press | the | ON/CONFIRM | button. | the function is on, you will know | |||||||||||||||
The unit will play a winning | because the incorrect entry will flash. | ||||||||||||||||||
melody and the win icon will | This function is great for beginners. | ||||||||||||||||||
appear on the side of the screen. | If you are more advanced and do | ||||||||||||||||||
The screen will show your score as | not want to know if your entry is | ||||||||||||||||||
shown | in | the | following | example: | incorrect, | turn | this |
| function | off. | |||||||||
| 1 |
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| 102 |
| 320 | In addition, you can even play against | ||||||||||||
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| your friends by playing the same | |||||||||||
The first number (1) represents the | puzzle. At the end of each puzzle, | ||||||||||||||||||
number of the puzzle in the list. The | you get a final score. Challenge a | ||||||||||||||||||
second number | (102) represents the | friend to the same puzzle and see | |||||||||||||||||
time of completion. The third number | who | gets | the | top |
| SuDoku | score! | ||||||||||||
(320) represents your final score. | SCORING |
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Touch any button to display the |
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following | puzzle. | Then | press | Scores are computed by totalling the | |||||||||||||||
the | confirm |
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Your Touch SuDoku can store up to | • 10 points: Filling in an empty |
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nine puzzle records. You can view your | square correctly. |
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score records by pressing the confirm | • 10 points: Completing a |
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button | after | completing | a | puzzle |
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| • 90 points: Completing an entire | |||||||||||
ADDITIONAL FEATURES |
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| puzzle correctly. |
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Touch | SuDoku includes | several | TIPS |
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additional game features. |
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| Use the following tips in your game and | |||||||||||||||||
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The Self Play feature is like an answer | youʼll be a SuDoku master in no time. | ||||||||||||||||||
If you get stuck during a game, try | |||||||||||||||||||
key at the back of a SuDoku book. If | |||||||||||||||||||
one | of | the | following | suggestions. | |||||||||||||||
this feature is on, you can view all of | |||||||||||||||||||
If you | canʼt | figure | out a | correct | |||||||||||||||
the correct entries for the puzzle by | |||||||||||||||||||
number |
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touching the confirm button for two |
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the | hint | button | for | an | answer. | ||||||||||||||
seconds. If youʼre stumped and just | |||||||||||||||||||
If you | believe | you | have incorrectly | ||||||||||||||||
want to see the correct answer for a | |||||||||||||||||||
input a number, you can delete it by | |||||||||||||||||||
single | square, | press | the hint | button. | |||||||||||||||
pressing the undo/new game button. | |||||||||||||||||||
The false flash function enables you | |||||||||||||||||||
Sometimes when you get stuck, itʼs | |||||||||||||||||||
to complete a puzzle with or without | |||||||||||||||||||
best to take a break and return to the | |||||||||||||||||||
knowing whether an entry is incorrect. | |||||||||||||||||||
puzzle later with a clearer mind. Press | |||||||||||||||||||
If you input an incorrect entry when | |||||||||||||||||||
the | load/save | button | to save | your | |||||||||||||||
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5