
colors of the pegs do not have to match the color of the point they are placed in, but it is helpful.
Game play: The youngest player begins, and play moves to the left in a clockwise rotation, with each player making one move at a time. A peg may move in any direction as long as it follows the lines of holes on the game board. A player may jump over a peg, providing there is an empty space opposite the jumped peg. A player may jump more than one peg only if there is an empty space opposite each peg jumped. Players may play as partners or against each other. No player can refuse to move out of his starting triangle to prevent another player from winning.
Winner: The first player to successfully move all of his pegs into the opposite triangle wins the game.
ELIMINATION
Players: 1
Equipment: 10 wood or glass game pieces, pair of dice
Game Play: Place a game piece on each circle. Roll the dice and remove the pieces corresponding to the total of the dice or any combination that adds up to the total. For example, if you roll a two and a three on the dice, you may remove the pieces on the #2 circle and the #3 circle or the #5 circle (the sum of the two dice). At least one piece must be removed after each role to continue. Remove all the pieces to win!
HORSE RACE
Players: 2
Equipment: 2 wood or glass different colored game pieces, pair of dice
Game Play: Roll dice to determine which player starts. High roll goes first. Each player chooses a game piece and places it on the “start.” A player must roll a two on one die or in the sum of the two dice to advance to the circle marked “2”. For circle “3”, the player must roll a three on one of the dice or in the sum of the two dice. Player 1 continues in this way until he is unable to consecutively roll the correct number. Player 2 then tries to advance his game piece around the track by rolling the dice in the same manner as player 1. If a player lands on an opponent’s game piece, the opponent goes back to start.
Winner: The first player’s piece to reach circle “12” is the winner.
HYSTERIA
Players: 1
Equipment: 4 each of two different color wood or glass different game pieces (total of eight), pair of dice
Game Play: Place one color of pieces on circles #1 through #4. Place the other four pieces on the circles #7 through #10. Circles #5 & #6 will be left empty. By jumping pieces, one at a time (forward only), or by moving pieces forward, player tries to get pieces to the opposite ends of the game board. If the player is successful, the finished game board will have pieces in opposite positions of the starting game board.
MANCALA
Players: 2
Equipment: 48 glass game pieces (“stones”), game board
Object: Collect the most stones in your Mancala before one player’s bins are empty.
Game Play: Player A’s bins are those numbered
If the last stone is placed in a player’s own Mancala, then he gets a second turn. A player never places a stone in an opponents Mancala, it is always skipped. Remaining stones are placed in the following adjacent bins. For example,
3