LOOPS
Creating Loops
Engage playback by pressing the PLAY/PAUSE button, causing it to illuminate solid green (not flashing).
Set the start point of the seamless loop by pressing the IN button at the desired point in time. This will cause the OUT button to flash green.
Set the end point of the loop by pressing the OUT button at the desired point in time. Playback will immediately return to the previously set IN point and play to the OUT point, creating a seamless loop without interruption. The RELOOP button will now be flashing green, and the LOOP indicator on the LCD screen will now be flashing.
To exit the loop, press the OUT button again. When the music reaches the OUT point, it will play through it instead of looping back to the IN point.
To replay or reenter the loop, press the RELOOP button. The loop can be re-triggered by pressing the RELOOP button (until a new loop is created). Press the OUT button to exit the loop again.
Modifying Loops
Once a seamless loop is created, the OUT point can be changed.
Hold down the Loop OUT button until the time position shows at the bottom of the display.
Turn the wheel to the desired out point.
Press Loop OUT again to save the new point and exit the mode, or press RELOOP to exit and return to the previous out point.
BEAT SYNCHRONIZED LOOPS and SAMPLES
Auto loop enables BPM determined sections (Loops and Samples) to be recorded by only defining the in-point of the loop. The BPM engine determines the out-point, based on the selected Time Division. For example, if the tempo is 120 BPM and the time division is 4/1, a loop will be created that is 2 seconds in length. To set a beat synchronized loop:
Make sure an effect is not engaged.
Press the desired beat division (#10) by using the + and – buttons (#8 and #13). Press a pad. The in-point of the loop is set to the current playback position.
At the end of the loop length as determined by the beat division the out- point is set.
The loop then begins. Press OUT to exit the loop.
A beat synchronized loop can be converted to a cue point, with the in-point of the loop as the cue location.
-Turn off the time division selection by using + or - buttons
-Press the CTN/SGL button to enter Single mode.
-Press a pad and it now stores a cue point
THE MEMORY PADS
Using Cue Points
To save a cue point to an empty pad, simply press the pad. It will flash red, and then turn solid green, letting you know that a cue point has been stored.
Press the button again, and playback will seamlessly restart from the stored cue point and the button will turn red. You can repeatedly press the pads to create a stuttering effect. If the unit is in pause or cue mode, pressing the button will start playback from the stored cue point, but will only keep playing while the button is depressed, just like the main CUE button.
To save the current cue point (either created manually or by the Auto Cue function), first press SAVE, then the pad on which to save the cue point.
Using Loops
Loops must be created using the main loop interface. Once a loop is created, press the SAVE button followed by the pad on which to save that loop.
Clearing the Pads
Press the CLEAR button (#27). While it is flashing, press the pad(s) you wish to clear and those will also flash red. Press CLEAR once more to complete the process, and the pad lights will now turn off, letting you know that there is no information stored in them.
Press and hold the CLEAR button, then press the pad. It should now light red to indicate that it has been selected; release the CLEAR button, the selected pad will be immediately deleted.
USING SAMPLES
The on-board sampler simply uses cue points and loops, and plays them back from the internal memory, independently of the audio from the disc.
Once cue points or loops are stored to one or more of the memory pads, pressing the SAMPLER button (#24) will engage sample mode. SAMPLER button will illuminate in blue.
Use any memory pad to trigger a sample.
Changing the Sample Pitch and Level
The pitch and level of each sample can be adjusted individually. In order to do so, sample mode must be active, and the sample you wish to adjust must be playing.
With the sample playing, press and hold the SAMPLE button until it starts flashing.
To adjust the pitch, turn the SAMPLE PITCH encoder. For broad adjustments, press and turn the encoder.
To adjust the level, turn the SAMPLE LEVEL encoder. For broad adjustments, press and to turn the encoder.
SAMPLER STEP SEQUENCER
Once you have more than one pad loaded with a cue or loop, samples can be sequenced and played back in succession in the order that you choose. This works like any ordinary step-sequencer, meaning that samples are equenced offline so it does not matter how quickly you trigger the samples. It will play the entire sample then move on to the next one seamlessly.
Creating a Sequence
Press MODE to switch to loop mode. With the sampler engaged, press the RECORD button in the SAMPLER SEQUENCER section (#34) and it will light red.
Press the pads in the desired sequence (empty pads will not be recorded). Up to 32 steps can be stored. If you are recording less than 32 steps, press record again to end the sequencing.
Press the PLAY button in the SAMPLER SEQUENCER section and the sequence will play.
REAL-TIME SEQUENCING
Real-time sequencing allows you to record a sequence of cues or samples, memorizing the time you hit the pad and the length that you held the pad. This allows you to create rhythmic sequences, similar to a drum machine.
Transport Real-Time Sequencing (Cue Point Mode)
The transport real-time sampling does not require the sampler to be engaged. It can be used to sequence a series of cues. Real-time recording length can either be done manually or BPM synchronized. To perform manual real-time sequencing of the memory pads, follow the steps outlined below:
Program several sample cues by pressing the pads. Ensure that the SAMPLE button is not lit.
Hit the RECORD button and make sure the beat-division indicators are not illuminated. The real-time sequence recording is now armed and the RECORD button blinks. If a previous sequence had been recorded then the PLAY button will become unlit.
Upon hitting the first pad, recording begins and the RECORD button no longer blinks (it will remain solid).
Press the RECORD button to end the recording. The recording automatically starts playing (and will loop) depending if AUTOSTART has been engaged. The PLAY button illuminates. The pads illuminate based upon the sequence in which they were recorded.