“Offtime”:youcansetalengthoftime(unit:sec | ond),understopstatus,iftherewas | |
nooperationswithinthistime;theplayerwouldpo | weroffautomaticallytosavepower. | |
Numeral0meansthefunctioniscloses. |
|
|
“Sleep time”: you canset alength of time (unit: s |
| econd), under whatever status,if |
therewasnooperationswithinthistime,theplaye | rwouldpoweroffautomatically.This | |
functionissuitabletousingbeforesleeping.Nume | ral0meansthefunctioniscloses. | |
Note: the “sleep mode” is valid only once after set | ting. It would clear the set | |
automaticallyafterpoweringoff.Youhavetoseti | tagainifyouwanttouseitnexttime. | |
○“Replaymode” |
|
|
Theoperationmeasurespleaserefertothesetof“ |
| Equalizer”. |
“Manualmode”meansitcannotpauseautomatically | duringABrepeat.Itpausesat | |
themanuallysetposition. |
|
|
“Automode”meansitpausesautomaticallyduringA |
| Brepeat. |
○“Memoryinfo” |
|
|
Thenumeralisthetotalcapacityofthedisk.Perc | entageistherateoftheusedspace |
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