Hasbro 71-752 manual Buildings and Hotels, Going Bankrupt, Winning the Game, Defective Carts

Models: 71-752

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BUYING PROPERTIES

If you land on a property, you will be given the option to either BUY the property (if it isn't already owned), put it up for AUCTION (if that default rule was left in effect), or RAISE THE CASH if you don't have enough to buy the property. To buy the property, press A.

You may view the properties you own by touching your token icon.

AUCTIONING PROPERTIES

If you don't want to buy the property, and if you're playing with the default rules (remember that you can change these defaults by selecting OPTIONS and then RULES), you must put it up for auction by pressing "auction." You will go to the auction screen, where the bidding will begin. You may choose to increase your

bid by increments of $1, $5 or $10. If you don't want to bid, choose PASS. The highest bidder becomes owner of the property.

RAISING CASH/MORTGAGING PROPERTIES Sometimes you won't have enough cash to purchase a property. When this happens, you can choose the RAISE CASH option, which will appear if you land on a property and don't have the money to buy it. Choosing the RAISE CASH option will allow you to mortgage one or more of your properties or sell houses

or hotels to raise the money you need for the purchase. Choose MORTGAGE, then choose the property you wish to mortgage by pressing the arrow keys on the Directional Pad. The name of the selected property will appear in the middle of the screen. To select a property to mortgage, press A. Once you have raised enough cash, you may buy the property. You may also choose the SELL BUILDINGS option if you own property with buildings.

UNMORTGAGING PROPERTIES

To unmortgage a property, wait until your turn and touch the DEEDS icon (located next to the Dice icon ). Then choose UNMORTGAGE PROPERTIES. Use the direction pad to choose the property you want to unmortgage. You may only unmortgage properties if you have enough cash to do so.

TRADING

You may initiate property trades with other players, and they may initiate them

with you. To trade, press the DEEDS icon . Then choose PROPOSE TRADE. Choose your player when asked, "Who Are You?" You will then be asked with whom you want to trade. Choose that player, and you will be given a list of his properties and assets. Place a check mark by your property or properties you want to trade. You may also add cash as part of the trade. To do this, touch the moneybag icon in the lower left, and use the directional pad to raise or lower the amount. If you or the other player has a Get Out of Jail

Free card (represented in the lower right-hand corner of the screen), you may trade or request that, as well.

When you have chosen what you want to trade, press CONTINUE. Follow the same procedure for choosing what you want from the other player. When you're finished, press PROPOSE THIS TRADE. The other player will either accept the trade, refuse it, or propose another offer.

NON-PROPERTY SQUARES

Squares you may land on other than properties include:

Chance

Community Chest

Go!

Tax

Go To Jail

Just Visiting

Free Parking

 

CHANCE AND COMMUNITY CHEST

Follow the instructions on the card drawn.

GO!

Collect $200 salary each time this square is passed (or $400 if you land directly on Go and have chosen this as an option).

TAX

You must pay the amount indicated on the square.

GO TO JAIL

If you land here, you must go directly to the jail square. You may also draw a CHANCE or COMMUNITY CHEST card instructing you to go to jail. To get out of jail you must pay $50 or roll doubles. You have three turns to roll doubles before getting out for free. You may also use a "Get Out of Jail Free" card to resume gameplay.

JUST VISITING

This is a free space with no penalties.

FREE PARKING

A free space.

7BUILDINGS AND HOTELS

Once you own all two or three properties in a particular group (such as States Ave., Virginia Ave. and St. Charles Place) and therefore have a monopoly on those properties, you may begin building houses on them. You may place up to four houses on any one property. After that, you may build a hotel. Only one hotel may be placed on a property, and it takes the place of the four houses. The rent your opponents must pay when they land on your property increases with each additional house you add, and increases again if a hotel replaces the houses Note that the base rent of a group of properties is doubled when a player has a Monopoly and no Houses or Hotels have yet been built. Please see individual deed cards for specific rents.. To build, touch the DEEDS

icon on your turn, then choose the BUY BUILDINGS option. Use the directional pad to choose which property you want to build on. To sell buildings, choose SELL BUILDINGS.

