part. So, if rolling a 3-2 gives the player a choice of only moving a man 3 steps or only moving a man 2 steps he must chose a play that moves a man three steps.

If Red now moved two steps from the 9 point he would then be prevented from moving

three steps because of the blockade on the 4 point. But Red may move this man three steps, from the 9 point to the 6 point, even though he will then be able to move it two steps because of Blackís blockade. The reason is that he has used the higher part of the roll - the three rather than the two.

Rolling a Double

If a player’s throw of the dice results in a double such as 2-2 or 5-5, he must (if possible) make four moves of the indicated number of steps. For example, if he rolls a 2-2 a player may move four different men two steps each, or he may move one man two steps and then another two steps and another and another, or he may choose some combination such as moving one man two steps, and another man two steps on three successive hops.

Here black has rolled a 5-5. He can move his last remaining man four hops each of four steps.

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If a player Cannot move Any of His Men

If a player is unable to use any of his dice roll to move any of his men, then he must pass and it is his opponent’s turn again.

Hitting an enemy man (or Blot)

If a point is occupied by one enemy man then that man is called a blot and is vulnerable. If one of your own men lands on it while making a move, then the enemy blot is removed from that point and placed on the bar in the center of the backgammon board. This process is called hitting a blot .

Reentering the Board from the Bar

Once a player has one or more men on the bar he must bring that man (or those men) back into play before moving any of his other men. Men on the bar re-enter the game in the opposing player’s inner table. So a red man on the bar can only re-enter play on one of the points numbered 19-

24:rolling a 1 allows red to enter on the 24 point, rolling a two allows him to enter on the 23 point, rolling a three means the 22 point, and so on. A black man on the bar can only re-enter play on one of the points numbered 1-6(the same number corresponding to the dice roll).

If the man re-entering the game from the bar hits an enemy blot, then the enemy blot is sent to the bar.

Here red has a man on the bar. If he rolls a 3-3 he cannot come in off the bar because Black has made the 22 point. With any other roll Red can come off the bar. And if part of the roll is a roll is a 5 red can hit the black blot.

Having used part of a dice roll to re-enter a man from the bar, a player may then use the rest of the dice roll to re enter another man, or, if that is not necessary, to continue with the game in the normal manner.

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Excalibur electronic 366E-2 user manual If a player Cannot move Any of His Men, Hitting an enemy man or Blot