Interact-TV 44030 Game Play, Time Trial, Shot Count, Solo Duck Flight, Installing Batteries

Models: 44030

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GAME PLAY

GAME PLAY

In order to experience the most challenging form of play, the blaster and the controller must be in direct competition with each other. The blaster tries to hit the duck with his IR beam and the controller tries to avoid getting his duck. There are some flight maneuvers that can be done so that it becomes more difficult for the duck to be shot down.The duck’s IR receiver is located at the ventral (bottom) part of the duck, so any flight pattern that obstructs the blaster’s direct view of the bottom of the duck will help the duck avoid getting hit. It is up to the duck controller to discover these flight maneuvers and for the blaster to counteract them. As the duck flies along its frantic path, it represents a moving target to the blaster. The object of the game is to see either how long it takes the blaster to bring the duck down (time trial), or how many shots are required to bring the duck down (shot count). The 2 players take turns shooting and controlling the duck. It is possible to make this game even more challenging by allowing the duck 5 seconds to get away immediately after launch, and prior to shooting, or to launch the duck at a further distance away from the blaster.

TIME TRIAL

 

SHOT COUNT

 

SOLO DUCK FLIGHT

 

 

 

 

 

CHOOSING YOUR FLYING LOCATION:

You can operate your Duck Hunter Xtreme toy outdoors on a calm day or indoors. The outdoor space should be roughly 50’ x 50’ (15 meters x 15 meters) with a height allowance of about 20’ (6 metres). Avoid operating your Duck Hunter Xtreme near power-lines, trees, or roof-tops. Do not fly your duck during windy conditions, rain or any other harsh weather. If flying your duck indoors, the area should be roughly 16’ x 16’ (5 meters x 5 meters) with the standard household ceiling height as a minimum.

FLYING AND HUNTING YOUR Duck Hunter Xtreme:

The duck is ready to fly as soon as it is finished charging. The objective of the Duck Hunter Xtreme game play is to shoot down the duck with the blaster quicker than your opponent and with fewer shots. To do this, take turns controlling and shooting the duck. It takes 3 direct hits to bring down the duck.

Player 1: The Duck Controller

For the time trial mode, a third player (referee) would be required to time each hunt with a stopwatch (not included). The blaster who takes the least amount of time to bring down the duck is the winner. The number of shots fired at the duck is irrelevant in this mode.

INSTALLING BATTERIES

The blaster who brings down the duck with the least amount of shots fired is the winner. It is necessary to get a direct hit on the duck 3 times. If both players uses 3 shots to bring down the duck, the game is a tie and it will be necessary to play again until a winner is declared. For this mode only 2 players are needed.

It is possible to hone your skills at controlling the flight of the duck. This is a one player mode of play and it involves no hunting aspect whatso- ever. Marvel at the amazing prowess and control of the duck in flight and hone your skills to make it more difficult for your competitor to shoot your duck down during competition.

1. Turn the transmitter on by pressing the

5. Check that the wings are flapping, increase the

POWER button. Note: it may still be on from when

speed or frequency of the wing-flapping motion by

the duck was being charged. The RED LED light

pushing the left stick up (throttle control).

on the POWER button will indicate that it is on.

 

PRESS

6. Launch the duck from your hand with a gentle

7.On the transmitter, push the right stick (directional) to the left to turn left, or push the stick to the right to turn right. The patented technology on the duck allows the main wings to be controlled to change direction (left and right) upon receiving inputs from the right control stick (steering control) on the transmitter. Note: Always apply the stick control liberally on throttle and steering input.

The duck has a built-in, non-removable, non-replaceable, rechargeable battery. The blaster requires 3 “AAA” alkaline batteries (sold separately). Install the batteries as shown:

1. Open the battery compartment door located at

 

the upper rear of the blaster by using a Philips

+

screwdriver (not included).

2. Insert the 3 AAA batteries according to the

picture (shown). Ensure that the + and – polarities

-

match the illustrations inside the battery

compartment.

+

 

3. Replace the battery compartment door and

 

tighten the screw using the screwdriver. Do not

 

over tighten.

 

The charger is built into the transmitter and requires 6 “AA” alkaline batteries (sold separately). Use only the supplied charger provided in this Duck Hunter Xtreme package to charge the duck. DO NOT USE ANY OTHER SOURCE TO CHARGE THE DUCK. Install the batteries as shown:

2. Extend the antenna on the transmitter.

horizontal toss while pushing the left stick

3. Turn the duck on by setting the ON/OFF switch

forward slowly. As the duck starts to flap its

wings, it will generate thrust and start to lift itself.

at the ventral side (bottom) to the ON position.

