POLY MONOPOLY AIR

THE FINER POINTS

If you land on an owned transport, pay the amount stated on the Title Deed card to the owner.

RUNNING OUT OF MONEY

If you are low on funds, you can raise more money by:

BUYING PROPERTY

There are three types of property:

 

MONOPOLY

SOLAR

 

 

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PARIS

 

 

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1. Sites

2. Transports

3. Utilities

If you land on an unowned property, you have the first choice to buy it. If you decide to buy, pay the banker the price stated on that space. You will receive that property’s Title Deed card as proof of ownership. Keep it face up in front of you. If you decide not to buy, it is up for grabs! See Deals, below.

Owning a property entitles you to collect rent from any players who land on that space. Once you own all the sites in one

Each deal is randomly timed – you could have anywhere between 13 and 50 seconds.

All players can join in the auction, including the banker and the player that landed on the unowned property but didn’t want to pay the asking price.

PAYING RENT

If your roll ends on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site.

If you own a whole color group, the rent is doubled on any undeveloped site of that group (i.e. a site without houses or hotels). You can still collect double rent for the sites without a mortgage.

The amount payable is shown on the Title Deed card and depends on the

number of other transports owned by that player.

BUILDING HOUSES

Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price

of a house is shown on the Title Deed card.

You can buy any house (or hotel) on your turn or in between other players’ turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them! Houses may not be built if any site of the same color group is mortgaged.

BUILDING HOTELS

To buy a hotel, you must first

Selling buildings

Mortgaging property

Selling property, utilities or transports to another player for any agreed sum (even if the property is mortgaged).

SELLING PROPERTY

You may sell undeveloped sites, transports and utilities to another player for a mutually agreed price. You cannot sell a site if there are any buildings on any of the sites in that color group. You must first sell all the buildings on those sites to the banker.

Houses and hotels are sold to the banker at half their original purchase price, stated on the Title Deed card. You can sell on your turn or in between other players’ turns.

Selling houses

You must sell houses evenly, in the same way as they were bought.

Selling hotels

The banker will pay half the price of the

color group, i.e. you own a monopoly, you can build houses and hotels on sites in that group and collect more rent!

DEALS

If you land on an unowned property and don’t want

UTILITIES Utilities are bought and auctioned in the same way as properties.

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WIND ENERGY

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have four houses on each site of a complete color group. Exchange the four houses for a hotel and pay the banker the price

shown on the Title Deed card. Only one hotel may be built on any one site.

hotel plus half the price of the four houses that were exchanged for the purchase of the hotel.

Hotels can also be broken back down into houses to raise money. To do this, sell a hotel for half its cost and receive in exchange four houses.

to buy it for its asking price, the banker must

immediately auction it to the highest bidder. All auctions start at 10K MONOPOLY dollars.

The banker presses the deal button on the banker unit to start the red light flashing. When you hear a sound and the red light flashes faster, hurry to close the deal! Whoever has the highest bid when the red light goes off wins the deal. If the deal is done before the red light goes off, the banker presses the deal button to stop the timer.

If you land on

an owned utility, pay rent to the owner according to the dice you rolled to get there. If the owner has one utility, the rent will be four times your dice roll, multiplied by 10,000. If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10,000.

TRANSPORTS

Transports are bought and auctioned in the same way as properties.

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RUNNING OUT OF BUILDINGS

If the banker has no houses left, you must wait for other players to return theirs before you can buy any.

If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder. The banker uses the deal button to hold the auction (see Deals on page 8).

MORTGAGES

Mortgaging property

First sell any buildings, then turn the site’s Title Deed card face down and collect your mortgage amount shown on the back of the card.

You keep all mortgaged property and no other player can pay off your mortgage to secure the property. Rent cannot be collected on mortgaged property although it can be collected for other properties in that color group.

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030901693061 Ab

MONOPOLY World Edition (Electronic Banking) Instructions (USA)

 

 

 

 

 

 

 

 

 

 

 

Originator: PC

 

 

Approval: First

 

ROD: 00.00

 

File Name: 01693i061.indd

 

 

 

 

 

 

 

 

 

 

 

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Hasbro 030901693061Ab manual Finer Points