INSTRUCTIONS

NOTE: More than one “Wild” card may be used in completing a Phase. Once a “Wild” card has been played as a certain card in a Phase, it cannot be replaced by the intended card and used elsewhere, but must remain as that card until the hand is over.

SKIP CARDS: When played, a “Skip” card causes another player to lose their next turn. The player laying the “Skip” card down chooses the player who loses their turn. When a player draws a “Skip” card, the player may discard it immediately or save it for a later turn. A “Skip” card may never be used in making Phase 8, or any other Phase. A “Skip” card may never be picked up from the discard pile. If a player uses a “Skip” card against another player, no other player can use another “Skip” card against that player until that player’s turn has been skipped. If the dealer starts the discard pile with a “Skip” card, the first player’s first turn is automatically skipped.

MAKING (COMPLETING) A PHASE: If, during the turn, a player makes (completes) the phase on their active “Phase Card” with the cards in hand, the player may lay it down, face up on the table in front of them. For example, the player is trying to make Phase1 and has 3 “5’s” and 2 “7’s”, and draws a “7”. The player now has 2 sets of 3 and may lay them down.

NOTE: A player may never lay down part of a phase, but must have the whole phase in hand before laying it down.

A player may lay down more than the minimum requirements of a Phase, but only if the additional cards can be directly added to the cards already in the Phase.

Examples: A player making Phase 1 lays down 3 “5’s” and 3 “7’s”. The player has 2 more “5’s” in hand and can immediately lay them down with the 3 “5’s”, all in the same turn. Another player making Phase 1 lays down 3 “6’s” and 3 “8’s”. The players also has 3”10’s” in hand, but cannot lay them down because Phase 1 requires exactly 2 sets. You may add more cards to a Set but not more Sets to the phase. Thus, the player can only add more “6’s” and “8’s” to their Phase made up of “6’s” and “8’s”.

Only one Phase can be made (completed) per hand. If a player successfully makes a Phase in a hand, then the player will wait until that hand is finished before choosing a Phase to attempt for the Next hand. If a player fails to make

the phase in a hand, the player must remove the “Phase” card from their “Active” area and place it in their “Phase Pile”.

A player receives credit for making a Phase as soon as the player lays down that Phase. The player does not need to win the hand in order to receive credit for the completed Phase. Several players will often complete a Phase in the same hand. Once a player completes a Phase, the player will move the “Phase” card to their “Completed Pile”.

“SAVING” CARDS & “SAVE PILE”: A Player may save a card any time during the game by taking a card from their hand and placing it face down onto the table in the area for their “Save Pile”. When a player “Saves” a card it counts as their discard for that turn, so their turn is over. When “Saving” a card, the player must announce this by saying “SAVE”, then the player should place the card in their “Save Pile”. Players are allowed to “Save” only 1 card per hand. Players are allowed to look at their own “Saved” cards at any time but they can not look at another player’s “Saved” cards.

The advantage of “Saving” cards is that players may use them later. A player may use a “Save” card in this way: When it is the players turn, instead of drawing from the “Draw” or “Discard” piles, the player draws 1 card of their choice from their “Save” pile. A player may only draw 1 card per turn from their “Save Pile”. The Player must announce that they are drawing a “Saved” card by saying, “I’m drawing a Saved card”. The player’s turn would continue as normal, ending with their discard.

NOTE: No player may “Save” their “Going Out” discard.

HITTING: Hitting is the way to get rid of leftover cards in the hand after making a Phase. A player makes a hit by laying down a card directly on any Phase already laid down. The card must properly fit in with the cards already down.

Example: A player may add one or more “4’s” to a player’s existing set of “4’s”. A player may add a “2” to a player’s existing run of “3”, “4”, “5”, “6” - the player may also add a “7”, and an “8” to this run, if the player has them. A player may add one or more green cards to a player’s 7 green cards in Phase 8. A player may add a “Wild” card of any color to any of these examples.

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Fundex Games Phase 10 Masters Edition in Tin manual Instructions