 

OFF TIME TRIAL ON SHOT COUNT

4.On the transmitter, push the left stick upward Fly the duck in such a way to avoid the IR beam of your opponent’s blaster.Its not easy, but the longer

once for the first time to activate the control, then you can prevent your opponent from shooting your duck down, the greater the odds that you will be the

push the left stick again to activate wings.

winner in the Duck Hunter Xtreme competition

1.Attach the antenna (provided) to the transmitter. Note: Always operate the transmitter with the antenna extended.

2.Using a Phillips screwdriver (not included) to

remove the screw on the battery compartment door of the transmitter.

3.Insert the batteries as shown. Ensure that the + and - polarities match the illustrations inside the battery compartment.

4.Replace the battery compartment door and replace the screw using the screwdriver. Do not overtighten.

CHARGING THE Duck Hunter Xtreme: DUCK

Before flying the Duck Hunter Xtreme duck for the first time (or if you have depleted a charge on the duck) you will need to recharge it. A typical charge takes about 20-30 minutes and allows approximately 10 minutes of flying time. Note: During charging, both the POWER LED (RED) and CHARGING LED(GREEN) should light up constantly. If the RED LED starts BLINKING when the Green LED turns on, you should replace the TX batteries.

Player 2: The Duck Blaster

1. When you are ready to hunt the duck you will

need to turn the blaster’s ON/OFF switch to the

ON position.

2. To fire at the duck, it is necessary to reload the

Blaster. Reloading the Blaster is done by sliding

the “fore-end” all the way backwards and

forwards. A reloading sound is heard if this

process is done successfully. Note, it is necessary

to reload the Blaster after each shot fired.

4a. If your shot misses the duck, the duck will continue to fly in the direction that the controller intends it to.

b. If your shot hits the duck, the duck will stop operating for a brief moment and appear to fall. This is meant to simulate a glancing blow to the duck. The duck will resume its flight right away.

5. Reload the Blaster and shoot at the duck again.

6. When you shoot the duck directly for the

second time, the duck will appear to temporarily

fall again just like in step 4b. Normal flight will

resume again momentarily.

7. Reload the Blaster and shoot at the duck again.

8. When you shoot the duck directly for the third

time, it will fall from the sky defeated. It will not

10.Since the duck is capable of flying for 10 minutes on a single charge, it is likely that after a few hunts the duck will still have a charge. You will have the opportunity to try your luck again by resetting the system and starting the game-play over. It is recommended to switch roles with your opponent (Player 1).

NOTE: YOU WILL NEED TO SWITCH THE DUCK OFF AND ON EACH TIME IT IS SHOT DOWN TO RESET THE DUCK’S ELECTRONIC SYSTEM. YOU WILL ALSO NEED TO RE-ACTIVATE THE CONTROLS ON THE TRANSMITTER EVERY TIME YOU SWITCH THE DUCK ON TO RESET THE TRANSMITTER’S ELECTRONIC SYSTEM.

1.Turn the duck’s On/Off switch to the Off position for charging.

OFF SOLO DUCK FLIGHT ON CHOOSING YOUR FLYING LOCATION:

PRESS

2.Press the transmitter’s POWER button to light up Red and lift up the charging adapter on your transmitter (as shown).

3.Hold the duck firmly by its body, and then insert the adapter into the socket at the ventral (bottom) side of the duck (as shown). Pay close attention to where the adapter should be inserted into the socket of the duck. The duck will sit on the adapter snugly.

4.Once inserted, enable the charging mode by switching on the transmitter. When charging the duck, the GREEN LED

indicator light should be ON. When the duck has been fully charged, this GREEN LED indicator light will switch off.

5.Once the green GREEN LED indicator light on the transmitter turns off, remove the duck from the adapter. You are now ready to play Duck Hunter Xtreme.

3. Once the Blaster is reloaded, you can fire a

narrow infra-red beam at the duck by pressing the

trigger button on the Blaster. A firing sound is

heard. To get best aiming results, align the single

targeting sight notch located at the upper front of

the Blaster with the double targeting sight notches

located at the upper rear of the Blaster. When

viewing with one eye from the top rear down the

barrel of the Blaster, the front targeting sight

should be in between the 2 rear targeting sights,

and the target should appear directly in front of the

aligned targeting sights.

break on impact.

Congratulations on your marksmanship!

9.Retrieve the duck and turn its ON/OFF switch to the OFF position (Note: do not allow your dog to retrieve the duck as this may cause the duck to break or cause injury to the dog).

11.To recharge the duck, follow the steps outlined in the “Charging the Duck Hunter Xtreme: DUCK” section of these instructions above.

12.If you are finished playing, make sure to turn the ON/OFF switches on the Duck, the Transmitter, and on the Blaster to the OFF position for storing. It is best to remove the batteries from the Transmitter and the Blaster if it will be stored for a longer period of time.

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Interact-TV 44030 Game Play, Time Trial, Shot Count, Solo Duck Flight, Choosing Your Flying Location, Installing Batteries