Radica Games 71051/71027/7102B Viewing Your Collected Monsters and Items, Monster Classes, Attack

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Now, if a large heart beat appears, you successfully scanned one of three different things:

A Compatible Monster - a monster that only your color controller can collect and control.

An Incompatible Monster - a monster that belongs to one of the other two tribes and can only be scanned by one of the other 2 controllers.

An Item - your monsters will use these for battle.

After the UPC-A is scanned properly, the controller will compile the monster molecules to reform the monster (or item) inside your controller. Then it becomes part of your inventory.

If an incompatible monster is scanned and you don’t have at least three compatible monsters, active inside your controller, the controller will reject the molecules and send them back to the UPC-A. Remember, when your monsters battle, they fight in teams of three. So you must have at least three active monsters to battle opposing monsters.

Viewing Your Collected Monsters and Items

Once you have collected a compatible monster or an item, you can view it by selecting “monster” or “item” from the main screen using the On • A button.

Monsters

If you select “monster” from the Main Menu, an image of the first monster in inventory will appear. If you press the Pan button, you can use the Directional Pad to view the whole image of the monster. Press the On • A button to view the monster’s name and number. Press the On • A button again to view the monster’s “Hit Points” followed by its “Defense Rating” and it’s “Speed.”

Press the On • A button again to view the monster’s current “level” and current number of “experience points”. Each monster gains one experience point and hit point for every battle won. After earning thirty (30) experience points, the monster moves up a level, making it more powerful, giving it more attack options, and making it harder to defeat.

Press the On • A button again to view the monster’s attack options and code. Select “Attack” to see what kind of attack moves this monster has available to it. Select “code” to access the code you can use on my website www.skannerz.com so you can find out other cool stuff about your monsters. Press the “Left” direction of the Directional Pad to return to the Main Menu.

HP’S (Hit Points)

6/7 - This number represents how much damage a monster can take. This example shows six hit points left out of possible seven. When this monster loses all seven points, it is knocked out.

DEF (Defense Rating)

6- This monster has a defense rating of six. This number determines how difficult it is to hit this monster.

SPEED

3- This monster has a speed rating of three. A monster’s speed determines which one goes first and how fast it is.

Monster Classes

Within each tribe, monsters can be either “Magic”, “Tech” or “Power” class. Like a game of Rock/Paper/Scissors, “Magic” has an advantage over “Power”. “Power” has the edge when fighting “Tech” and “Tech” is the favorite in a battle with “Magic”.

Items

Select “item” from the Main Menu, and an image of your first item in inventory will appear followed by its name. At the bottom of the screen, you will see either the “Tech”, “Power”, or “Magic” symbol will appear. This shows what type of monster will be compatible with the item selected. Use the Directional Pad to scroll up or down through the items in your inventory.

Secret Flux Hint: It is helpful to have a variety of items stockpiled before going to battle.

Assemble Your Team

Once you have at least three active monsters, you can either battle other monsters you scan or battle monsters collected in a friends controller.

You will be prompted to select the 1st, 2nd, and 3rd members of your monster team for each battle. You can do this by using the Directional Pad and the On • A button to scroll through your monsters. NOTE: If a Monster is not active (has been knocked out in a previous battle) it cannot be part of your team.

Secret Flux Hint: You can put together THREE different teams of three (3) monsters beforehand by selecting “team” from the Main Menu. Then just pick your pre-assembled team when you battle.

Battling Incompatible Monsters

If you scan an incompatible monster while you have at least three active monsters of your own, an “alarm” will sound and you will have no choice but to assemble a team and fight the intruding monsters.

You see, these guys are tricky. Once you scan an incompatible monster into your controller, it uses its power to summon two other monsters from nearby UPC-A codes to fight along side it. So be careful.

Prepare to Fight!

After you’ve assembled your team, the controller will show you which of your monsters is up against which of the opposing tribe’s monsters. Then the battle begins! If it’s your turn first, you have the option to “attack”, choose an “item”, or “switch” monsters.

Attack

If you choose “attack”, you have the option to pick which attack to use (if your monster is above level 1). Once you’ve picked your attack, press the On • A button. If you hit the opposing monster, its hit points will flash on the screen and show you how many it has lost. But be careful, sometimes, your monster

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Contents What you need to know before you begin Are you ready to save the universe?Sound On/Off Button FunctionsMonster Classes Viewing Your Collected Monsters and ItemsMonsters ItemsBattling a Friend’s Collection of Monsters SwitchSleep Mode Healing Your MonstersTribe