D O U B L E 6 • D O U B L E 9 • D O U B L E 1 2 • D O U B L E 1 5
I N S T R U C T I O N S F O R 1 2 G A M E S
Most games can be played with any set of domines (Double 6, Double 9, Double 12 or Double 15). A few games may instruct you to play with only the
D o min o B a s ic s
The following terms and rules apply to all domino games in this instruction booklet, unless otherwise noted. If the rules differ for a particular game, the instructions will specify.
T E R M S : Each domino (also called a tile or bone) is divided into two parts, called ends. The dots on the tiles are called pips. If a domino end has no pips than it is considered blank. If both ends of the tile have the same number of pips, it is called a double.
A domino is referred to by its number of pips; for example, a domino with three pips on one end and five pips on the other is called a
S HUFFLI N G: Before every domino game, the tiles are placed face down on the playing surface and shuffled to form a boneyard, from which players will draw. No player’s hands may stay on the same tiles when shuffling. Players then take turns drawing dominoes from the boneyard to form their hands– the dominoes they are responsible for playing throughout the game. The number of tiles drawn depends on the
game being played. Players usually stand their tiles upright in front of themselves so | ||||||||||||||||||
that opponents cannot see the pips. |
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open end |
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GE N E R AL DOM I N O P LAY: In most | A |
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games, the dominoes are placed |
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lengthwise, end to end, (except for |
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doubles) to form a line (see diagram A). The |
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line may have right angle turns in order to |
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keep within the playing area. In order to be |
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played, one end of the tile must match the |
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free or open end (the end of the domino | B |
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that does not touch another domino) of a |
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previously played domino. Because both open ends
ends are the same, doubles usually are played crosswise to the open end (See
diagram A). (Note: in most games this does not make two new open ends). A spinner is
adomino that can be played on both sides and both ends (see diagram B). In most games that use a spinner, it is only the first double of the hand.
Most often, the player with the highest double (i.e. in a set of Double Six dominoes
S COR I N G: Scoring varies according to the game being played. See individual game instructions for scoring. Most domino games are played in rounds; scores are calculated at the end of each round. Multiple rounds may be played until the winning score is achieved.
B l o c k & D r a w D o min o es
This is the game of traditional dominoes. Most domino games are simply variations of this game.
P LAY E R S :
E QUI P M E N T: 1 set of dominoes, paper to keep score
OB J ECT: Be the first player to score 100 or more points
P LAY: Shuffle the dominoes; each player draws five tiles. The player with the highest double begins the game, by placing their domino in the center of the playing area. Play continues clockwise. If no double is drawn, all the tiles are returned to the boneyard, reshuffled, and redrawn.
In order to play a tile, the next player must play a tile that matches one of the open ends of the center tile. A player must play a domino if they are able to do so. If a player cannot match the pips on an open tile, they must draw from the boneyard and add it to their hand until they have drawn a tile to play. If the player draws all the tiles from the boneyard and still cannot play, they may say “pass” and play passes to the next player. If the boneyard is empty and no plays can be made, the round ends because it is blocked.
E N DI N G THE GAM E : The first player to get rid of all of their dominoes calls “Domino!” and wins the game. If playing in rounds, the winning player earns the pip total of their opponents’ remaining dominoes. If the round is blocked, then the player with the lowest pip total wins. The player scores their opponent’s points minus their own. The first player to reach 100 wins the game.
A l l F iv es
In this variation of Block and Draw Dominoes, players only score if the ends add up to a multiple of five after they place their domino.
P LAY E R S :
E QUI P M E N T: 1 set of dominoes, paper to keep score
OB J ECT: Be the first player to score 100 or more points
P LAY: Shuffle the dominoes; each player draws the same number of tiles, (7 dominoes if 2 players, 5 if
If a player does not notice their own play scores a multiple of five, an opponent may call “muggins” after the next play. The player who calls “muggins” receives the points instead.
When a player cannot make a match, the player draws from the boneyard until they draw a tile to play, as in Block and Draw. Throughout the hand, players earn the point value for every multiple of five they make.
E N DI N G THE GAM E : The first player to get rid of all their tiles says, “Domino!” and ends the round. This player also receives any points left in the other player’s hands (each player’s pips are added and the sum is rounded to the nearest multiple of five). If the round is blocked, then the player with the lowest pip total wins. The player scores their opponent’s points minus their own, and rounds the sum to the nearest multiple of five.
After each round, the players’ scores from the previous rounds are added as well. The first player to reach 100 or more points is the winner of the game.
M ATA D O R (a l s o c a l l ed A l l S ev en s )
In this unique domino game, many traditional domino rules are broken. Players may draw from the boneyard, even when they have a playable tile. Players may only match ends that add to a sum of seven.
P LAY E R S :
E QUI P M E N T: 1 set of dominoes (use only
OB J ECT: Be the first player to score 100 or more points
P LAY: Shuffle the dominoes; each player draws the same number of tiles, (7 dominoes if 2 players, 5 if