P/N 6575070000

PINBALL

1. Make sure the mode switch is in pinball position. �������

2.Manually lift the Player Two side of the stadium, then turn the lever clockwise until it stops, and lower the stadium. The Player Two side of the stadium should be raised up.

3. Press the Game Select button to select the game of your choice (see Game Select button description on previous page).

4. Once you have stopped on the game of your choice, the announcer will pause and then announce game start.The air will turn on, and you are ready to play.

Optional: For more advanced play, you can use the hockey paddles as pinball bumpers.

A. Turn the paddles upside down, and press the center

section (inside the felt ring) to expose posts on the other side.

B. Insert posts into holes in the stadium.

Note: If you don’t use the paddles, convert them to bumpers and store them at the Player Two corners as shown. (C.)

A.B.

PINBALL “PRACTICE”

This mode allows you to work on your pinball skills without a time limit or total score. Aim for the 25, 50 and 100 point markers as shown. (D.) The toy will announce and make sound effects when you’ve hit a target.

C.

PINBALL “1 PLAYER HIGH SCORE CHALLENGE”

This mode is a 45-second challenge to score as many points as possible! Aim for the 25, 50 and 100 point markers as shown. (D.) The toy will announce when you’ve hit a target and will keep track of your total score. After time has run out, the toy will announce your final score. If you break the record for points scored in this mode, the toy will announce, “You set a new high score!” You can press the Game Select button to start a new game after you’re finished. If you do not press the Game Select button within 3 minutes, the toy will shut off.

PINBALL “2 PLAYER HIGH SCORE CHALLENGE”

point markers

D.

This mode enables exciting 2-player action! Challenge a friend and see who can score as many points as possible. Aim for the 25, 50 and 100 point markers as shown. (D.)

When the first player’s game is over (when time runs out), the toy will announce that it is the second player’s turn. Each player will have one chance to play; each play is 45 seconds long.

The toy will announce when you’ve hit a target and will keep track of your total score.

After time has run out, the toy will announce the final scores and the winner. You can press the Game Select button to start a new game after you’re finished. If you do not press the Game Select button within 3 minutes, the toy will shut off.

FCC STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

• Reorient or relocate the receiving antenna. • Increase the separation between the equipment and receiver.

• Consult the dealer or an experienced radio/TV technician for help.

puck storage

�������������

©2006 Hasbro. All Rights Reserved. TM & ® denote U.S. Trademarks U.S. Patent Pending

08628

Page 4
Image 4
Hasbro 08628 manual Point markers, Puck storage