Learning Resources LER 6960, LER 6970 manual Battery Information, Installing or Replacing Batteries

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Skill Level 1 – This level tests early addition and subtraction of numbers 0–10, or multiplication tables 1, 2, 3, 5, and 10.

Skill Level 2 – This level increases the difficulty by featuring numbers 10–20 in addition/subtraction, or multiplication tables 3–12.

Skill Level 3 – Play this level for a real challenge. Addition/Subtraction features equations with multiples of 2, 3, 4, 5, and 10, all the way up to 150, and multiplication tables 0–12.

The Minute Math drill begins after a five-second countdown. Players now have sixty (60) seconds to solve as many equations as they can by filling in the missing number.The missing number may appear in any one of the three display screens.

NOTE – The number in Screen 1 will ALWAYSbe the largest of the three numbers in any of the equations. See example on page 1.

The unit makes a “positive” sound for correct answers and a “negative” sound for incorrect answers. In MUTE mode, the screen will flash to indicate correct answers.

At the end of 60 seconds, the unit will display a score. Screen 2 will display the number of problems answered correctly, and Screen 3 will display the total number of equations.

To play again, press any button to return to the Level Select screen.

Note – To disable the 60-second timer, when selecting a skill level, press and hold button (1, 2 or 3). The screen will flash briefly and the timer will be disabled for the game. This is a great way to practice solving unlimited math equations. To restore the timer function, select a new game by sliding the selection switch.

To save battery power,The Minute Math Electronic Flash Cardwill power down automatically if there is no activity after 3 minutes.

Battery Information

Installing or Replacing Batteries

WARNING! To avoid battery leakage, please follow these instructions carefully. Failure to follow these instructions can result in battery acid leakage that may cause burns, personal injury, and property damage.

Requires: 3 x 1.5V AAA batteries and a Phillips screwdriver

Batteries should be installed or replaced by an adult.

Minute Math Electronic Flash Cardrequires (3) three AAA batteries

The battery compartment is located on the back of the unit.

To install batteries, first undo the screw with a Phillips screwdriver and remove the battery-compartment door. Install batteries as indicated inside the compartment.

Replace compartment door and secure with screw.

Battery Care and Maintenance Tips

Use (3) three AAA batteries.

Be sure to insert batteries correctly (with adult supervision) and always follow the toy and battery manufacturer’s instructions.

Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.

Do not mix new and used batteries.

Insert batteries with the correct polarity. Positive

(+) and negative (-) ends must be inserted in the correct directions as indicated inside the battery compartment.

Do not recharge non-rechargeable batteries.

Only charge rechargeable batteries under adult supervision.

Remove rechargeable batteries from the toy before charging.

Only use batteries of the same or equivalent type.

Do not short-circuit the supply terminals.

Always remove weak or dead batteries from the product.

Remove batteries if product will be stored for an extended period of time.

Store at room temperature.

To clean, wipe the surface of the unit with a dry cloth.

Please retain these instructionsfor future reference.

Information to User

NOTE:This equipment has been tested and found to comply within the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.

This equipment generates, uses, and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However,there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or experienced radio/TV technician for help.

NOTE: Changes or modifications not expressly approved by the party for compliance could void the user’s authority to operate the equipment.

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LER 6960, LER 6970, LER 6962 specifications

Learning Resources offers a diverse range of educational tools that are designed to enhance learning experiences for students of various ages. Among these products, the LER 6962, LER 6970, and LER 6960 are standout items known for their innovative features and effective use of technology in educational settings.

The Learning Resources LER 6962, also known as the Smart Splash Water Counting Fishing Set, is an engaging tool aimed at preschoolers. This imaginative playset combines the fun of fishing with foundational math skills. It includes colorful fish that are designed with numbers and simple math concepts, allowing children to practice counting and basic operations while enjoying water play. The set's unique design encourages hands-on learning, helping young learners develop fine motor skills and cognitive abilities in a playful environment. Its durable construction also ensures longevity, making it a great investment for educational institutions and parents alike.

In the realm of interactive play, the LER 6970, or the Learning Resources Playfoam Combo 20-Pack, revolutionizes the traditional concept of art materials. This lightweight, squishy playfoam can be easily shaped and molded, offering an open-ended creative experience. Unlike conventional clay, Playfoam never dries out, allowing kids to continually reshape their creations without constraints. This product is designed to foster creativity and encourages sensory exploration, making it a wonderful tool for both individual play and collaborative group projects. Its bright colors and non-toxic formulation add extra appeal for parents concerned about safety.

The LER 6960, known as the Letter and Picture Activity Cards, is a fantastic resource for early literacy development. This comprehensive set includes a wide array of illustrated cards that feature letters, vocabulary words, and corresponding images. It is designed to facilitate phonemic awareness and vocabulary building among young learners. Teachers can use these cards for various activities, including matching games, flashcards, and storytelling prompts, making them versatile for different learning styles and environments. The cards are made from sturdy materials to withstand frequent handling, ensuring they remain useful throughout educational sessions.

In summary, Learning Resources LER 6962, LER 6970, and LER 6960 cater to various aspects of early learning, from numeracy and creativity to literacy. Each product incorporates engaging features and durable materials, setting the stage for joyful learning experiences. These educational resources empower educators and parents to cultivate children’s skills while ensuring that the process remains enjoyable and interactive.