Franklin SSB-212 manual Using the Rhyming Dictionary

Models: SSB-212

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Using the Rhyming Dictionary

Hold SHIFT and pressManual backgroundorManual backgroundto scroll up or down one screen at a time.

Or you can continue typing letters until the word is complete and the matching word in the list is automatically highlighted.

7.Press ENTER to look it up.

Some words have multiple parts of speech. PressManual backgroundorManual background,if necessary, to highlight the part of speech you want and then press ENTER.

8.PressManual backgroundorManual background, if necessary, to read the entry. Hold SHIFT and pressManual backgroundorManual backgroundto scroll up or down one screen at a time.

PressManual backgroundorManual backgroundto view the dictionary, rhyming dictionary, or Confusables® entries for your word, if available. If these tabs are available they will be highlighted at the top of the screen.

9.Press CLEAR to return to the word entry screen.

Type another word to begin a new search. Press Manual background to return to the main menu.

Understanding Thesaurus Entries

A thesaurus entry is organized by part of speech and definition sense. Each sense consists of a group of synonyms. Synonyms are words that have similar meanings (e.g., complete/whole). Some senses contain usage examples to clarify the sense in which the word is used. Also, some senses include antonyms. Antonyms are words that have the opposite meaning of the word being defined (e.g., complete/partial).

Using the Rhyming Dictionary

Use the Merriam-Webster Rhyming Dictionary to view words that rhyme with various sounds.

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Dictionary appears at the bottom of your screen.

Or you can press DICT.

3.Press ENTER to select it.

The dictionary word entry screen is displayed.

4.PressManual backgroundtwice to move to the rhyming dictionary.

5.Begin to type the rhyming sound you want to look up. For example, type inge.

As you type letters, the first sound in the rhyming dictionary that matches the letters you type will move to the top of the word list. You may not have to type every letter in order to find the one you want. In this example, note that “inge” appears on the screen after you type “ing”.

6.When the rhyming sound you want is on the screen, press Manual background until that sound is highlighted. Or you can continue typing letters until the sound is complete and the matching sound in the list is automatically highlighted.

7.Press ENTER to look it up.

8.Press Manual background or Manual background, if necessary, to read the entry.

9.Press CLEAR to return to the word entry screen.

Type another word to begin a new search. Press Manual background to return to the main menu.

Viewing Confusables®

Confusables® are words that are spelled or sound alike that people often confuse. You can access Confusables any time you look up a word in the dictionary or thesaurus that is a Confusable. Note: Confusables are not available for all words. You can tell when Confusables are available for a word, when the Confusables tab (“CONF”) is highlighted at the top of the screen.

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Dictionary appears at the bottom of your screen.

Or you can press DICT.

3.Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the word entry screen for the thesaurus,

press Manual background once.

4.Begin to type a word you want to look up. For example, type peace.

As you type letters, the first word in the dictionary that matches the letters you type will move to the top of the word list. You may not have to type the entire word in order to find the one you want. In this example, note that “peace” appears on the screen after you type “pe”.

5.When the word you want is on the screen, press Manual background until that word is highlighted.

Or you can continue typing letters until the word is complete and the matching word in the list is automatically highlighted.

6.Press ENTER to look it up.

Some words have multiple parts of speech. Press Manual background or Manual background,if necessary, to highlight the part of speech you want and then press ENTER.

7.Press Manual background or Manual background, if necessary, to read the definition. Note that the “CONF” tab is now highlighted, indicating that “peace” has Confusables.

8.Press Manual background or Manual background to move to the Confusables tab. You will see a list of Confusables for the word peace. Each Confusable is followed by a word that explains its meaning.

9.Press Manual background or Manual background, if necessary, to read the entry.

10.Press CLEAR to return to the dictionary word entry screen.

Type another word to begin a new search. Press Manual background to return to the main menu.

Correcting Misspellings

If you misspell a word in the dictionary or thesaurus, a list of spelling corrections is automatically displayed.

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Dictionary appears at the bottom of your screen.

Or you can press DICT.

3.Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the thesaurus word entry screen, press Manual background.

4.Type a misspelled word. For example, type jiraff.

SSB-212_RevA_eng.indd 2

Notice that because this word is misspelled, nothing in the word list is highlighted as a match.

5.Press ENTER.

A list of corrections appears.

