—Layout of e-Backgammon—
DISPLAY
UNDO |
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| NEW GAME |
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| RIGHT |
ROLL DICE |
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| START |
LEFT |
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SOUND |
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| SELECT |
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RESET |
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SOUND | : | Press to turn sound on | you have checkers. |
and off. | UNDO: Press to take back previ- | ||
RESET |
| Press to reset the unit. | ous move (skill level 1 only). |
: | ROLL DICE: Press to roll dice for | ||
LEFT |
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: Press to move a checker the | yourself and for the computer. | ||
number on the left die. | |||
RIGHT: |
| Press to move a checker | START: Press to start a game. |
the number on the right die. | NEW GAME: Press and hold for | ||
SELECT |
| about three seconds to start a new | |
| : Press to move the point- | game. | |
er icon through the points on w h i c h | |||
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| 4 |
—Getting Started with
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The object of | for the second die. | ||||||||||
be the first player to remove (bear off) |
| If you roll doubles, you must move | |||||||||
all 15 of his checkers from his inner | the number on each die twice, if pos- | ||||||||||
table. The checkers must first be | sible. You must use all four numbers | ||||||||||
moved around the board and into the | if you can. Any number that you can- | ||||||||||
player's inner table. |
| not use is forfeited. | |||||||||
In |
| After you finish your turn, press | |||||||||
against the computer. Press and hold | ROLL DICE to roll the dice for the | ||||||||||
the NEW GAME key to begin a new | computer again. | ||||||||||
game. |
| or LEFT keys, |
| Continue trading moves with the | |||||||
Using the RIGHT |
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computer, until you or the computer | |||||||||||
select skill level, “L1” or “L2.” At | bear off all 15 checkers. | ||||||||||
level one (L1), you are allowed to use | |||||||||||
the UNDO key to take back your pre- |
| Note: | You | can | press | the | START | ||||
vious move. At level two (L2), you |
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| key | to | resume | a | game | after | |||
cannot take back your previous move. |
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| taking | a break. |
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Press START | to | begin. You're |
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ready to start your game against the |
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computer. The computer plays the |
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black checkers and will make the first | the Bar Back to the | ||||||||||
move. Press ROLL DICE to roll the |
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| Board— | ||||||
dice for the computer. The computer |
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automatically makes its move. |
| In Diagram 1, you can only get out | |||||||||
from the bar if you land on point one, | |||||||||||
After the computer has moved, | five or six. If you land on point five, | ||||||||||
press ROLL DICE to roll the dice for | is your opponent’s checker is | ||||||||||
yourself. The two dice will flash their | removed to the bar. | ||||||||||
numbers. Press SELECT repeatedly |
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to move the small hand icon through |
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the points on which you have check- |
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ers. When the small hand icon is on |
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the point from which you want to move a checker, press the RIGHT or LEFT key to move the checker the amount on the right or left die. Repeat
5