
H O W T O PLAY
1. D i f f e r e n t - c o l o r e d i c e c r y s t a l s l i g h t up, o n e a t a t i m e : r e p e a t t h e c o l o r p a t t e r n b a c k by s h a t t e r i n g t h e c o l o r e d ice c r y s t a l s i n t h e c o r r e c t o r d e r .
2 . If y o u m a k e a
m i s t a k e , M r . FreezeTM will ice over t h e
s c r e e n a n d you'll n e e d t o c h o p away t h e ice!
3. C o m p l e t e t h e t a r g e t n u m b e r of c o l o r
p a t t e r n s t o a d v a n c e t o t h e n e x t r o u n d .
Levels of Play
As the levels increase, the pattern sequences get longer.
Learning Benefits
Cognitive Reasoning | I | LOOKAT |
Memory Building |
| WHAT YOU'LL |
Patterns |
| LEARN! |
H O W T O PLAY
1.T h e JokerTMis releasing evil
t o fly B a t m a n T Mi n a glider over G o t h a m CityTM.
Levels of Play
At the easy level, compass directions (north, south, east, west) will flash, helping you guide the glider. As the levels increase, the directions will stop flashing and will only be called out. More balloons come your way faster, giving you less time to react.
Learning Benefits
Cognitive Reasoning | I | |
Visual Spatial Orientation | L O O K | |
WHAT YOU'LL | ||
Science & Discovery | ||
" LEARN! | ||
Compass Navigation | ||