Excalibur electronic 477 manual Layout of e-Backgammon, Functions of Buttons

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Layout of e-Backgammon

DISPLAY

UNDO

 

 

NEW GAME

 

 

 

RIGHT

ROLL DICE

 

 

START

LEFT

 

 

 

SOUND

 

 

SELECT

 

 

 

RESET

 

 

 

Functions of Buttons

SOUND

:

Press to turn sound on

you have checkers.

and off.

UNDO: Press to take back previ-

RESET

 

Press to reset the unit.

ous move (skill level 1 only).

:

ROLL DICE: Press to roll dice for

LEFT

 

 

: Press to move a checker the

yourself and for the computer.

number on the left die.

RIGHT:

 

Press to move a checker

START: Press to start a game.

the number on the right die.

NEW GAME: Press and hold for

SELECT

 

about three seconds to start a new

 

: Press to move the point-

game.

er icon through the points on w h i c h

 

 

 

4

—Getting Started with

 

 

e-Backgammon—

The object of e-Backgammon is to

for the second die.

be the first player to remove (bear off)

 

If you roll doubles, you must move

all 15 of his checkers from his inner

the number on each die twice, if pos-

table. The checkers must first be

sible. You must use all four numbers

moved around the board and into the

if you can. Any number that you can-

player's inner table.

 

not use is forfeited.

In e-Backgammon, you play

 

After you finish your turn, press

against the computer. Press and hold

ROLL DICE to roll the dice for the

the NEW GAME key to begin a new

computer again.

game.

 

or LEFT keys,

 

Continue trading moves with the

Using the RIGHT

 

computer, until you or the computer

select skill level, “L1” or “L2.” At

bear off all 15 checkers.

level one (L1), you are allowed to use

the UNDO key to take back your pre-

 

Note:

You

can

press

the

START

vious move. At level two (L2), you

 

 

key

to

resume

a

game

after

cannot take back your previous move.

 

 

 

 

 

taking

a break.

 

Press START

to

begin. You're

 

 

 

 

 

 

 

 

 

ready to start your game against the

 

 

—To Move from

computer. The computer plays the

 

 

black checkers and will make the first

the Bar Back to the

move. Press ROLL DICE to roll the

 

 

 

 

Board—

dice for the computer. The computer

 

 

 

 

automatically makes its move.

 

In Diagram 1, you can only get out

from the bar if you land on point one,

After the computer has moved,

five or six. If you land on point five,

press ROLL DICE to roll the dice for

is your opponent’s checker is

yourself. The two dice will flash their

removed to the bar.

numbers. Press SELECT repeatedly

 

 

 

 

 

 

 

 

 

to move the small hand icon through

 

 

 

 

 

 

 

 

 

the points on which you have check-

 

 

 

 

 

 

 

 

 

ers. When the small hand icon is on

 

 

 

 

 

 

 

 

 

the point from which you want to move a checker, press the RIGHT or LEFT key to move the checker the amount on the right or left die. Repeat

5

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Contents Backgammon Backgammon may lock up due to static discharge Installing BatteriesLayout of e-Backgammon Functions of ButtonsGetting Started with Backgammon To Bear off Checkers Auto Power OffResetting Unit Special Care & HandlingLimited 90-DAY Warranty Battery InformationPhone FAX