H8855-0920 Size:11"X12" Color: 1C+1C Back
CONSUMER INFORMATION
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• order replacement & add-on parts
• view and print instruction manuals
• find answers and product information
Or call toll-free* at 1-800-524-8697, M-F 8AM - 6PM, ET.
*Toll-free phone service and online service is available for US and
Canadian consumers only. Website is English language only.
SERVICE.MATTEL.COM
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15
of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Mattel, Inc.
333 Continental Blvd.
El Segundo, CA
(310) 252-2400
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for compliance could
void the user’s authority to operate the equipment.
Playroom
Here, you will find your rescued animals. Use the Control Pad Left/Right to move from animal to animal. How are they
doing? The meters at the top of your screen display the health and happiness of the animal on the screen. The levels
of happiness and health vary for each animal that is found. The green plus symbol stands for health and the orange
smiley face stands for happiness. Also, the animal will give you definite signs. Is it lying down? It may not be feeling
well or it could be injured. Or, does it look bored or lonely? Maybe it just wants to play.
Choose the first aid symbol to enter the Check Up Room where you can nurse the animal back to
health.
Choose the ball symbol to play a game with her. After you play a game with an animal, you can check
to see if she’s perked up.
She should look a bit more cheerful if you won the game and the happiness meter will have increased
by one point.
Your goal is to bring the animal back to full health and happiness, where both meters have all five points highlighted.
Only then, will you have a chance to return the animal to its home and complete the rescue mission. You’ll know it’s
time for the return trip when the Truck symbol turns from red to green. Select it and press the ‘A’ Button. Off you go
with the happy, healthy animal!
The Happiness Meter
Each time you win a Care Game with an animal, the happiness meter increases by one point.
The Health Meter
Each time you give an animal the correct treatment in the Check Up Room, the health meter increases by one point.
Just as with real animals, these newly rescued animals need care and attention. You may have increased an animal’s
happiness or health initially, but if you then forget about her and leaver her alone for too long she will grow sadder and
eventually loose health points as well. The more animals you have to look after, the more challenging the game
becomes as you try to keep all the animals healthy and happy at the same time. You might spend so much time caring
for newly rescued animals that the first few animals you brought to the PRC feel neglected and become very unhappy.
Left alone for too long, their meters will fall to zero.
Pause the Game
When you exit the Play Room, any animal that has zero points of health and happiness will dash outside. You’ll soon
see her running away through Green Arbor Park and you’ll have to rescue her all over again!
Remember, if you stop playing without pausing the game first, the animals are still waiting to be cared for. The
clock doesn’t stop! That’s why it’s important to press Start and write down the password you are given
whenever you stop playing, even if you take a short break. This will save your game.
Symbols In The Playroom
Symbols In Check Up Room
Here in the Check Up Room there are many things you can do for the animals to make them feel better. Try to
figure out what’s wrong with each animal. Give them the treatment they need to bring them back to health.
Choose a treatment using the Control Pad. Press the ‘A’ Button to begin treatment.
Apply a bandage Give a vitamin Give water or food
Brush or pet the animal Bathe the animal Back to Play Room
You will see the animal being treated, and the animal’s health will rise slightly if the right treatment was given. If
you give an animal too much of the wrong treatment, not only will the health meter decrease, but she will loose
points of happiness. Each type of animal has different needs and likes. For instance you can feed a hungry lion
cub all you want, but try bandaging him a lot and see how unhappy he becomes. On the other hand, some
animals do need bandaging. Others will be upset if you try to brush them too much.
If you are unsure where to begin, review the Pet Record in the Play Room to see what’s
bothering the animal.
To learn more about an animal’s likes and dislikes select the Pet Care hints symbol.
Care Games
One of the best ways to care for an animal is to play with her. Bored animals are unhappy animals. Choose the
ball symbol in the Play Room to play one of the following games with an animal. If you win, the animals will be one
point happier.
“Critter Keep Away”
These frisky little animals love to be teased! Use the Control Pad to move your paw paddles left and right. Press
the ‘A’ Button to swipe with the right paddle and the ‘B’ Button to swipe with the left paddle. Try to hit the ball all the
way to the animal and get its attention so it will hit the ball back to you. The number at the top of the screen will tell
you how many times you have to hit the ball to the kittens. You have three tries to win.
“Rascal Run-Around”
Naptime! Help each animal find a path to its bed before time runs out and it falls asleep. Use the Control Pad to
keep the animal tracks going in the right direction through the paths. If the little animal’s paws take a wrong turn
and time runs out, the animal falls asleep in the Play Room. She won’t be very happy when she wakes up and
won’t gain a point of happiness.
“Snacktime Challenge”
Time to find the animals something good to eat! Use the Control Pad to choose a card and the ‘A’ Button to flip it
over. Try to pair each animal with its favorite food. You’ll get to peek at the cards for a moment, and then you get
three tries to match all the cards.
Returning the Animals to their Homes
When an animal has reached full health and happiness, the Truck symbol will turn green.
Select the Truck and the final stage of the rescue will begin – returning the animal to its owner or parents.
When returning an animal, you and Barbie® will begin a driving game similar to the animal search driving games.
This time the animal will sit next to Barbie® in her vehicle. If she breaks down, you will go back to the PRC with the
animal and it will lose one point of happiness and once point of health. If Barbie® reaches the animal’s home, you
must then finish the return by winning the Parent Match Game.
Parent Match Game
After completing the driving game, you need to teach the animal what her parent looks like in the Parent Match
Game. In this game, there are pictures of the parent animals on upper and lower rows. Use the Control Pad to
scroll up and down through the rows until you’ve matched the three parts of the parent. There is a time limit, and
you get three tries. If you don’t build the parent’s picture in time, you will go back to the PRC with the animal and
she will loose a point of health and happiness. If you win, the animal’s return is complete!
Each animal you rescue, care for, and return means an entire rescue mission was completed and you earn a new
Rescue Certificate. You must successfully return 13 animals before you can rescue the 14th pet. If you are
awarded fourteen certificates, congratulations! You’ve won the game! You can store all your Rescue Certificates in
the Office Trophy Case by saving your game and noting the password you receive when you leave the game. Or,
you can start a new game, and save the animals again!
Takes you to the
Check Up Room
where you can nurse
the animal back to
health.
Begins a Care
Game with the
animal.
Displays the record of
the animal – a
description of where and
in what condition it was
found.
Get important facts
that will help you
care for each type
of animal.
Starts the return
driving adventure.
It will turn green
when it’s time to
take the animal
home.
Takes you back to the
Office where you can view
the rescue certificates or
choose to go on another
rescue mission.
Battery Safety Information
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To
avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
TM
H8855-0920 G1
© 2005 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A.
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. MATTEL, BARBIE, and associated trademarks
and trade dress are owned by Mattel, Inc.
Retain this address for future reference:
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
www.service.mattel.com/UK
Mattel Australia Pty., Ltd., Richmond, Victoria 3121
Consumer Advisory Service 1300 135 312 (valid only in Australia)
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,China.