6.PressManual backgroundorManual backgroundto highlight the word you want, if necessary.

7.Press ENTER to see the word’s definition or thesaurus entry.

8.PressManual backgroundorManual background, if necessary, to read the entry.

9.Press CLEAR to return to the word entry screen. Press Manual background to return to the main menu.

Finding Letters in Words

If you are uncertain about how to spell a word, type a question mark (?) in place of each unknown letter. To find prefixes, suffixes, and other parts of words, type an asterisk () in a word. Each asterisk stands for zero, one or more letters.

Note: If you type an asterisk at the beginning of a word, it may take a little while to find the matching words.

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Dictionary appears at the bottom of your screen.

Or you can press DICT.

3.Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the word entry screen for the thesaurus,

press Manual background once.

4.Type a word using ?s and s. For example, type co?er.

5.Press ENTER.

A list of words that match the pattern you entered is displayed and the first word is highlighted.

6.Press Manual background or Manual background to highlight the word you want.

7.Press ENTER to see the word’s definition or thesaurus entry.

8.Press Manual background or Manual background, if necessary, to read the entry.

9.Press CLEAR to return to the word entry screen.

Type another word to begin a new search. Press Manual background to return to the main menu.

Using the Word Banks

There are two Word Banks available on your device - My Word Bank and the Spelling Bee Word Bank.

Using the Word Bank Menu

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Word Bank appears at the bottom of your screen.

3.Press ENTER to select it. Or you can press Manual background.

4.Press Manual background or Manual background to highlight the item you want. Hold SHIFT and press Manual background or Manual background to scroll up or down one screen at a time.

My Word Bank is a list of up to 500 words you have saved for further study or review.

Spelling Bee Word Bank is the list of the 500 most recent words using while playing any version of the Spelling Bee games.

Help displays instructions about the word banks.

5.Press ENTER.

Viewing a Word Bank

1.From the Word Bank menu, press Manual background or Manual background to highlight My Word Bank or Spelling Bee Word Bank, and press ENTER.

Note: The number of words in each list is indicated next to the menu item.

2.Press Manual background or Manual background to scroll through the list.

When you highlight a word you want to look up, press ENTER to see its dictionary entry. Press

BACK to return to the word bank.

Press Manual background to return to the Word Bank menu. Press Manual background to return to the main menu.

Adding Words to My Word Bank

There are two ways to add a word to My Word Bank: from the dictionary or from the Spelling Bee Word Bank.

From the Dictionary

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Dictionary appears at the bottom of your screen. Or you can press DICT.

3.Press ENTER to select it.

The dictionary word entry screen is displayed. Remember, words can only be added from the dictionary entry, not from the thesaurus, rhyming dictionary or Confusables® entries.

4.Look up a word you want to add to your word list. For example, laureate.

5.When the dictionary entry is displayed, press Manual background. You are given the option to add the word to My Word Bank or go to the Word Bank menu.

6.Press ENTER to add the word to My Word Bank. Or you can press Manual background and then press ENTER to go to the Word Bank menu.

Note: You are allowed to add the same word to My Word Bank multiple times. If the word you are trying to add is already in My Word Bank you are asked to confirm the addition. Press Manual background or Manual background to highlight the option you want and then press ENTER. Highlight Yes to add the word again or No to cancel.

7.Press CLEAR to return to the dictionary word entry screen.

From the Spelling Bee Word Bank

1.From the Word Bank menu, press Manual background or Manual background to highlight Spelling Bee Word Bank, and press ENTER.

2.Press Manual background or Manual background to scroll through the list.

3.When you highlight a word you want to add to My Word Bank, press Manual background.

4.Press Manual background to highlight Copy to My Word Bank and then press ENTER.

Note: You are allowed to add the same word to My Word Bank multiple times. If the word you are trying to add is already in My Word Bank you are asked to

confirm the addition. PressManual backgroundorManual backgroundto highlight the option you want and then press ENTER. Highlight Yes to add the word again or No to cancel.

Press Manual background to return to the Word Bank menu. Press Manual background to return to the main menu.

Deleting Words from a Word Bank

1.From the Word Bank menu, press Manual background or Manual background to highlight My Word Bank or Spelling Bee Word Bank, and press ENTER.

2.Press Manual background or Manual background to scroll through the list.

