At the bottom of the screen are the Local Time and Cross Track Error press the
key
next to the "CHANGE" label and enter the
waypoint number
Displays. Please note that
you must recall a
waypoint to use the
Bearing
and Cross Track Error displays.
STEERING SCREEN
The steering screen shows a pictorial view of your boat and course
travelled. This is called a Course Deviation Indicator or
CDI. It also shows
Distance To Go (DTG), Speed
Over Ground (SOG), Bearing to
Waypoint
(BRG),
and Course OverGround
(COG). Pressthe STEER keytoviewthis
screen.
Yourpresent position
is shown
bythe
arrow. The arrowshows the direction
the boat is heading relative to ________________________________
the waypoint. In theory, if you _______
steer the boat with the arrow _____ _______
always pointing towards the
waypoint, then
you
will arrive at ___________________________
the waypoint. The solid line ____________________________
extendingfromthe arrow
isyour ______________ _____________
track or path you've
taken. To
travel
directly
to
awaypoint, try ____________________________
to
keep the arrow on the center
line. The waypoint is depicted
by a box at the top
of the CDI ___________________________
display. As youapproach the
waypoint, the arrow andthe boxwill move
closertogether. If
you
travel
past
the
waypoint, the waypoint's box will move to the bottom of the display.
The numbers on the
top left side of the screen are distance markers,
showing the
remaining distance to the recalled waypoint. If the numbers
have a black box
surrounding them, then the distance markers is
showing
the distance
FAST the waypoint. In other
words, if the numbers are
surrounded by
a black
box,
then
you
have
passed the
waypoint and need
to turn around.
The numbers immediately below the CDI are the CDI range in miles. This
gives you an idea of how far off course you are. For
example, if the arrow
is halfway
between the course line and the outside left line and the CDI
range is 0.5
miles, then
your
cross track error is to the
left 0.25 miles. The
CDI
range is the same as the CDI alarm setting. See the
section on GFS
alarms to change the CDI range.
Using the
digital displays at the bottom of the screen with the graphical
forthe second
waypoint in the route. Continue
entering
the
waypoints
until
all of the
waypoints have been entered for the route. Then
press
the key
next to the "EXIT" label. This saves your route in memory.
IMPORTANT!
You must select waypoints in the order
they
are to be used in the route. In
other
words, suppose you
want a route that consists of
waypoint numbers
1, 3, and 5. However,
you wish to travel to 3 first,
then 1, and finally 5. In
this
case, you must select waypoint 3, 1, and 5 in that order when making
the route.
FOLLOWING A ROUTE
To follow a route, press the MENU key, then press
the key next to the
"More" label.
Next, press
the
key nexttothe "Route Planning"
label.
Finally,
press
the key
next to the "Recall Route" label. The screen shown below
appears. Route number one appears on the right side of the screen. The
list of
waypoints used in the route are shown beneath the route numberand
name. If you wish to recall a
different route, press the key
next to the "÷RTE" or "-RTE"
labelsto
cyclethroughtheavail-
able routes.
After you've selected the de-
sired
route,
you'll
notice ablack
box surrounding the first
waypoint in the route. This is
the
starting waypoint box. If
you
wish
to start
the route
using
the
first
waypoint in the
route, sim-
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ply press the key next to the "START RTE" label.
However, if
you
wish to
start the route using a different waypoint, simply
use the down arrow key
to move the black box to the desired waypoint number. Then press
the
key
next to the "START RTE' label.
To follow a route backwards,
press the
key
next to the "REVERSE" label.
For example, suppose you have three
waypoints in a route and they're
numbered 3,6, and 2. If
you travel forward
through
the route,
the unit will
show
navigation
data to
waypoint number 3
first,
then
6,
and
finally
2. If
you
travel backward through
the
route, the unit will start with
waypoint number
2 first,
then 6, and end with waypoint number
3. No matter if you travel
forward or reverse
through
the route, when
you reach the last
waypoint in
the route, the arrival alarm sounds until you turn it off.
14 31
flu' ________
'in
___ 22.02
278° 4 298° N
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