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case the
| How to Play |
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After | inserting | batteries | ||||
and pressing | RESET button, | |||||
you can press the | ON button | |||||
to turn on the unit. You will | ||||||
see the game level ‘L1’ | ||||||
flashing on the screen. There | ||||||
are two levels. In level L2 | ||||||
you can not take back your | ||||||
previous | move. | You | can | |||
select | L1 or | L2 to play by | ||||
pressing | the | SELECT or the | ||||
LEFT/RIGHT button. Press the | ||||||
ON button to confirm to level | ||||||
and | start | play. | In | your | ||
backgammon game, you play | ||||||
against the computer and the | ||||||
computer always plays first. | ||||||
You must roll dice for your- | ||||||
self and for the computer by | ||||||
pressing the | DICE button. The | |||||
black | head |
| represents | the | ||
computer’s |
| side | and | the | ||
white | head | represents | your | |||
side. |
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When it is your turn simply | ||||||
press | DICE to roll the dice for | |||||
yourself. The two dice will | ||||||
flash | their | numbers. Move |
your checker based on the numbers on your two dice.
There are two methods to select a checker. Method 1:
Press the point which you have checker you want to move. A small hand icon will appear on the point you have selected. Then press the point that you want to move your checker to.
Method 2: |
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You may press the SELECT | |
button, and you will see the | |
small hand icon appear on the | |
first point on which you have | |
a checker (the top right posi- | |
tion). Press SELECT | button |
again to move the hand icon | |
to the next point on which | |
you have a checker. Move | |
the hand in this way until it | |
appears above the | checker |
you want to move, then press
the or die button to moveLEFT yourRIGHTchecker. The checker will move the num-
ber of spaces that corre- sponds to the number on the die you just selected. After you finish your turn press to roll the dice for the
computerDICE again.
After you selecting the checker you want to move, you can move the checker with two methods. Method 1:
Press the point where you want to move your checker to based on the dice rolled.
Method 2:
Press the or button to moveLEFTthe checkerRIGHT based on the dice you rolled. If you can’t move the check- er legally based on the num- ber on the dice you rolled, it will automatically become the computer’s turn.
NOTE: If you move more than 5 checkers to a single point, the bottom checker of the point, the bottom checker of the point will flash to indi-
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cate that you have additional | |||
checkers on this space. You | |||
must move all your checkers | |||
to your inner home table, and | |||
bear off them quickly to | |||
defeat the computer. |
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You can begin to bear off | |||
checkers | from | the board | |
when all 15 of your checkers | |||
have been moved into your | |||
inner home table. |
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To bear off your checkers, | |||
you may either press the | LEFT | ||
or RIGHT | button | which | will |
move your checkers off the | |||
corresponding point, or select | |||
the checker you want to bear | |||
off and then press the remove | |||
area (the large oval on the | |||
right side of the LCD). |
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The player that finishes | |||
bearing off all 15 checkers | |||
first wins the game. Then the | |||
head and ‘WIN’ icon will | |||
flash on the screen with a | |||
winning | melody. You | can | |
press the | START | button to | |
start a new game. |
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