3.When you highlight a word you want to delete from a word bank, press Manual background.

4.Press Manual background or Manual background to highlight the option you want and then press ENTER.

Delete “your word” enables you to erase from the current word bank only the highlighted word. Delete all enables you to erase all words from the current word bank. You are asked to confirm this deletion. Press Manual background or Manual background to highlight the option you want and then press ENTER. Highlight Yes to erase the word bank or No to cancel. Note: You can also delete all the word from both word banks by selecting the Erase all user data option in the Settings menu. Remember, in the Spelling Bee Word Bank, if you have reached the 500 word limit, the oldest words will be deleted the next time you play a Spelling Bee game. If there is a word you want to save, please be sure to add it to My Word Bank so you

can review it again.

Press Manual background to return to the Word Bank menu. Press Manual background to return to the main menu.

Playing the Games

In addition to the Spelling Bee games, your device also includes three other games - Sudoku, Hangman and Word Train. Press Manual background at any time to open the Games menu.

Sudoku

Sudoku is a fun game of numbers and logic that anyone can play. The object of the game is to place a number in every square of a 9 x 9 game board. But you can’t just fill in any number anywhere. Each number from 1 to 9 can only be used once in every horizontal row, vertical column, and 3 x 3 square. Each puzzle begins with a few numbers already in place. You simply have to use a process of elimination to fill in the rest.

1.Press Manual background.

2.Press Manual background or Manual background until you highlight Sudoku and then press ENTER.

The Sudoku menu is displayed.

3.New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the Sudoku menu. Press Manual background or Manual background until you highlight the one you want and then press ENTER.

Help displays instructions for the game. High Scores displays the high scores screen. Saved Game displays your list of saved puzzles.

Exit leaves the game and returns to the Games menu. Press Manual background or Manual background to highlight Yes and press ENTER to leave the game. Highlight No and press ENTER to return to the Sudoku menu.

4.PressManual backgroundorManual backgrounduntil you see the skill level you want. You can select Easy, Medium, Hard or Expert.

5.When you see the level you want, press Manual background and Manual background or Manual background, if necessary, to highlight OK.

Highlight Cancel and press ENTER to return to the Sudoku menu.

6.Press ENTER to begin the selected puzzle. Some numbers, outlined in white, are already filled in at the start of a puzzle. These numbers are fixed and cannot be changed.

The empty positions are the ones you need to fill in. The cursor, indicated by a white square, is in the first empty position.

7.Use the navigation buttons to move the cursor to the location you want to type a number.

8.Press Q-O (for numbers 1 to 9) to type the number you want.

Remember the rules of placement: Each number from 1 to 9 can only occur once in every horizontal row, vertical column, and 3 x 3 square. Press CLEAR to erase the number from the position of the cursor.

If you enter a number that causes an error in placement, the current position and the conflicting position (or positions) will blink.

9.Repeat steps 7 and 8 until the puzzle is completely filled in.

If your time registers as a high score, you are asked to input your name. Type your name and press ENTER to view the high scores screen for the current level.

Press Manual background or Manual background to highlight Cancel and then press ENTER if you don’t want to add your score.

If your time is not a high score, you go directly to the high scores screen for the current level.

10.Press Manual background or Manual background to highlight Close and then press

ENTER.

To view high scores at other skill levels, press Manual background to highlight the skill level and press Manual background or Manual background to scroll between the skill levels.

To clear the high scores for the displayed skill level, press Manual background or Manual background until you highlight Clear All and then press ENTER.

11.Press ENTER to play the next puzzle.

Press Manual background or Manual background to highlight Main Menu to return to the Sudoku menu. Note: If you exit before beginning the next puzzle in sequence, you can access it before you begin another puzzle by selecting Saved Game from the Sudoku menu.

Selecting a Saved Game

If you have previously saved a puzzle, press Manual background or Manual background at the Sudoku menu to move the highlight to Saved Game and then press ENTER. Press Manual background or Manual background until you

see the skill level of the puzzle you want to resume. Press Manual background to highlight OK and then press ENTER. Highlight Cancel and press ENTER to return to the Sudoku menu. Note: You can only save one puzzle per skill level. And the puzzle saved is the last puzzle you opened at that skill level.

Adding Notes

At any blank position, you can add notes to help you solve your puzzle. These notes are the numbers you think are possible solutions at the current position.

