Fisher-Price K7857 manual Moving Obstacle

Page 11

Critter Derby

Avoid bumping into any moving obstacles.

Move as many bunnies as you can before

time runs out. You have about 45 seconds.

Moving Obstacle

When time runs out, look at how many bunnies you’ve moved.

Hint: After the game, you’re back to the home screen. Choose another game.

11

Image 11
Contents K7857 Introduction Home Button Action Button Power/Volume SwitchYour Player PadChoose Your Game Adjust Screen Contrast  Flippers PinballHint You get three balls with each game Blaster Castle Catapult Moving Monsters Castle Catapult Gate Critter DerbyBunny Moving Obstacle Rebound Timer Score Number of BallsPaddle End Point Start Point MazeMaze Ball ScoreTimerSoccer Soccer Memory Mix Object of the Game Try to get three X’s in a row Tic-Tac-ToeBattery Replacement Battery Replacement 5V x AAA LR03 Shown Actual Size Battery Safety InformationFCC Statement United States Only CareCall our Consumer Relations Department, toll-free at Consumer Information