You may not purchase buildings for railroads or utilities.

8GOING BANKRUPT

If you owe rent to another player and don't have the assets to pay, you will go bankrupt and lose the game. Likewise, if any other player can't raise enough cash, that player will go bankrupt. When this happens, all the bankrupt player's properties will be transferred to the player to whom the money is owed.

9WINNING THE GAME

You win the game by bankrupting all the other players. Enjoy your riches!

10DEFECTIVE CARTS

If you find that your new MONOPOLY game.com cartridge is damaged or non- functional, DO NOT RETURN THE GAME TO THE STORE. The store will not have replacement cartridges. Instead write to us at:

Tiger Repair Department

1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061 U.S.A.

Please include a note with your return explaining the problem along with a sales slip, date, place of purchase and price paid. We will do our best to repair or replace your cart promptly.

1190 DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$12. Payments must be by check or money order payable to Tiger Electronics, Ltd.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to: Tiger Repair Department

1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061 U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

If your product is not working properly, or if you have any questions and/or comments, please call us toll-free at 1-888-TIGR-SOS, and a service representative will be happy to help you.

The PARKER BROTHERS trademark and its logo, the MONOPOLY trademark and its logo, the distinctive design of the game board, the four corner squares, and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. ©1999 Hasbro, Inc.

All Rights Reserved.

®, TM & © 1999 Tiger Electronics, Ltd. All rights reserved.

TIGER ELECTRONICS, LTD.

980 Woodlands Parkway Vernon Hills, Illinois 60061, USA 1-888-TIGR-SOS www.game.com www.tigertoys.com

© 1999 TIGER ELECTRONICS (UK) LTD. Belvedere House, Victoria Avenue Harrogate, North Yorkshire HG1 1EL, England.

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Hasbro 71-752 manual Buildings and Hotels, Going Bankrupt, Winning the Game, Defective Carts, 11 90 DAY Limited Warranty

71-752 specifications

Hasbro 71-752 is a remarkable toy that exemplifies the blend of creativity and technology, providing children with an immersive play experience. As a part of Hasbro's extensive lineup, this model brings together modern play features with classic designs that invoke a sense of nostalgia for parents while captivating a new generation of kids.

One of the main features of Hasbro 71-752 is its ability to transform, reflecting the brand’s focus on dynamic play patterns. The transformation capabilities allow children to switch between different modes, enhancing imaginative play and encouraging problem-solving skills. Whether it’s transitioning from a vehicle to a character or from a creature to a weapon, the smooth mechanics facilitate a seamless experience for young users.

Equipped with state-of-the-art technology, Hasbro 71-752 integrates sound effects and interactive elements. This aspect of the toy engages children even further, as it responds to movements with lights and sounds that mimic the character’s actions. This feature not only enriches the fantasy world but also enhances sensory experiences, making playtime more interactive and enjoyable.

In terms of design, Hasbro 71-752 showcases vibrant colors and high-quality materials. The attention to detail is evident, with articulated joints that allow for a range of poses, making it perfect for both play and display. The durability of the toy ensures it can withstand the rigors of play, providing parents with peace of mind regarding its longevity.

Moreover, Hasbro 71-752 encourages social play. It can easily integrate into existing toy collections, allowing children to engage with their friends, fostering teamwork and cooperative skills. This social aspect is crucial in developing communication skills and building lasting friendships during playtime.

In summary, Hasbro 71-752 stands out due to its transformative capabilities, interactive technologies, durable design, and encouragement of social interaction. This toy not only offers endless hours of entertainment but also plays a vital role in developmental growth, making it an essential addition to any child's playroom. As a part of Hasbro's commitment to quality and innovation, it reflects the brand's dedication to creating engaging toys that spark joy and creativity in children around the world.