Turn OFF Electronic

Chess before inserting into the DOCKER or removing it from the DOCKER.

ing squares. Use the chessboard screen on Electronic Chess as a reference, in case you are unsure where a piece belongs. Don’t forget that the queen always goes on her own color square!

Play a Game Right Away Now turn Electronic Chess on. Using the edge of the pawn (see diagram, below), press on the center of square E2.

You’ll see that E2-__appears on the dis- play. Now use the edge of the pawn to press the center of square E4. Place the pawn on square E4.

Electronic Chess will respond with its move by showing the from- and to-square coordinates on the display. Electronic Chess expects you to move its piece by pressing on its from-square and then on the to-square.

It’s now your move again!

Letting Electronic Chess

Move First

After you’ve made your move on the DOCKER, Electronic Chess then knows you are connected to the DOCKER and will wait for you to press its from- and to- squares when it displays a move. But if you’d like Electronic Chess instead to make the first move and to play the white pieces at the top of the board, simply press the GO key on Electronic Chess. Electronic Chess does not know you are using the DOCKER, and assumes that you are not. Therefore it simply moves its piece on the Electronic Chess board, and assumes you will make its opening move on the DOCKER chessboard without press- ing on its from- and to-squares.

Special Moves

When you castle your king on the DOCK- ER, Electronic Chess will remind you to move your rook by displaying the from- and to-squares. Move the rook in the rou- tine manner, pressing on its from-square and then its to-square. (Likewise, when Electronic Chess castles, it will also remind you to move its rook.)

For an en passant capture, press the from- and to-squares of the capturing pawn. The square of the pawn being captured will then appear on the display. This is to remind you to remove the captured pawn. And remember, you must press down on the captured pawn before removing it from the board.

If you’d like to undo a move on the DOCK- ER, simply reverse the procedure for mak- ing a move, pushing first on the to-square and then on the from-square. If the move

2 you are taking back was a capture,

Electronic Chess will also signal the cap- tured square. Refer to the chessboard on the LCD screen to see the proper piece to press on the captured square.

If you make an illegal move on the DOCK- ER, you’ll need to follow the standard procedure of undoing a move noted above, pushing first on the to-square and then on the from-square of the illegal move.

Interrupting a Game

If you’re in the middle of a game using the DOCKER and decide to continue the game using only Electronic Chess, sim- ply turn off Electronic Chess when it’s your move. Disconnect Electronic Chess from the DOCKER, and then turn Electronic Chess back on. Now continue your game, using the DIRECTION keys to enter your moves.

If you then decide you’d like to finish the game on the DOCKER, turn Electronic Chess off, and insert it into the DOCKER. Turn Electronic Chess back on and arrange the pieces on the DOCKER chess- board to match the chess pieces on the Electronic Chess screen.

Note: Don’t take back a move on Electronic Chess until you have made a move on Electronic Chess using the DIRECTION keys. (Entering your move on Electronic Chess tells the computer that you are no longer using the DOCKER.)

Play without

Using Real Pieces

If you choose, you can play without using three-dimensional chess pieces, viewing only the display instead. Press the 2nd key, then repeatedly press the OPTIONS key until TOUCH is shown. Use the +1 3

key to turn this option either on or off. When this option is turned on, Electronic Chess will just signal its moves on the screen and you will not have to register its moves on the DOCKER. In this mode, the large playing board acts as a touch screen, allowing you to input your moves by pressing the from- and to-squares with your finger.

Position Setup

At any time during a game when it is your move, you may change the position on the board by either adding or removing a piece, or by changing any of the pieces— for example, substituting a queen for a knight.

To remove a piece, press the 2nd key, followed by the SETUP key. Then press the square of the piece you want to remove and press GO to remove the piece. Press CLEAR to continue the game.

To change a piece or add a piece on a square, press the 2nd key, then repeated- ly press the SETUP key to select the cor- rect piece. The first time you press the square, a black piece of the type you have selected will appear. Press the square once more and the color of the piece will switch to white. If you made an error and want the piece to be black again instead, just press on the square once more. Then press GO to register the piece. Press CLEAR to continue the game.

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Excalibur electronic 976 manual Letting Electronic Chess Move First, Special Moves, Interrupting a Game, Position Setup

976 specifications

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