Press ENTER at the position where you want to add a note. A small grid containing the numbers 1 through 9 is displayed in the bottom left corner of the screen. Press Q-O(for numbers 1 to 9) to make a note of the numbers you want. Notice they are highlighted in the small grid. Press ENTER when you are done. Notice the noted numbers now appear in the main grid as reminders of the numbers you believe are possible solutions.

Using Hints

During a game, press Manual background for additional options. Press Manual background or Manual background to highlight the option you want and then press ENTER.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Clear Notes erases all saved notes from the puzzle. Hint displays the expected solution at the current position of the cursor.

Reset removes all solutions from the puzzle so you can start over.

Undo erases only your last move.

Exit quits the game and gives you the option to return to the Sudoku menu.

Hangman

Hangman selects a mystery word and challenges you to guess it letter by letter. You have to guess the word to save the cowboy.

1.Press Manual background.

2.Press Manual background or Manual background until you highlight Hangman and then press ENTER.

The Hangman menu is displayed.

3.New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the Hangman menu. Press Manual background or Manual background until you highlight the one you want and then press ENTER.

Options opens the options menu where you can change the skill level or view the high scores. Help displays instructions for the game.

Exit leaves the game and returns to the Games menu. Press Manual background or Manual background to highlight Yes and press ENTER to leave the game. Highlight No and press ENTER to return to the Hangman menu.

4.Type letters you think are in the mystery word. Each wrong guess that you make causes another piece of the cowboy to appear. When he is whole, you lose. When you guess a letter correctly, it gets filled in everywhere it appears in the mystery word. Note: The letters of the mystery word are hidden. The number of guesses remaining is displayed as a red number on the screen. Points are awarded for each correctly guessed letter and subtracted for each wrong guess.

5.Continue playing until you get a word wrong. If your score registers as a high score, you are asked to input your name. Type your name and press ENTER. OK is highlighted. Press ENTER again to view the high scores screen. Press Manual background or Manual background to highlight Cancel and then press ENTER if you don’t want to add your score.

Note: If your time is not a high score, you go directly to the Hangman menu.

6.Press Manual background or Manual background to highlight OK, if necessary, and then press ENTER.

To clear the high scores, press Manual background or Manual background until you highlight Clear All and then press ENTER.

7.New Game is highlighted. Press ENTER to play again.

Using Hints

During a game, press Manual background for additional options. Press Manual background or Manual background to highlight the option you want and then press ENTER.

New Game starts a new round. Press ENTER to start a new game or press Manual background and then press ENTER to return to the current game.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Quit ends the game. Press ENTER to return to the Hangman menu or press Manual background and then press ENTER to return to the current game.

Hint reveals one letter in the mystery word. The number of hints remaining is displayed next to the menu item. The number of hints available at the beginning of a game is determined by the skill level.

Changing the Skill Level

You can change the skill level at the Options menu. You can select a level from 1 to 5. The skill level affects the difficulty of the words, the number of guesses, and the number of hints allowed. Level 5 is the most difficult level.

At the Hangman menu, press Manual background to highlight Options and then press ENTER.

The Level option is highlighted. Press Manual background or Manual background to change the skill level. If you change the skill level, press Manual background until you highlight OK and press ENTER to save your changes. Highlight Cancel and press ENTER to exit the Options menu without saving your changes.

Word Train

In Word Train, you and the train take turns typing letters to form a word. Whoever first completes a word wins. The required length of a winning word

is determined by the skill level, but at level 1, words have to be at least 4 letters long. If the letters you enter make a stem that can’t be further built upon to make a word in this dictionary, you lose.

1.Press Manual background.

2.Press Manual background or Manual background until you highlight Word Train and then press ENTER.

The Word Train menu is displayed.

3.New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the Word Train menu. Press Manual background or Manual background until you highlight the one you want and then press ENTER.

Options opens the options menu where you can change the skill level or view the high scores. Help displays instructions for the game.

Exit leaves the game and returns to the Games menu. Press Manual background or Manual background to highlight Yes and press ENTER to leave the game. Highlight No and press ENTER to return to the Word Train menu.

4.Type letters to try and form a word. A train enters the screen from the right. Note: You and the computer also take turns beginning a word. In the first round, you type the first letter. In the second round the computer will type the first letter, and so on.

