dealer’s bet. You can raise it up to $100.

Note: To type a bet, press Q-Pfor numbers. The pot starts at $1000, with a $10 ante (the initial bet to start the hand). If you are unable to make a word at tat time, type letters that you are likely to use later from those you are dealt. To erase a letter, press BACK. To continue without typing letters, press

ENTER.

If you bet before the house does, you see a prompt, “Pass, Bet, Fold”. If the house bets first, you see a prompt, “See, Raise, Fold”.

You can discard up to three letters. After discarding, you see a message showing how many cards, if any, the house discarded. If the hand ends in a tie, you do not lose your money. The pot carries on to the next hand. Press SPACE to play again.

Word Blaster

In Word Blaster you must guess the mystery word before it appears fully on the screen. It gets filled in one letter at a time. When there are enough letters filled in for you to guess the word, press ENTER. Type your guess and press ENTER to see if you were right. Hold CAP and press ? to flash the partially completed word on the screen. Press ? to give up.

After the round is over, press ENTER to look up the definition of the game word press THES to view its thesaurus entry, if any. Press BACK to return to the game. Press SPACE to play again.

Word Builder

Word Builder finds anagrams for you from the letters you enter. Type letters you want Word Builder to build words from and press

ENTER.

Word Builder shows the anagrams it has built. Use or to view the words, if necessary.

After the round is over, press ENTER to turn on the highlight. Use the arrow keys to highlight a word, then press ENTER to look up the definition of the highlighted word or press THES to view its thesaurus entry, if any. Press BACK to return to the game. Press SPACE to play again.

Word Deduction

In Word Deduction, you have to guess a mystery word based on the provided clues. The number to the left of the screen indicates how many guesses you have.

Type a word with the required number of letters and then press ENTER. You see

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Contents Key Guide Replacing BatteriesLicense Agreement Using the Main Menu Using the Special FeaturesChanging the Settings For Your InformationUsing Signs, Symbols Tables Using the ThesaurusHearing Words Highlighting WordsUsing the SAT Word List Using Language TranslatorUsing Exercises Reading Grammar GuidePlaying The Games Using the Databank Using the ClockUsing the Calculator Using the Metric ConverterLimited Warranty Only SpecificationsLimited Warranty EU and Switzerland Limited Warranty outside U.S., EU and Switzerland