Congratulations on your purchase of Excalibur Electronics' ABC Wide World of Sports Baseball handheld game! Now you can play America’s favorite pastime any time, anywhere. You control the pitch- es and the swings! Even decide when to run and throw! Plus

you can play against the computer or even with a friend!

INSTALLING BATTERIES

Your Baseball handheld game requires two AA batteries, not included. To install the batteries, carefully turn the game over so that the unit is face-down on a soft surface. Find the battery compartment on the back of the unit. Use a small Phillips screwdriver to remove the screw. Lift off the battery compartment lid. Install the batteries, making sure to match polarity (+ and -). Place the tab of the battery compartment lid in its slot and close the compartment door. Replace the

FUNCTIONS OF BUT- TONS

ON/START/PAUSE: Press to turn on the unit, confirm game options, start or stop game temporarily.

NEW GAME: Press and hold for

Just like in real baseball, the play- er who scores the most runs wins.

GETTING STARTED

After installing fresh batteries, turn the Baseball game on by simply pressing ON. "GAME 1" will then flash on the screen. Next make your

Game 1: One-Player's Game (You versus the Computer)

In this game you control the team in white and are at bat during the first half (top) of all 9 innings. The computer controls the team in

To throw a fast ball, press PITCH once.

To throw a slider, press PITCH once while holding the left arrow button.

To throw a curve ball, press PITCH once while holding the right

home run, he and all runners on base will keep running towards home base and score all possible runs. You can do nothing to stop them in this case.

Double plays are rare, but not impossible! First move the arrow but- tonspick inuptheor correspondingcatch the ball. directionThen pressto

except if it is a foul ball. (Note that the catcher always catches the ball if the batter misses it.)

Keep on moving the directional arrows right, up, left or down in order to accelerate your batter-runner whenhome hebaserunsrespectively.for 1st, 2nd,(Note3rdthator

already played will be indicated as "INNING-X" on screen. Then the teams change sides.

RULES OF BASEBALL

1. Just like in real baseball, the handheld game is played by 2 teams

of 9 players each. The team at bat during the first half of the first inning continues to bat during the first half of all subsequent innings. The other team will bat during the second half of each inning.

Your new ABC Wide World of Sports Baseball handheld game is easy to use, but be sure to use it safely. Before starting, please read this manual thoroughly, especially not- ing safety, care and battery information. Keep this manual for reference.

screw and tighten.

Please Note: For best results, always use alkaline batteries. Be sure to check the expiration date because fresh batteries will ensure uninterrupted enjoyment of the product. Remove the batteries if the product will not be used for an extend- ed period. If the product does not perform as expected, check for proper battery charge and correct battery installation, or try a fresh set of batteries.

LAYOUT OF ABC WIDE WORLD OF SPORTS BASE- BALL

one second to start a new game.

PITCH: Press to pitch when it’s your turn.

HIT: Press to bat when it’s your turn.

DIRECTIONAL KEYPAD (Left /Right/Up/Down): Press the up or down arrows to select Game 1 or 2. Press the left or right arrows to pick upthrowthetheball.ballPressto firstthebaseleft andarrowforceto

choice between playing with a friend or playing against the computer. To do this, press the up or down arrow on either directional keypad to select either Game 1 (you against the com- puter) or Game 2 (you against a friend), and then press the ON key again to confirm your selection. You’ll see "INNING 1" displayed on your screen for a few seconds and

black and is at bat during the second half (bottom) of all 9 innings. Use either the left or right directional keypad for play in this mode.

Game 2: Two-Player's Game (You versus Your Friend)

The team in white is controlled by the player with the left direction- al keypad and is at bat during the top of all 9 innings. The player with

arrow button.

If the opponent’s batter then hits a ground ball, or if a fly ball falls down on the field, use the left or right arrow buttons to have the fielder closest to the ball pick it up. (Note that the fielder closest to the ball will flash when the ball falls down beside him.) Next move the arrow buttons--left, up, right or

the right arrow to throw the ball to first base. The infielder will catch the ball and tag the base before the arrival of the batter-runner, forcing him out. Next move the up arrow immediately in order to throw the ball to second base and force another runner out. The icon "DOUBLE PLAY" will appear if you succeed.

PLAYING WITH

you can accelerate only your batter- runner.)

After your batter-runner advances safely to first base, you can continue running to second base if there is still time. (You’ll see the batter-runner flashing on the first base for a few seconds.) First press the right arrow button, then immediately pressing the up arrow button if you’d like to

ICON INDICATORS

The legendary King Arthur brandished a magic sword, Excalibur, from which we take our company name. With this unique weapon in his hands, he could not be vanquished.

Although Excalibur Electronics can’t claim the magical secrets of Merlin, King Arthur’s court wizard, sometimes our patented technology may make it seem as if we could.

We make you think.

ON/PAUSE

NEW

GAME

SOUND

START RESET /STRIKE

PITCH

runners out. Select the up arrow for second base, the right arrow for third base and the down arrow for home base, respectively.

SOUND: Press to turn sound on or off.

RESET: Press to restart the game.

OBJECT OF THE GAME

hearGamemusic.1, theIf you’veone-playerchosengame,to playthe computer will pitch at this time. If you selected to play Game 2, a two- player game, the "PITCH" icon will begin flashing, prompting the player with the right directional keypad to begin. (See directly below for more information about Games 1 and 2.) Refer to "Rules of Baseball" below for a quick summary of the game.

the right directional keypad con- trols the team in black and is at bat during the bottom of all 9 innings.

PLAYING THE GAME

PLAYING WITH

THE PITCHING TEAM

First press PITCH, and then select the type of pitch you want to throw: fast ball, slider or curve ball.

down3rd or-- hometo throwbasetheinballorderto 1st,to2nd,put opponent runners out of play or to stop them from advancing.

If the opponent’s batter hits a fly ball, once it is near one of your fielders, move the up arrow to catch the ball. When the opponent’s bat- ter-runner is then forced out of play.

When opponent batter hits a

THE BATTING TEAM

First press HIT to swing at the pitch when it arrives at the strike zone. You’ll hit 4 types of balls, ran- domly: Ground Ball, Fly Ball, Home Run or Foul

After the ball has been hit, your batter and all of your runners on base should immediately start running,

advance further.

When your batter hits a home run, both your batter and all your runners will automatically run to home base and score all possible runs.

The icon "SIDE OUT" will appear when a total of 3 players from the batting team are put out of play. At this time, the number of innings

4.Other Icons: GROUND BALL: These icons will appear accordingly at the time when the batter hits such a ball. DOUBLE PLAY: Appears when 2 run- ners from the batting team are put out of on one play. PITCH: Appears when the pitcher is ready in his place. THROW: Appears when the ball lands down on infield or outfield. RUN/OUT: Appears when a batter-runner or runner is running

or put out of play.3 OUTS: Appears when a batting team has gotten a total of 3 outs. INNING X: Indicates the number of innings played in the game. RUNS/OUTS: Appears when a batter/runner is running or put out of play.

5.Types of Pitches: SLIDER, CURVE BALL, and FAST BALL.

Page 2
Image 2
Excalibur electronic 334 Functions of BUT- Tons, Getting Started, Rules of Baseball, Icon Indicators, Object of the Game