5.Continue taking turns with the computer, trying to be the first one to complete a word. Remember, the length of a winning word is determined by the skill level, but must be at least 4 letters long.

If you complete a word first, you win. If you type a letter that cannot be further built upon to make a word, you lose.

Points are awarded for each round you win. The amount of points per word is determined by the skill level.

If your score registers as a high score, you are asked to input your name. Type your name and press ENTER. OK is highlighted. Press ENTER again to view the high scores screen. Press Manual background or Manual background to highlight Cancel and then press ENTER if you don’t want to add your score.

Note: If your time is not a high score, you go directly to the Word Train menu.

6.Press Manual background or Manual background to highlight OK, if necessary, and then press ENTER.

To clear the high scores, press Manual background or Manual background until you highlight Clear All and then press ENTER.

7.New Game is highlighted. Press ENTER to play again.

Using Hints

During a game, press Manual background for additional options. Press Manual background or Manual background to highlight the option you want and then press ENTER.

New Game starts a new round. Press ENTER to start a new game or press Manual background and then press ENTER to return to the current game.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Quit ends the game. Press ENTER to return to the Word Train menu or press Manual background and then press ENTER to return to the current game.

Hint displays all possible letters you can type to continue the word. You are only permitted one hint per round.

Changing the Skill Level

You can change the skill level at the Options menu. You can select a level from 1 to 4. The skill level affects the minimum length of a winning word and the amount of points awarded for winning a round. At level 1, words must be at least 4 letters long. At level 2, 5 letters; level 3, 6 letters; level 4, 7 letters. Level 4 is the most difficult level.

At the Word Train menu, press Manual background to highlight Options and then press ENTER.

The Level option is highlighted. Press Manual background or Manual background to change the skill level. If you change the skill level, press Manual background until you highlight OK and press ENTER to save your changes. Highlight Cancel and press ENTER to exit the Options menu without saving your changes.

Using the Reading Timer

Your device includes a reading timer which enables you to time your reading and keep a log of the books you read.

1.Press Manual background.

2.Press Manual background or Manual background to cycle through the icons until Reading Timer appears at the bottom of your screen.

3.Press ENTER.

You have three options at the Reading Timer menu. Time your reading enables you to time your reading for up to two hours.

Set a timer enables you to choose your reading time, from 15 minutes to six hours.

View reading log provides you with a list of the books you have read and the time spent reading each one.

3.Press Manual background or Manual background to highlight the option you want and then press ENTER.

Timing Your Reading

1.Select Time your reading from the Reading Timer menu.

You are asked to enter the name of the book or reading assignment you want to time.

2.Type a name and then press Manual background or ENTER. You can type up to 15 letters or spaces. Hold SHIFT and press a letter to type a capital.

3.Start is highlighted. Press ENTER to begin the timer. Note: After a few seconds your device will shut off. This is not a malfunction. To save battery power and the screen, the device shuts off during timing.

4.When you are finished reading, press the power switch to turn on your unit.

5.PressManual backgroundorManual backgroundto highlight Stop and then press

ENTER.

You see a screen listing how long you read.

6.Press ENTER and continue through the reading log to return to the Reading Timer menu.

Checking Your Progress

At any time when the reading timer is running, you can check to see how long you have been reading. Press the power switch to turn the device on.

The timer reappears and displays your progress. Continue is highlighted. Press ENTER to select it. The timer continues and the device shuts off again.

Ending a Session

At any time when the reading timer is running, you can stop the timer and end a session. Press the power switch to turn the device on. The timer reappears and displays your progress. PressManual backgroundor

Manual backgroundto highlight Stop and press ENTER to stop timing.

Setting a Timer

1.Select Set a timer from the Reading Timer menu. To set a timer, you must first select a time.

2.PressManual backgroundorManual backgroundto select a time from among the reading time options.

You can select from 15 minutes to 6 hours, in 15 minute increments.

3.PressManual backgroundor ENTER.

You are asked to enter the name of the book or reading assignment you want to time.

4.Type a name and then pressManual backgroundor ENTER. You can type up to 15 letters or spaces. Hold SHIFT and press a letter to type a capital.

5.Start is highlighted. Press ENTER to begin the timer.

Note: After a few seconds your device will shut off. This is not a malfunction. To save battery power and the screen, the device shuts off during timing.

