Professional 3D Rendering

Full OpenGL 1.1 ICD with 1.2 functional extensions

Single-pass bump mapping and hardware 3D textures

Gouraud shading

Bilinear and trilinear MIP-mapping

Alpha blending

Fogging and depth cueing

Anti-aliased lines and sorted polygons

Scissoring and stippling

Overlay and stencil buffers

Z-buffering

Hardware Geometry Acceleration

100% OpenGL geometry pipeline

Full geometry transform processing

Full lighting calculations for 16 sources, including directional, positional, and spot

Broadcast Video

Bilinear scaling (up/down)

YUV-RGB converter for video and textures

Technical Details 41