Disney Interactive Studios Pirates of the Caribbean: At World's End for PSP manual Cheating, 4th

Models: Pirates of the Caribbean: At World's End for PSP

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Amount of remaining Gold

Player’s Pot Plus:

1st

Most amount (or Fewest Hearts)

50% of central Pot

2nd

Next highest amount

35% of central Pot

3rd

Least amount

15% of central Pot

4th

Player who lost all of their gold

Nothing

You can exit a game at the end of each round. You will keep any gold that you have left in your own pot.

Rules For Davy’s Hearts

The player holding the 2 of Clubs card starts the game by placing this card on the table.

Each player must then play a card of the same suit – this pile of cards is called the Trick.

Once every player in the game has laid a card into the trick, the player who played the highest-numbered card in the same suit as the trick’s starting card takes the trick and puts it to one side.

Whichever player won the last trick begins the next. This time however, they can lead with any suit.

If a player cannot follow the particular suit, they can play a suit of their choice.

Players are only allowed to lead with a heart if someone played a heart in the prior trick, because he or she couldn't follow suit.

Continue playing until all 13 tricks have been played.

Points for each trick are calculated and displayed on the screen: 1 point for each heart held. If a player has a queen of spades they must add 13 points. These points, as a value in gold, are deducted from the player’s pot.

The deck is shuffled and dealt again for the next round of play.

CHEATING

Not all pirates play fair. So, to tip the game in your favor the voodoo priestess, Tia Dalma, has given you a way to cheat.

She’s made some special magic charms. You’ll fi nd them when playing through the story mode, by locating secret areas or by completing certain sub-missions.

There are 24 to collect – 12 for use in Poker, and 12 for use in Pirate Dice. There are also 12 available for use in Davy’s Hearts but they are not collectable – they are randomly dealt to you. All the charms and their effects are listed on the inventory screen.

If you’re playing a mini-game during story mode you can select three charms to use from the ones that you’ve already collected. Only charms already on your play list can be used in the game. If you’re playing in ad hoc multiplayer mode, you’ll have three randomly dealt to you.

Some charms can be powered up to increase their effect. You are given this option at the start of each mini-game. Be careful, as some power ups take time to charge and won’t be available until a later round of that game. Powering up allows them to affect one, two, or three opponents at the same time, and can even make them unstoppable.

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Disney Interactive Studios Pirates of the Caribbean: At World's End for PSP manual Cheating, Rules For Davy’s Hearts, 4th