Professional 3D Rendering

♦Full OpenGL 1.1 ICD with 1.2 functional extensions

♦Single-pass bump mapping and hardware 3D textures

♦Gouraud shading

♦Bilinear and trilinear MIP-mapping

♦Alpha blending

♦Fogging and depth cueing

♦Anti-aliased lines and sorted polygons

♦Scissoring and stippling

♦Overlay and stencil buffers

♦Z-buffering

Hardware Geometry Acceleration

♦100% OpenGL geometry pipeline

♦Full geometry transform processing

♦Full lighting calculations for 16 sources, including directional, positional, and spot

Broadcast Video

♦Bilinear scaling (up/down)

♦YUV-RGB converter for video and textures

Technical Details 41