6.When you have reached your time limit, your device turns on and a tone sounds indicating the session is over.

You see a screen listing how long you read.

7.Press ENTER and continue through the reading log to return to the Reading Timer menu.

Viewing The Reading Log

The reading log is automatically displayed each time you finish a session. You can also access the reading log at any time by selecting it from the Reading Timer menu.

1.After a session, press ENTER to select View reading log.

Or you can select it from the Reading Timer menu.

2.PressManual backgroundorManual backgroundto view the reading log. Note: The final page of the log is a summary screen. Once you see the summary screen, you cannot return to list of log entries.

3.To see the summary screen, pressManual backgroundfrom the last page of entries, or press ENTER at any time.

A brief summary of the reading log is displayed, including the number of sessions and the total time spent reading.

4.Menu is highlighted. Press ENTER to return to the Reading Timer menu.

PressManual backgroundorManual backgroundto highlight Clear and press ENTER to erase all times from the log. You are asked to

confirm the deletion. Yes is highlighted. Press ENTER to erase the reading log. PressManual backgroundto highlight No and then press ENTER to cancel the deletion.

Connecting Your Device To a TV

Your Speaking Spelling Bee has a built-in TV Out port and comes with an AV cable to connect it to your television. You can then watch and hear your device on your television.

1.Turn on your device.

2.Connect the single end of the included AV cable to the TV Out port on your device and the RCA type plugs to the audio and video ports on your television, according to the color of the cable and the jack.

R

AUDIO

L

(MONO)

VIDEO 1

INPUT

3.Turn the channel or switch the TV/Video input on your television so that it is set to display the input from the jacks where you connected the cable.

4.Continue to press buttons on your device as you normally would, simply watch the TV for all the audio/video output.

Connecting Your Device To a PC

Your Speaking Spelling Bee has a built-in USB port. In order to connect your device to your PC, you need a USB cable with a mini-USB jack on one end (to fit your device) and a standard USB jack on the other end (to fit your PC).

You can then access Franklin’s Web site (see below) to purchase and download new games for your device.

1.Turn on your device.

2.Connect your PC to the Internet if it is not connected already.

3.Connect the standard end of a USB cable to a USB port on your PC and the small end to the mini-USB port on your device.

4.Press Manual background.

5.PressManual backgroundorManual backgroundto cycle through the icons until Extra Content appears at the bottom of your screen.

6.Press ENTER.

7.Press Manual background to highlight Connect to PC and then press ENTER.

8.Connect is highlighted. Press ENTER to select it. Your device opens communication to your PC. Note: The first time you establish a connection between your device and your PC, the drivers are installed. Please wait until you see the message on your PC that the new hardware is found and ready. When your PC and your device are connected, the screen on your device displays a graphic showing a double-headed arrow between a PC and a device.

9.When you are ready to disconnect your device from your PC, press ENTER on the device.

10.Press Manual background/BACK to return to the Extra Content menu.

To return to the main menu, press Manual background.

Downloading Extra Content

Your device is not limited to the games it comes with. You can purchase additional games for your device from Franklin’s Web site.

1.Make sure your device is connected to your PC. See “Connecting Your Device To a PC” for more information.

2.Connect your PC to the Internet, open a browser and visit www.franklin.com/estore/ languagelearning.

3.Follow the links and instructions on the screen to purchase and download new games to your device.

Note: The first time you visit www.franklin.com, please be sure to register your device with Franklin. Important: When you download a game, please make sure your device is connected to your PC. During the download, the purchased game is automatically sent to your device. However, if you have inserted an SD card into your device, you may be asked whether to save the download to the device’s internal memory or to the SD card. Remember: There is a limited amount of free memory on your device. If you do not have enough memory to copy the game, you will need to use an SD card. You can return to www.franklin.com at any time to re-download a purchased game.

4.When your downloads are complete and you are ready to disconnect your device from your PC, press ENTER on the device.

5.Press Manual background/BACK to return to the Extra Content menu.

To return to the main menu, press Manual background.

Using Extra Content

1.Press Manual background.

2.PressManual backgroundorManual backgroundto cycle through the icons until Extra Content appears at the bottom of your screen.

3.Press ENTER.

You have three options on this menu:

View content (Internal) enables you to access the games you have downloaded to your device’s internal memory.

