Let'sPlay!

ON YOUR TURN

1.Roll the die and move your pawn clockwise the number of spaces shown. Note: You may play tokens to add to your die rolls. See PLAYINGYOUR TOKENS.

Pawns may share spaces with other pawns.

Never move onto the same space twice in one turn.

2.Follow the directions (if any) on the space you land on (see THE GAMEBOARDSPACES). Your turn is then over.

As you play, try to collect 6 different Living Room cards and piece together your Living Room puzzle (see COMPLmNG

YOUR PUZZLE).

THE GAMEBOARD SPACES

Stop! Take 1 Card

Always stop on one of these corner

1 spaces, even if you have moves left on the die. Take the top card from the pile

P next to it and place it faceup in front of you. This ends your turn. Note: Ifthere are no cards in the pile, sorry-you're out of luck!

 

 

Fairly Oddparents

 

 

Ifyou land here by exact count and you

 

 

have any facedown tokens, you may turn

 

 

one of them faceup again.

 

 

Ifyou land here by exact count, take one

 

 

card of your choice from any player.

 

 

Vicky

 

 

A

 

Ifyou land here by exact count, place

 

 

one of your cards on any card pile or

 

 

empty Place Cards Here space.

 

 

Poof! Go To Any Comer!

 

 

Ifyou land here by exact count,

 

 

move to any Stopl Take 1Card

 

 

comer space, then follow the

 

 

directions on it.

Ifyou pass through a Poof! space, you may move to either space connected by an arrow. This gives you a choice of continuingclockwise around the path, or "cutting" across the center to the other side of the gameboard.

- 1 --rWild!

&Ifyou land on this space by exact count, f you may either turn all of your facedown

)

tokens faceup, or moveyour pawn to any

 

other space.

Trade Places

Ifyou land here by exact count, you may switch your pawn with any other pawn, then follow the rules for that space.

You must never land on these spaces - they'rejust too close to lcky Vicky! To get past these spaces, you must roll either a 3 or a 6 from the Stopl Roll a 3 or 6

space, or play tokens to add to your die roil. See PLAYING YOUR TOKENS.

Stop! Roll a 3 or 6

Always stop here and end your turn, even if you have moves left on the die. On your next turn, you must either roll a 3 or a 6 to move past the lcky spaces, or

add enough tokens to your die roll to total 3 or 6. If you can't move 3 or 6 spaces, your turn is over. Try again next turn!

Roll a 3 or More

Ifyou land here by exact count, your turn is over. Ifyou start your move here, you must roll a 3 or more (or play enough tokens to equal 3 or more) to cross the

forbidden lcky spaces. Ifyou can'tmove 3 or more spaces, your turn is over, Try again next turn!

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Hasbro AGES 6+ Stop! Take 1 Card, Fairly Oddparents, Vicky, Poof! Go To Any Comer, RWild, Trade Places, Stop! Roll a 3 or

AGES 6+ specifications

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