29247

AGES: 7 to 107

PLAYERS: 2 to 6

Contents:

112 Total Cards:

2 Instruction Symbol Summary Cards (double-sided)

2 Cross-Sell Cards

108 Game Cards:

 

 

24

“Ticking Time Bomb” Cards

4

Go to 30 Seconds (:30)

(with explosions on back)

3

Reset to Zero (:0)

10

HOLD

2

Everybody Draw 1 (+1)

20

Five

2

Everybody Draw 2 (+2)

20

Ten

2

Trade Hands

6 Reverse

2

Double Play

6 Skip

3 BOMB

4 Up to 60 Seconds (:60)

 

 

Please remove all contents from package, and compare them to the list above. If any items are missing, please call 1-800-524-TOYS.

Object:

To be the last player with at least one of 3 of your “Ticking Time Bombs” that hasn’t gone Boom-O!

Set-Up:

• Place three “Ticking Time Bomb” cards in front of each player (see illustration below, set up for 4 players). Set aside unused “Ticking Time Bomb” cards and keep them separate for the whole game.

• Shuffle the deck.

• Deal out 7 cards to each player.

• Place the remainder of the deck face down as a Draw pile. Next to it will be the Discard pile.

• Play goes clockwise, starting left of the dealer.

Gameplay:

Overview:

Players take turns placing a card onto the Discard pile.

The goal: Do not push the total card count over 60 seconds. Otherwise you’ll have to turn over one of your 3 "Ticking Time Bomb" cards which go Boom-O!

You may play a NUMBER card (e.g., 5, 10) and add it to the running total, trying to keep it below 60 seconds.

You may also play a COMMAND card (e.g., Skip, Double Play) and follow its instructions.

Once a player plays his last card, that player wins that round, which then ends. All the other players flip over a “Ticking Time Bomb” card. A new round begins only when a player plays all his cards.

After each round, each player who still has “Ticking Time Bomb” cards face up draws to re-stock his hand to 7 cards. The total resets to 0 for each new round.

If you run out of cards in the Draw pile, re-shuffle them.

Let's Play:

The game begins at 0. First player places a card to start the Discard pile next to the Draw pile. Play continues clockwise.

If the card placed is a NUMBER card, the number value is added to the current running total. If it’s a COMMAND card, the total depends on the command.

If the only card you can play takes the total over 60 seconds, you must flip over a “Ticking Time Bomb” card. Whoever still has “Ticking Time Bomb” cards remaining and has less than 7 cards, should re-stock to 7 cards. The total resets to 0 for a new round.

Once a player plays his last card, that round is over. All the other players flip over a “Ticking Time Bomb” card. Total resets to 0 for the new round, regardless of the last card played in the Discard pile.

If all 3 of your “Ticking Time Bomb” cards are turned over, you are eliminated, and you must immediately discard any cards you might still have in your hand to the bottom of the Draw pile.

If you run out of cards in the Draw pile, re-shuffle them.

One of your “Ticking Time Bomb” card is turned over in the following circumstances:

If you cannot play a card without taking the running total over 60 seconds

If you do not have a HOLD card when the BOMB card is played

If you have at least 1 card in your hand when a player gets rid of his last card

If, during a Double Play, you don’t have any Number card to play

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Mattel 29247 instruction sheet Contents, Object, Set-Up, Gameplay, Lets Play

29247 specifications

Mattel 29247 is a versatile and innovative toy that embodies the vision of engaging play and creativity. Designed with children in mind, it provides a blend of educational and entertaining features, making it a staple in any toy collection.

One of the main features of Mattel 29247 is its interactive capability. Equipped with various sensors, the toy can respond to touch, sound, and motion, creating a dynamic play experience. Children can engage with it through different modes, encouraging exploration and discovery. The tactile feedback and responsive actions stimulate sensory development and cognitive skills, making learning a fun adventure.

The design of Mattel 29247 emphasizes safety and durability. Crafted from non-toxic materials, the toy ensures that children can play freely without health concerns. Its robust construction allows it to withstand the rough and tumble of active play, ensuring longevity and value for parents. The colors and textures are visually appealing, inviting kids to interact with the toy while promoting visual and tactile exploration.

In addition to its interactive features, Mattel 29247 integrates advanced technology. Some models incorporate Bluetooth connectivity, allowing users to connect to compatible devices. This connectivity can open up a realm of possibilities, enabling access to educational apps and games that enhance the play experience. Parents can easily monitor their child’s progress, ensuring that playtime is both enjoyable and beneficial.

Moreover, Mattel 29247 emphasizes creativity through customizable components. Children can personalize their toy with various accessories, promoting imaginative play. These customization options allow kids to express their individuality, making each play session unique.

Educational elements are also central to its design. With features that promote STEM learning, including basic coding concepts and problem-solving challenges, Mattel 29247 encourages critical thinking and develops essential skills. Interactive storytelling and role-playing elements further enhance language development and social skills.

In summary, Mattel 29247 stands out as an engaging and educational toy for children. Its interactive capabilities, focus on safety and durability, integration of advanced technology, customization options, and educational features make it a product that not only entertains but also enriches children's developmental journey. With such a comprehensive array of characteristics, Mattel 29247 promises hours of fun, creativity, and learning for kids of all ages.