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Selecting this decides whether your application should

Texture

use high quality or high performance textures. Moving

the slider to the right delivers the highest quality

Preference

experience. Moving the slider to the left emphasizes a

slider

high performance solution while still providing good

 

 

visuals.

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

 

quality should increase, requiring a higher quality

Mipmap Detail

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific OpenGL

button

applications.

Defaults

This button allows you to reset the OpenGL settings to

default values.

 

 

 

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ATI Technologies 7200, 7000 specifications Applications

7000, 7200 specifications

ATI Technologies, a significant player in the graphics card industry, introduced the Radeon 7000 and 7200 series in the early 2000s, representing a leap forward in graphics processing technology. Both models emerged as part of ATI’s strategy to compete with established rivals such as NVIDIA by providing advanced features at an appealing price point.

The Radeon 7000 series, launched in 2000, marked ATI's first foray into the DirectX 7 era. This series utilized the R100 GPU, which was a significant advancement in graphics processing. One of the defining characteristics of the 7000 series was the introduction of the HyperZ technology, which enhanced memory bandwidth management. HyperZ included features such as Z-buffer compression and occlusion culling, effectively improving performance by reducing the amount of pixel data that the GPU had to process. This allowed for smoother gameplay and better visual quality in 3D applications.

The Radeon 7200, specifically, was positioned as a mid-range graphics card, making it accessible to a wider audience. It featured 32 MB of DDR SDRAM, which was quite an improvement over the conventional SDRAM of the time, leading to enhanced speed and efficiency in processing graphics. Additionally, the card supported hardware acceleration for various video formats, making it well-suited for multimedia applications alongside gaming.

Both the Radeon 7000 and 7200 supported the AGP 4X interface, allowing for faster data transfer between the graphics card and the motherboard. They also featured support for dual-monitor setups, a significant plus for productivity and multitasking environments. The ability to run multiple displays simultaneously expanded the usability of these cards beyond gaming, appealing to graphic designers and digital content creators.

In terms of performance, the Radeon 7000 and 7200 series provided a respectable frame rate in many popular titles of the time. Though they may not have been the most powerful cards on the market, they offered a compelling balance of features, performance, and value. As a result, these cards gained a loyal user base and established ATI Technologies as a formidable competitor in the graphics arena.