
INSTRUCTIONS
The Show: After all the cards have been played, each player picks up his own cards from in front of him.
The
A card may be ranked for scoring in any number of different combinations. Thus two 10s and two 5s would give a score of eight points for fifteen plus four points for
If a player holds a jack of the same suit as the start, he scores “one for his mob.”
A flush of four cards in a hand scores four points. If the start is of the same suit the player scores five points, but a flush of four cards including the start scores nothing.
After the
The crib is scored in the same way as the hand, except that the only flush allowed is a
Muggins: If a player overlooks a score, whether in his hand or in play, his opponent may call “Muggins” and claim the score for himself. (This rule may be dropped).
Lurch: If a player reaches 121 before his opponent is halfway around the board he scores a lurch and counts two games instead of one.
Errors: If an error in dealing is noticed during the deal, there should be a
If an error in dealing is found after play has started, the non- dealer scores two points and the error is rectified either by a
If after “Go” is called a player fails to play his additional cards, he may not subsequently play those cards and his opponent scores two points. Errors in counting during play are not penalized.
©2001 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us, call 1.800.486.9787 or email customerservice@fundexgames.com • www.fundexgames.com • MADE IN CHINA
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