View content (SD Card) enables you to access the games you have downloaded to an SD card that is currently inserted in your device.

Connect to PC enables you to connect your device and utilize its functionality on a PC. Please see “Connecting Your Device To a PC” for more information.

4.Press Manual background or Manual background to highlight View content (Internal) or View content (SD Card) and then press ENTER.

A list of available content is displayed, sorted by the date of the download.

5.Press Manual background or Manual background to highlight the game you want to open and then press ENTER.

Press BACK to return to the Extra Content menu.

Specifications

Model: SSB-212Speaking Spelling Bee

Batteries: 3 x AAA

Size: 11.5 x 6 x 2.5 cm

Weight: 4 oz

ISBN 978-1-59074-488-8

©2007-2008 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 U.S.A. All rights reserved.

©1998-2007 Merriam-Webster, Incorporated. All rights reserved.

New Oxford American Dictionary, 2nd Edition © Oxford University Press 2005

©2007 TikGames, LLC. All rights reserved. U.S. Patents: 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,396,606; 5,497,474 Imported to the European Community by: Franklin Electronic Publishers GmbH Kapellenstr. 13

85622 Feldkirchen, Germany

Note: Dispose of this device through your local electronic product recycling system - do not throw in the trash bin.

Please save this User’s Guide and all packing materials for future reference, as they contain important information.

This unit may change operating modes, lose information stored in memory, or fail to respond due to electrostatic discharge or electrical fast transients. Normal operation of this unit may be re-established by pressing the reset key, by pressing the power switch, or by removing and replacing the batteries.

FCC NOTICE

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation.

Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

–Reorient or relocate the receiving antenna.

–Increase the separation between the equipment and receiver. –Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

–Consult the dealer or an experienced radio/TV technician for help. Note: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance.

Note: The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment.

Disclaimer of Warranties

Except as specifically provided herein, Franklin makes no warranty of any kind, express or implied, with respect to this product.

Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND LIMITED REMEDY

FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT THIS PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT. THIS LIMITED WARRANTY DOES NOT COVER DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, IS REPAIR OR REPLACEMENT AT THE SOLE OPTION OF FRANKLIN AND THIS REMEDY APPLIES ONLY IN THE CASE IN WHICH FRANKLIN DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE DURATION OF THE LIMITED WARRANTY. THIS REMEDY IS THE EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MAY ALSO HAVE OTHER RIGHTS THAT MAY VARY FROM JURISDICTION TO JURISDICTION.

EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED ABOVE, THIS FRANKLIN PRODUCT IS PROVIDED ON AN“AS IS” BASIS, WITHOUT ANY OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE

OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUFACTURED BY OR FOR FRANKLIN AND SPECIFICALLY DOES NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR ANY OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL NOT HAVE ANY LIABILITY TO THE PURCHASER OR ANY OTHER PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR CORRUPTED DATA, OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S MAXIMUM AGGREGATE LIABILITY SHALL NOT EXCEED THE AMOUNT PAID FOR THE PRODUCT AS EVIDENCED BY THE SALES RECEIPT. SOME STATES/JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY

FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN.

Warranty Service: If you think your product is defective, call Franklin’s Customer Service Desk, 1-800-266-5626, to request a return merchandise authorization (“RMA”) number, before returning the product (transportation charges prepaid) to:

Franklin Electronic Publishers, Inc.

Attn: Service Department

One Franklin Plaza

Burlington, NJ 08016-4907

If you return a Franklin product, please include your name, address, telephone number, a brief description of the defect and a copy of your sales receipt as proof of your original date of purchase. You must also write the RMA prominently on the package if you return the product; otherwise there may be a lengthy delay in the processing of your return. Franklin strongly recommends using a trackable form of deliver to Franklin for your return.

Limited Warranty

(EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin to be free of defects in materials or workmanship for a period of two years from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect in workmanship or materials during that time. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This warranty does not affect the consumer’s statutory rights.

Limited Warranty (outside U.S., EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin to be free of defects in materials or workmanship for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect in workmanship or materials during that time. Products purchased outside the United States, the European Union and Switzerland that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.

This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This warranty does not affect the consumer’s statutory rights.

LLP-28002-00

Rev. A

9/24/08 11:09:52 AM

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Franklin SSB-212 manual Using the Rhyming Dictionary