GAMEPLAY
ThmVELdkdlowsywto I b c m & h l o r
m o w ~ c b y r c r a ~ t b e
p a t h d t m d a m u p d ~
Rd1i.g the Tnvddie m y help
yomchurctagetdosertoth
lamppost.- lad | It may |
alsohclppucsupchthc
wuhrcs and thcwhitcW~tch!
2.After Falling both dice, look to see what you rolled on
wwitchdie:
|
|
| you mlkd th White Witch side of the die, mmc her the |
|
| |
| nvmbcr of spaces indicated. |
|
| |||
| If you rolled a Wolf side of the die, move the Walf |
|
| |||
| k | &B | d spaces indicated. |
| h . | |
|
| ,6dbnthe directions for the otbcr die you d e d : | vr- | |||
| 3. |
| t | |||
|
| If p rOlkdthe white Adan die, collect thc number of tokens |
| |||
show&' Ywf'turn is over. |
|
| ||||
\ |
| p dlcdthc blue Travel die, movc yiur character pawn for- | ' | |||
|
|
|
. ,